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index 39861acf..885a496a 100644
--- a/meng_yao/Assets/Scenes/New/Scene_map_1.unity
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+--- !u!114 &9098829180079277886
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+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children:
+ - {fileID: 9098829178810961121}
+ - {fileID: 9098829179575960037}
+ - {fileID: 9098829179538619305}
+ - {fileID: 9098829179248139663}
+ - {fileID: 688794539003544440}
+ - {fileID: 4985511921262100832}
+ - {fileID: 9098829178224097589}
+ - {fileID: 9098829179098907450}
+ - {fileID: 9098829178560283313}
+ - {fileID: 9098829179618875915}
+ - {fileID: 935785540709386206}
+ m_Father: {fileID: 9098829178449916095}
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+ m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &9129706986327332080
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -221841,7 +222126,7 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7991042236237763145}
m_CullTransparentMesh: 1
---- !u!1 &9163381783354985776
+--- !u!1 &9163381784563916826
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -221849,10 +222134,10 @@ GameObject:
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- - component: {fileID: 6787404844730302469}
- - component: {fileID: 1334970565875259379}
- - component: {fileID: 7489412770193069068}
- - component: {fileID: 7869552836862902519}
+ - component: {fileID: 6787404845402107183}
+ - component: {fileID: 1334970566545226457}
+ - component: {fileID: 7489412768718567718}
+ - component: {fileID: 7869552836193742301}
m_Layer: 5
m_Name: AddBtn
m_TagString: Untagged
@@ -221890,20 +222175,20 @@ MonoBehaviour:
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
---- !u!224 &9211783836409831283
+--- !u!224 &9211783835203400281
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 7420130260714089242}
+ m_GameObject: {fileID: 7420130261383382576}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- - {fileID: 6772424563975498730}
- m_Father: {fileID: 4985511922238200575}
+ - {fileID: 6772424562769184448}
+ m_Father: {fileID: 4985511921297192917}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
diff --git a/meng_yao/Assets/animation/lagandi.controller b/meng_yao/Assets/animation/lagandi.controller
index 1ff195b2..aff6bd6e 100644
--- a/meng_yao/Assets/animation/lagandi.controller
+++ b/meng_yao/Assets/animation/lagandi.controller
@@ -59,7 +59,7 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -5631853196050844921}
- m_Position: {x: 260, y: 150, z: 0}
+ m_Position: {x: 200, y: 0, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
diff --git a/meng_yao/Assets/res/eco_tree_achievement/bg_treechaive.png.meta b/meng_yao/Assets/res/eco_tree_achievement/bg_treechaive.png.meta
index c167e858..b42a9823 100644
--- a/meng_yao/Assets/res/eco_tree_achievement/bg_treechaive.png.meta
+++ b/meng_yao/Assets/res/eco_tree_achievement/bg_treechaive.png.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 3db4e336af2a6b44fbaf161e1ee8eb2f
+guid: 893e004b2fd636f4baf617f0d61b1cc6
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
@@ -89,6 +89,30 @@ TextureImporter:
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: iPhone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs
index 9418c14a..4928de16 100644
--- a/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs
@@ -29,7 +29,7 @@ public class ssm_SkillUp : SkillUp
public override void Skill_1_1()
{
- base.AttackRange = -1;
+ base.AttackRange = 1;
attack.SetAttackRange();
}
///
diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs
index a7238e38..057901a9 100644
--- a/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs
@@ -29,9 +29,9 @@ public class txm_SkillUp : SkillUp
///
public override void Skill_1_5()
{
- base.CriticalRate += 0.2f;
base.AttackRange = -1;
- attack.SetAttackRange();
+ Action decelerationBuff=CreateDecelerationBuff(2f,1f);
+ role.AddBuff(role.storageBuff, decelerationBuff);
}
@@ -40,23 +40,24 @@ public class txm_SkillUp : SkillUp
///
public override void Skill_2_1()
