修改
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parent
c0e9f2e103
commit
bb8e70f159
@ -36,7 +36,7 @@
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"Name": "木萌妖-01",
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"Quality": "0",
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"Elements": "2",
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"Info": "当攻击范围内出现敌人后就会锁定敌人,然后持续射出子弹进行攻击。\n子弹速度非常快,需要确保必定能命中敌人。",
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"Info": "当攻击范围内出现敌人后就会锁定敌人,然后持续射出子弹进行攻击。",
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"SkillId": "2001",
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"AttackType": "0",
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"AttackActionType": "0",
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@ -74,7 +74,7 @@ SpriteRenderer:
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: dcb3a731cfcc70c4ab418922d45ec4a4, type: 3}
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m_Color: {r: 0, g: 0.9413085, b: 1, a: 1}
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m_Color: {r: 0, g: 1, b: 0.0597775, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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@ -449,6 +449,7 @@ MonoBehaviour:
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retbutton: {fileID: 0}
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ClosureObj: {fileID: 0}
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id: M_M_001
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Name:
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camp: 0
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hp: 100
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dieIndex: -1
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@ -458,6 +459,15 @@ MonoBehaviour:
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_Canvas: {fileID: 0}
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spriteRenderers: {fileID: 0}
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HurtDirectin: 0
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Quality:
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Elements:
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Info:
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SkillId:
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AttackType:
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AttackActionType:
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AttackCD: 0
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CritRate: 0
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CriticalHitRateBonus: 0
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gold: 10
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MaxAttack: 10
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MinAttack: 10
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@ -156,7 +156,7 @@ AnimatorState:
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 1
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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@ -146,6 +146,8 @@ MonoBehaviour:
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AttackText: {fileID: 7805053267802664886}
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AttackFanweiText: {fileID: 7805053267816179159}
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AttackCD: {fileID: 7805053267580272315}
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textList: []
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HpImage: {fileID: 0}
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--- !u!1001 &8782491853943243843
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -153,6 +155,22 @@ PrefabInstance:
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m_Modification:
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m_TransformParent: {fileID: 8782491854383104503}
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m_Modifications:
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- target: {fileID: 1562946257751396911, guid: 60d99ddd21f6df84195814f4d3ab7d07, type: 3}
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propertyPath: m_Color.b
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 1562946257751396911, guid: 60d99ddd21f6df84195814f4d3ab7d07, type: 3}
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propertyPath: m_Color.g
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 1562946257751396911, guid: 60d99ddd21f6df84195814f4d3ab7d07, type: 3}
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propertyPath: m_Color.r
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 1562946258103303046, guid: 60d99ddd21f6df84195814f4d3ab7d07, type: 3}
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propertyPath: m_Text
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value: "\u6728\u840C\u5996-01"
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objectReference: {fileID: 0}
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- target: {fileID: 1562946258269228164, guid: 60d99ddd21f6df84195814f4d3ab7d07, type: 3}
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propertyPath: m_AnchorMax.y
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value: 0
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@ -42,7 +42,7 @@ AnimatorState:
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 1
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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@ -100,7 +100,7 @@ AnimatorState:
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 1
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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@ -39,7 +39,7 @@ AnimatorState:
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 1
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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@ -83,7 +83,7 @@ public class CharacterClick : MonoBehaviour
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}
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else
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{
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panelRect.GetComponent<charainfoPanel>().UpDateShow("1", MyCharacter.Name, MyCharacter.Info, MyCharacter.MaxAttack + "~" + MyCharacter.MinAttack, MyCharacter.AttackRange, MyCharacter.AttackCD);
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panelRect.GetComponent<charainfoPanel>().UpDateShow(role.Level.ToString(), role.Name, role.Info, role.MaxAttack + "~" + role.MinAttack, role.AttackRange.ToString(), role.AttackCD.ToString());
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}
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