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3 buildTarget: Android maxTextureSize: 2048 diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs index 9418c14a..4928de16 100644 --- a/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs +++ b/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs @@ -29,7 +29,7 @@ public class ssm_SkillUp : SkillUp public override void Skill_1_1() { - base.AttackRange = -1; + base.AttackRange = 1; attack.SetAttackRange(); } /// diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs index a7238e38..057901a9 100644 --- a/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs +++ b/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs @@ -29,9 +29,9 @@ public class txm_SkillUp : SkillUp /// public override void Skill_1_5() { - base.CriticalRate += 0.2f; base.AttackRange = -1; - attack.SetAttackRange(); + Action decelerationBuff=CreateDecelerationBuff(2f,1f); + role.AddBuff(role.storageBuff, decelerationBuff); } @@ -40,23 +40,24 @@ public class txm_SkillUp : SkillUp /// public override void Skill_2_1() { - base.AttackCooldown += -0.25f; + attack.roleBulletSpeedAdd += 0.2f; } /// /// 攻击范围增加2格,攻击CD增加5% /// public override void Skill_2_3() { - base.DamageOfMin += 0.25f; - base.AttackRange = -1; + base.AttackRange = 2; + base.AttackCooldown += 0.05f; attack.SetAttackRange(); + } /// /// 巨石的溅伤范围增加1格,攻击CD增加5% /// public override void Skill_2_5() { - base.CriticalRate += 0.2f; + attack.BoomRange += 1; base.AttackCooldown += 0.05f; } } diff --git a/meng_yao/Assets/script/A_Fight/SpawnMonster.cs b/meng_yao/Assets/script/A_Fight/SpawnMonster.cs index 2283f282..6ebc3207 100644 --- a/meng_yao/Assets/script/A_Fight/SpawnMonster.cs +++ b/meng_yao/Assets/script/A_Fight/SpawnMonster.cs @@ -127,6 +127,7 @@ public class SpawnMonster : Base await Task.Delay(enemy.startTime * 3); + Debug.Log("生成怪物"); GameObject go = GameObject.Instantiate( Monster_Infos.instance.GetMonster(enemy.id), SpawnLocations[value.spawnPoint - 1].position, diff --git a/meng_yao/Assets/script/A_Fight/UIContorl.cs b/meng_yao/Assets/script/A_Fight/UIContorl.cs index f26f097c..cb6860e4 100644 --- a/meng_yao/Assets/script/A_Fight/UIContorl.cs +++ b/meng_yao/Assets/script/A_Fight/UIContorl.cs @@ -87,12 +87,15 @@ public class UIContorl : Base Base.GlobalObj.GetComponent().OnGamePlay += this.StartTimer; Base.GlobalObj.GetComponent().OnGameVictory += this.GameVictory; + Base.GlobalObj.GetComponent().OnGameOver += this.GameOver; } private void OnDisable() { Base.GlobalObj.GetComponent().OnGamePlay -= this.StartTimer; + Base.GlobalObj.GetComponent().OnGameVictory -= this.GameVictory; + Base.GlobalObj.GetComponent().OnGameOver -= this.GameOver; } @@ -137,14 +140,15 @@ public class UIContorl : Base public void GameVictory() { - GameObject go = Instantiate(VictoryPanel,this.transform); + GameObject go = Instantiate(VictoryPanel,this.transform); go.GetComponent().Show(true); } public void GameOver() { - + GameObject go = Instantiate(VictoryPanel, this.transform); + go.GetComponent().Show(false); } public void ShowRedMask()//玩家扣血显示红色屏幕 diff --git a/meng_yao/Assets/script/TanChuang/Lottery.cs b/meng_yao/Assets/script/TanChuang/Lottery.cs index a3d90d4e..db2e1700 100644 --- a/meng_yao/Assets/script/TanChuang/Lottery.cs +++ b/meng_yao/Assets/script/TanChuang/Lottery.cs @@ -32,6 +32,7 @@ public class Lottery : MonoBehaviour { LotteryBtn.onClick.AddListener(LotteryClick); ClosefightingBtn.onClick.AddListener(CloseBtnClick); + } @@ -58,6 +59,7 @@ public class Lottery : MonoBehaviour { GameObject obj = GameObject.Instantiate(petItem, Connect); objitem.Add(obj); + obj.GetComponent().petName.text = info.data.items[i].name; obj.GetComponent().petFightingBtn.id = info.data.items[i].id; obj.GetComponent().petimage.sprite = showSprite(info.data.items[i].name); @@ -86,7 +88,7 @@ public class Lottery : MonoBehaviour } - async void LotteryClick() + async void LotteryClick() { PetAdoptResponse response = await Scene_main_jiekou.instance.PetAdopts(); if (response.code == 200) @@ -129,8 +131,5 @@ public class Lottery : MonoBehaviour fightinglist.Clear(); } // Update is called once per frame - void Update() - { - - } + } diff --git a/meng_yao/Assets/script/scene_Main/Promotion_Rank.cs b/meng_yao/Assets/script/scene_Main/Promotion_Rank.cs index 186ab474..714d62a0 100644 --- a/meng_yao/Assets/script/scene_Main/Promotion_Rank.cs +++ b/meng_yao/Assets/script/scene_Main/Promotion_Rank.cs @@ -133,6 +133,9 @@ public class Promotion_Rank : MonoBehaviour } + + + private void Update() { if (Time.time - lastCallTime >= interval) diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs index 6c701644..e502bb83 100644 --- a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs +++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs @@ -76,8 +76,8 @@ public class WebJoinroom : MonoBehaviour _webSocket = new ClientWebSocket(); // 娣诲姞 Authorization 澶 - _webSocket.Options.SetRequestHeader("Authorization", "Bearer "+ AuthorizationValue); - // _webSocket.Options.SetRequestHeader("client-info",); + _webSocket.Options.SetRequestHeader("Authorization", "Bearer " + AuthorizationValue); + // _webSocket.Options.SetRequestHeader("client-info",); try { @@ -124,7 +124,7 @@ public class WebJoinroom : MonoBehaviour case "FISHING_INFO": // 瑙f瀽涓 FishJoinroomresponse 绫诲瀷 FishJoinroomresponse fishResponse = JsonConvert.DeserializeObject(message); - fishJoinroomData= fishResponse.data; + fishJoinroomData = fishResponse.data; if (fishResponse?.data != null) { disbalance(fishResponse.data.balance); @@ -204,7 +204,7 @@ public class WebJoinroom : MonoBehaviour fishmove(fishResponse2.data.prize.id); foreach (var item in fishJoinroomData.items) { - if(fishResponse2.data.prize.id==item.id) + if (fishResponse2.data.prize.id == item.id) { Promptmgr.Instance.PromptBubble(item.intro); } @@ -220,9 +220,9 @@ public class WebJoinroom : MonoBehaviour break; } } - - + + } } } @@ -345,11 +345,11 @@ public class WebJoinroom : MonoBehaviour public void disbalance(float detail) { - balance.text=detail.ToString(); + balance.text = detail.ToString(); } - public void dissurplus(float detail,int p) + public void dissurplus(float detail, int p) { - surpluscount_text.text = (p*(int)detail).ToString()+"閲戝竵"; + surpluscount_text.text = (p * (int)detail).ToString() + "閲戝竵"; } void UpdateCountdownText(float remainingTime) { @@ -367,7 +367,7 @@ public class WebJoinroom : MonoBehaviour public async void fishmove(int id) { - + float liftHeight = 300f; // 鍚婅捣鐨勯珮搴 float liftDuration = 2f; // 鍚婅捣鍔ㄧ敾鐨勬寔缁椂闂 float shakeStrength = 1f; // 鎽囧姩鐨勫己搴 @@ -377,7 +377,7 @@ public class WebJoinroom : MonoBehaviour ob.transform.SetParent(transform, false); ob.transform.localPosition = new Vector3(-45, 200, 0); Vector3 initialPosition = transform.position; - ob.transform.DOMoveY(1800, liftDuration) + ob.transform.DOMoveY(1500, liftDuration) .SetEase(Ease.OutSine) // 浣跨敤缂撳姩鍑芥暟璁╅奔涓婂崌鏇村姞鑷劧 .OnComplete(() => { @@ -395,7 +395,7 @@ public class WebJoinroom : MonoBehaviour yupanel.SetActive(false); yupanel.transform.DOScale(1f, 1f); }); - + } diff --git a/meng_yao/Assets/script/scene_Main/ui/TransfersurenPanel.cs b/meng_yao/Assets/script/scene_Main/ui/TransfersurenPanel.cs index 0e775925..1ceac279 100644 --- a/meng_yao/Assets/script/scene_Main/ui/TransfersurenPanel.cs +++ b/meng_yao/Assets/script/scene_Main/ui/TransfersurenPanel.cs @@ -32,7 +32,6 @@ public class TransfersurenPanel : MonoBehaviour WaterPanel.instance.Updated_petinfo(petinfo); Destroy(this.gameObject); Promptmgr.Instance.PromptBubble(response.message); - } else { diff --git a/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs b/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs index b6b4b19c..73fffa86 100644 --- a/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs +++ b/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs @@ -12,10 +12,10 @@ public class treeachievePanel : MonoBehaviour public List sxcardbg; public List sxcardup; - int prizeNumber=0; - + int prizeNumber = 0; List itemlist = new List(); + private async void OnEnable() { treeachievementResponse response = await Scene_main_jiekou.instance.Treeachievements(); @@ -32,21 +32,20 @@ public class treeachievePanel : MonoBehaviour if (response.data.top_list[j].expired_time == 0) { GameObject obj = Instantiate(sxcardobj, sxcardConnact); - itemlist.Add(obj); - SwitchCardbg(response.data.top_list[j].type,obj); obj.GetComponent().name.text = response.data.top_list[j].name; } else { + prizeobj[prizeNumber].gameObject.SetActive(true); - Debug.Log("分红类型"+response.data.top_list[j].type); + Debug.Log("分红类型" + response.data.top_list[j].type); switch (response.data.top_list[j].type) { case 0: prizeobj[prizeNumber].GetComponent().reward.sprite = sxcard[12]; Debug.Log("游戏分红卡"); break; - case 1: + case 1: prizeobj[prizeNumber].GetComponent().reward.sprite = sxcard[13]; Debug.Log("广告分红卡"); break; @@ -59,13 +58,14 @@ public class treeachievePanel : MonoBehaviour prizeobj[prizeNumber].GetComponent().Updatatime(); prizeNumber++; } + } } - } + void SwitchCardbg(int type,GameObject obj) { @@ -90,12 +90,8 @@ public class treeachievePanel : MonoBehaviour } - - - private void OnDisable() { - prizeNumber = 0; foreach (GameObject obj in itemlist) { Destroy(obj);