{
- base.AttackCooldown += -0.25f;
+ attack.roleBulletSpeedAdd += 0.2f;
}
///
/// 攻击范围增加2格,攻击CD增加5%
///
public override void Skill_2_3()
{
- base.DamageOfMin += 0.25f;
- base.AttackRange = -1;
+ base.AttackRange = 2;
+ base.AttackCooldown += 0.05f;
attack.SetAttackRange();
+
}
///
/// 巨石的溅伤范围增加1格,攻击CD增加5%
///
public override void Skill_2_5()
{
- base.CriticalRate += 0.2f;
+ attack.BoomRange += 1;
base.AttackCooldown += 0.05f;
}
}
diff --git a/meng_yao/Assets/script/A_Fight/SpawnMonster.cs b/meng_yao/Assets/script/A_Fight/SpawnMonster.cs
index 2283f282..6ebc3207 100644
--- a/meng_yao/Assets/script/A_Fight/SpawnMonster.cs
+++ b/meng_yao/Assets/script/A_Fight/SpawnMonster.cs
@@ -127,6 +127,7 @@ public class SpawnMonster : Base
await Task.Delay(enemy.startTime * 3);
+ Debug.Log("生成怪物");
GameObject go = GameObject.Instantiate(
Monster_Infos.instance.GetMonster(enemy.id),
SpawnLocations[value.spawnPoint - 1].position,
diff --git a/meng_yao/Assets/script/A_Fight/UIContorl.cs b/meng_yao/Assets/script/A_Fight/UIContorl.cs
index f26f097c..cb6860e4 100644
--- a/meng_yao/Assets/script/A_Fight/UIContorl.cs
+++ b/meng_yao/Assets/script/A_Fight/UIContorl.cs
@@ -87,12 +87,15 @@ public class UIContorl : Base
Base.GlobalObj.GetComponent().OnGamePlay += this.StartTimer;
Base.GlobalObj.GetComponent().OnGameVictory += this.GameVictory;
+ Base.GlobalObj.GetComponent().OnGameOver += this.GameOver;
}
private void OnDisable()
{
Base.GlobalObj.GetComponent().OnGamePlay -= this.StartTimer;
+ Base.GlobalObj.GetComponent().OnGameVictory -= this.GameVictory;
+ Base.GlobalObj.GetComponent().OnGameOver -= this.GameOver;
}
@@ -137,14 +140,15 @@ public class UIContorl : Base
public void GameVictory()
{
- GameObject go = Instantiate(VictoryPanel,this.transform);
+ GameObject go = Instantiate(VictoryPanel,this.transform);
go.GetComponent().Show(true);
}
public void GameOver()
{
-
+ GameObject go = Instantiate(VictoryPanel, this.transform);
+ go.GetComponent().Show(false);
}
public void ShowRedMask()//玩家扣血显示红色屏幕
diff --git a/meng_yao/Assets/script/TanChuang/Lottery.cs b/meng_yao/Assets/script/TanChuang/Lottery.cs
index a3d90d4e..db2e1700 100644
--- a/meng_yao/Assets/script/TanChuang/Lottery.cs
+++ b/meng_yao/Assets/script/TanChuang/Lottery.cs
@@ -32,6 +32,7 @@ public class Lottery : MonoBehaviour
{
LotteryBtn.onClick.AddListener(LotteryClick);
ClosefightingBtn.onClick.AddListener(CloseBtnClick);
+
}
@@ -58,6 +59,7 @@ public class Lottery : MonoBehaviour
{
GameObject obj = GameObject.Instantiate(petItem, Connect);
objitem.Add(obj);
+
obj.GetComponent().petName.text = info.data.items[i].name;
obj.GetComponent().petFightingBtn.id = info.data.items[i].id;
obj.GetComponent().petimage.sprite = showSprite(info.data.items[i].name);
@@ -86,7 +88,7 @@ public class Lottery : MonoBehaviour
}
- async void LotteryClick()
+ async void LotteryClick()
{
PetAdoptResponse response = await Scene_main_jiekou.instance.PetAdopts();
if (response.code == 200)
@@ -129,8 +131,5 @@ public class Lottery : MonoBehaviour
fightinglist.Clear();
}
// Update is called once per frame
- void Update()
- {
-
- }
+
}
diff --git a/meng_yao/Assets/script/scene_Main/Promotion_Rank.cs b/meng_yao/Assets/script/scene_Main/Promotion_Rank.cs
index 186ab474..714d62a0 100644
--- a/meng_yao/Assets/script/scene_Main/Promotion_Rank.cs
+++ b/meng_yao/Assets/script/scene_Main/Promotion_Rank.cs
@@ -133,6 +133,9 @@ public class Promotion_Rank : MonoBehaviour
}
+
+
+
private void Update()
{
if (Time.time - lastCallTime >= interval)
diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs
index 6c701644..e502bb83 100644
--- a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs
+++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs
@@ -76,8 +76,8 @@ public class WebJoinroom : MonoBehaviour
_webSocket = new ClientWebSocket();
// 娣诲姞 Authorization 澶
- _webSocket.Options.SetRequestHeader("Authorization", "Bearer "+ AuthorizationValue);
- // _webSocket.Options.SetRequestHeader("client-info",);
+ _webSocket.Options.SetRequestHeader("Authorization", "Bearer " + AuthorizationValue);
