From f1364c9fd5c72e2776ec84b1be4155e73df7aa3f Mon Sep 17 00:00:00 2001 From: liuliang <597380732@qq.com> Date: Mon, 23 Dec 2024 17:53:25 +0800 Subject: [PATCH] =?UTF-8?q?=E6=8E=A5=E5=8F=A3bug=E7=9A=84=E4=BF=AE?= =?UTF-8?q?=E5=A4=8D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- meng_yao/Assets/Config/Android/Clipboard.cs | 3 +- .../Resources/preform/gui/Hero_Ui.prefab | 4 +- meng_yao/Assets/Scenes/scene_Main.unity | 11177 +--------------- .../TanChuang/Customer_serviceTanchuang.cs | 6 +- .../script/scene_Main/Scene_main_jiekou.cs | 11 +- .../Assets/script/scene_Main/ui/GhItem.cs | 34 + .../script/scene_Main/ui/GhItem.cs.meta | 11 + .../ui/IllustrationsAssetDetails.cs | 1 - .../script/scene_Main/ui/Personal_Copy.cs | 25 + .../scene_Main/ui/Personal_Copy.cs.meta | 11 + .../script/scene_Main/ui/SettingBtnmgr.cs | 81 + .../scene_Main/ui/SettingBtnmgr.cs.meta | 11 + .../script/scene_Main/ui/SwitchAccount.cs | 31 + .../scene_Main/ui/SwitchAccount.cs.meta | 11 + .../script/scene_jinshakuang/jskPanel.cs | 2 +- .../script/scene_jishadao/jishadao_buy.cs | 2 +- 16 files changed, 549 insertions(+), 10872 deletions(-) create mode 100644 meng_yao/Assets/script/scene_Main/ui/GhItem.cs create mode 100644 meng_yao/Assets/script/scene_Main/ui/GhItem.cs.meta create mode 100644 meng_yao/Assets/script/scene_Main/ui/Personal_Copy.cs create mode 100644 meng_yao/Assets/script/scene_Main/ui/Personal_Copy.cs.meta create mode 100644 meng_yao/Assets/script/scene_Main/ui/SettingBtnmgr.cs create mode 100644 meng_yao/Assets/script/scene_Main/ui/SettingBtnmgr.cs.meta create mode 100644 meng_yao/Assets/script/scene_Main/ui/SwitchAccount.cs create mode 100644 meng_yao/Assets/script/scene_Main/ui/SwitchAccount.cs.meta diff --git a/meng_yao/Assets/Config/Android/Clipboard.cs b/meng_yao/Assets/Config/Android/Clipboard.cs index 30583c769..b74f3d301 100644 --- a/meng_yao/Assets/Config/Android/Clipboard.cs +++ b/meng_yao/Assets/Config/Android/Clipboard.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -public class Clipboard : MonoBehaviour +public class Clipboard { // 将文本复制到剪贴板 @@ -10,6 +10,7 @@ public class Clipboard : MonoBehaviour { if (Application.platform == RuntimePlatform.Android) { + Debug.Log("进入复制粘贴方法"); // 获取 Android 的 ClipboardManager 类 using (AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) { diff --git a/meng_yao/Assets/Resources/preform/gui/Hero_Ui.prefab b/meng_yao/Assets/Resources/preform/gui/Hero_Ui.prefab index be4cb6e83..64d0db440 100644 --- a/meng_yao/Assets/Resources/preform/gui/Hero_Ui.prefab +++ b/meng_yao/Assets/Resources/preform/gui/Hero_Ui.prefab @@ -1464,12 +1464,12 @@ MonoBehaviour: button_1_text: textobj: {fileID: 0} promptobj: {fileID: 5616551305478333436} - promptobj2: {fileID: 5616551307087571641} + promptobj2: {fileID: 5616551305478333436} contentobj: {fileID: 0} iconobj: 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@@ -2,11 +2,13 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; +using UnityEngine.SceneManagement; public class Customer_serviceTanchuang : mount { public Button Kfbtn; public Transform canvas; public Button LogoutBtn; + // Start is called before the first frame update void Start() { @@ -20,7 +22,7 @@ public class Customer_serviceTanchuang : mount boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 13, content = "确认注销" }); boxTypes.Add(new BoxType { Name = "submit", textName = " 取消确定 ", prompt = "取消", Type = 2 }); GameObject gameObject = add_pop_up(); - List gameObjects = gameObject.GetComponent().updateUI(boxTypes, "实名认证");//测试输入框回调处理 + List gameObjects = gameObject.GetComponent().updateUI(boxTypes, "注销账号");//测试输入框回调处理 gameObjects[1].GetComponent().register_click(async (BoxType boxType, int type) =>//登录确定或取消 { if (type == 0)//取消 @@ -32,7 +34,7 @@ public class Customer_serviceTanchuang : mount bool issucceffull = await Scene_main_jiekou.instance.Cancellations(); if (issucceffull) { - Application.Quit(); + SceneManager.LoadScene(0); } else { diff --git a/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs b/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs index d3008e0bf..2216090a3 100644 --- a/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs +++ b/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs @@ -7,7 +7,7 @@ using UnityEngine; public class Scene_main_jiekou :MonoBehaviour { login _Login = new login(); - + logout logout = new logout(); treeInfo TreeInfoss = new treeInfo(); treeTeamData teamData = new treeTeamData(); treeFansList treeFansList = new treeFansList(); @@ -36,11 +36,14 @@ public class Scene_main_jiekou :MonoBehaviour instance=this; IsTaskLoging = false; } - + + public async Task Logouts()//登录退出 + { + return await logout.Logout(); + } - - public async Task PlayerInfos() + public async Task PlayerInfos() { /*if (!IsTaskLoging) { diff --git 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000000000..940280708 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/Personal_Copy.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class Personal_Copy : MonoBehaviour +{ + public Button CopyBtn; + public Text CopyText; + Clipboard clipboard =new Clipboard(); + void Start() + { + CopyBtn.onClick.AddListener(CopyClick); + } + + void CopyClick() + { + Clipboard.CopyToClipboard(CopyText.text); + } + // Update is called once per frame + void Update() + { + + } +} diff --git a/meng_yao/Assets/script/scene_Main/ui/Personal_Copy.cs.meta b/meng_yao/Assets/script/scene_Main/ui/Personal_Copy.cs.meta new file mode 100644 index 000000000..67cba968c --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/Personal_Copy.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 48bb3d83fac3512488ac7acf3e040d0d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/scene_Main/ui/SettingBtnmgr.cs b/meng_yao/Assets/script/scene_Main/ui/SettingBtnmgr.cs new file mode 100644 index 000000000..284363c55 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/SettingBtnmgr.cs @@ -0,0 +1,81 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +public class SettingBtnmgr : MonoBehaviour +{ + + public Button MusicOffBtn; + public Button MusicOnBtn; + + public Button SoundOffBtn; + public Button SoundOnBtn; + + public Button vibrationOffBtn; + public Button vibrationOnBtn; + + public Sprite offisp; + public Sprite onsp; + void Start() + { + MusicOffBtn.onClick.AddListener(MusicOffClick); + MusicOnBtn.onClick.AddListener(MusicOnClick); + SoundOffBtn.onClick.AddListener(SoundOffClick); + SoundOnBtn.onClick.AddListener(SoundOnClick); + vibrationOffBtn.onClick.AddListener(vibrationOffClick); + vibrationOnBtn.onClick.AddListener(vibrationOnClick); + } + + void MusicOffClick() + { + Image Offimage =MusicOffBtn.GetComponent(); + Image Onimage =MusicOnBtn.GetComponent(); + Offimage.sprite = onsp; + Onimage.sprite = offisp; + } + void MusicOnClick() + { + Image Offimage = MusicOffBtn.GetComponent(); + Image Onimage = MusicOnBtn.GetComponent(); + Offimage.sprite = offisp; + Onimage.sprite = onsp; + } + void SoundOffClick() + { + Image Offimage = SoundOffBtn.GetComponent(); + Image Onimage = SoundOnBtn.GetComponent(); + Offimage.sprite = onsp; + Onimage.sprite = offisp; + } + void SoundOnClick() + { + Image Offimage = SoundOffBtn.GetComponent(); + Image Onimage = SoundOnBtn.GetComponent(); + Offimage.sprite = offisp; + Onimage.sprite = onsp; + } + + void vibrationOffClick() + { + Image Offimage = vibrationOffBtn.GetComponent(); + Image Onimage = vibrationOnBtn.GetComponent(); + Offimage.sprite = onsp; + Onimage.sprite = offisp; + } + void vibrationOnClick() + { + Image Offimage = vibrationOffBtn.GetComponent(); + Image Onimage = vibrationOnBtn.GetComponent(); + Offimage.sprite = offisp; + Onimage.sprite = onsp; + } + + + + + // Update is called once per frame + void Update() + { + + } +} diff --git a/meng_yao/Assets/script/scene_Main/ui/SettingBtnmgr.cs.meta b/meng_yao/Assets/script/scene_Main/ui/SettingBtnmgr.cs.meta new file mode 100644 index 000000000..acf436861 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/SettingBtnmgr.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 50f01097e72bebc40a00a4aa9d31dd6e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/scene_Main/ui/SwitchAccount.cs b/meng_yao/Assets/script/scene_Main/ui/SwitchAccount.cs new file mode 100644 index 000000000..8fb15c83f --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/SwitchAccount.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.SceneManagement; + +public class SwitchAccount : MonoBehaviour +{ + Button AccountBtn; + // Start is called before the first frame update + void Start() + { + AccountBtn = GetComponent