+ // _webSocket.Options.SetRequestHeader("client-info",);
try
{
@@ -124,7 +124,7 @@ public class WebJoinroom : MonoBehaviour
case "FISHING_INFO":
// 瑙f瀽涓 FishJoinroomresponse 绫诲瀷
FishJoinroomresponse fishResponse = JsonConvert.DeserializeObject(message);
- fishJoinroomData= fishResponse.data;
+ fishJoinroomData = fishResponse.data;
if (fishResponse?.data != null)
{
disbalance(fishResponse.data.balance);
@@ -204,7 +204,7 @@ public class WebJoinroom : MonoBehaviour
fishmove(fishResponse2.data.prize.id);
foreach (var item in fishJoinroomData.items)
{
- if(fishResponse2.data.prize.id==item.id)
+ if (fishResponse2.data.prize.id == item.id)
{
Promptmgr.Instance.PromptBubble(item.intro);
}
@@ -220,9 +220,9 @@ public class WebJoinroom : MonoBehaviour
break;
}
}
-
-
+
+
}
}
}
@@ -345,11 +345,11 @@ public class WebJoinroom : MonoBehaviour
public void disbalance(float detail)
{
- balance.text=detail.ToString();
+ balance.text = detail.ToString();
}
- public void dissurplus(float detail,int p)
+ public void dissurplus(float detail, int p)
{
- surpluscount_text.text = (p*(int)detail).ToString()+"閲戝竵";
+ surpluscount_text.text = (p * (int)detail).ToString() + "閲戝竵";
}
void UpdateCountdownText(float remainingTime)
{
@@ -367,7 +367,7 @@ public class WebJoinroom : MonoBehaviour
public async void fishmove(int id)
{
-
+
float liftHeight = 300f; // 鍚婅捣鐨勯珮搴
float liftDuration = 2f; // 鍚婅捣鍔ㄧ敾鐨勬寔缁椂闂
float shakeStrength = 1f; // 鎽囧姩鐨勫己搴
@@ -377,7 +377,7 @@ public class WebJoinroom : MonoBehaviour
ob.transform.SetParent(transform, false);
ob.transform.localPosition = new Vector3(-45, 200, 0);
Vector3 initialPosition = transform.position;
- ob.transform.DOMoveY(1800, liftDuration)
+ ob.transform.DOMoveY(1500, liftDuration)
.SetEase(Ease.OutSine) // 浣跨敤缂撳姩鍑芥暟璁╅奔涓婂崌鏇村姞鑷劧
.OnComplete(() =>
{
@@ -395,7 +395,7 @@ public class WebJoinroom : MonoBehaviour
yupanel.SetActive(false);
yupanel.transform.DOScale(1f, 1f);
});
-
+
}
diff --git a/meng_yao/Assets/script/scene_Main/ui/TransfersurenPanel.cs b/meng_yao/Assets/script/scene_Main/ui/TransfersurenPanel.cs
index 0e775925..1ceac279 100644
--- a/meng_yao/Assets/script/scene_Main/ui/TransfersurenPanel.cs
+++ b/meng_yao/Assets/script/scene_Main/ui/TransfersurenPanel.cs
@@ -32,7 +32,6 @@ public class TransfersurenPanel : MonoBehaviour
WaterPanel.instance.Updated_petinfo(petinfo);
Destroy(this.gameObject);
Promptmgr.Instance.PromptBubble(response.message);
-
}
else
{
diff --git a/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs b/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs
index b6b4b19c..73fffa86 100644
--- a/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs
+++ b/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs
@@ -12,10 +12,10 @@ public class treeachievePanel : MonoBehaviour
public List sxcardbg;
public List sxcardup;
- int prizeNumber=0;
-
+ int prizeNumber = 0;
List itemlist = new List();
+
private async void OnEnable()
{
treeachievementResponse response = await Scene_main_jiekou.instance.Treeachievements();
@@ -32,21 +32,20 @@ public class treeachievePanel : MonoBehaviour
if (response.data.top_list[j].expired_time == 0)
{
GameObject obj = Instantiate(sxcardobj, sxcardConnact);
- itemlist.Add(obj);
- SwitchCardbg(response.data.top_list[j].type,obj);
obj.GetComponent().name.text = response.data.top_list[j].name;
}
else
{
+
prizeobj[prizeNumber].gameObject.SetActive(true);
- Debug.Log("分红类型"+response.data.top_list[j].type);
+ Debug.Log("分红类型" + response.data.top_list[j].type);
switch (response.data.top_list[j].type)
{
case 0:
prizeobj[prizeNumber].GetComponent().reward.sprite = sxcard[12];
Debug.Log("游戏分红卡");
break;
- case 1:
+ case 1:
prizeobj[prizeNumber].GetComponent().reward.sprite = sxcard[13];
Debug.Log("广告分红卡");
break;
@@ -59,13 +58,14 @@ public class treeachievePanel : MonoBehaviour
prizeobj[prizeNumber].GetComponent().Updatatime();
prizeNumber++;
}
+ }
}
- }
+
void SwitchCardbg(int type,GameObject obj)
{
@@ -90,12 +90,8 @@ public class treeachievePanel : MonoBehaviour
}
-
-
-
private void OnDisable()
{
- prizeNumber = 0;
foreach (GameObject obj in itemlist)
{
Destroy(obj);