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role.AttackCD *= (1 + attackCooldown); + role.AttackCD *= (1 + value); } } @@ -46,7 +46,7 @@ public class SkillUp : Fun set { attackDuration = value; - attack.AttackStayTime *= (1 + attackDuration); + attack.AttackStayTime *= (1 + value); } } [HideInInspector][Header("攻击子弹数量加成")] public int numberOfBullets = 0; @@ -58,7 +58,11 @@ public class SkillUp : Fun set { numberOfBullets = value; - attack.BulletNumber += numberOfBullets; + // Debug.Log("NumberOfBullets:"+ NumberOfBullets); + Debug.Log("value:" + value); + attack.BulletNumber += value; + // Debug.Log("attack.BulletNumber:" + attack.BulletNumber); + } } [HideInInspector][Header("攻击子弹速度加成")] public float speedOfBullets = 0f; @@ -70,7 +74,7 @@ public class SkillUp : Fun set { speedOfBullets = value; - attack.roleBulletSpeedAdd *= (1+speedOfBullets); + attack.roleBulletSpeedAdd *= (1+ value); } } @@ -100,17 +104,27 @@ public class SkillUp : Fun SkillLevelData info = Mengyao_Skill_Date.instance.parsedData[mengyao_id][skill_id][level]; + + + //Debug.Log("mengyao_id:" + mengyao_id+ "skill_id:" + skill_id+ "level:" + level+ "info.numberOfBullets:" + info.numberOfBullets); + + // Debug.Log("info.numberOfBullets:"+info.numberOfBullets); + //攻击范围加成 - AttackRange += info.Range; - Debug.Log("攻击范围+"+ info.Range +"||"+ attackRange.ToString()+"================================="); + AttackRange = info.Range; + // Debug.Log("攻击范围+"+ info.Range +"||"+ attackRange.ToString()+"================================="); //攻击冷却加成 - AttackCooldown += info.AttackCooldown; + AttackCooldown = info.AttackCooldown; //攻击持续时间加成 - AttackDuration += info.AttackContinues; + AttackDuration = info.AttackContinues; + + Debug.Log("攻击子弹数量加成+info.numberOfBullets:" + info.numberOfBullets); //攻击子弹数量加成 - NumberOfBullets += info.numberOfBullets; + NumberOfBullets = info.numberOfBullets; //攻击子弹速度加成 - SpeedOfBullets += info.speedOfBullets; + SpeedOfBullets = info.speedOfBullets; + + // Debug.Log("攻击子弹数量加成:" + NumberOfBullets); //攻击伤害加成 DamageUp += info.DamageBuff; diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs new file mode 100644 index 00000000..8637f16b --- /dev/null +++ b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs @@ -0,0 +1,91 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using Unity.VisualScripting; +using UnityEngine; + +public class jbf_SkillUp : SkillUp +{ + /// + /// 射程提升1格位置 + /// + /// + + + public void Start() + { + + + + } + + public override void useskill(string str) + { + if (str == "skill_6") /// 每次攻击额外造成30%魔法伤害,刀的旋转速度减少10% + { + attack.haveAddDamage = true; + attack.AdddamageType = DamageType.magicDamage; + + } + + if (str == "skill_7") ///刀的长度延长1格 + { + + attack.bulletLengthAdd += 2; + } + } + + /*public override void Skill_1_1() + { + base.AttackRange = 1; + attack.SetAttackRange(); + } + /// + /// 攻击CD减少10% + /// + public override void Skill_1_3() + { + + base.AttackCooldown -= 0.1f; + } + /// + /// 每次扇形喷出3个毒雾攻击CD增加5% + /// + public override void Skill_1_5() + { + attack.BulletNumber = 3; + + } + + + /// + /// 敌人中毒后受到伤害提升20% + /// + public override void Skill_2_1() + { + poisonDamage *= 1.2f; + SetPoisonBuff(); + } + /// + /// 敌人中毒后毒药生效时间减少30% 攻击CD增加5% + /// + public override void Skill_2_3() + { + base.AttackCooldown += 0.05f; + poisonInterval *= 0.7f; + SetPoisonBuff(); + + } + /// + /// 敌人中毒后受到伤害提升50%,攻击CD增加5% + /// + public override void Skill_2_5() + { + + base.AttackCooldown += 0.05f; + poisonDamage *= 1.5f; + SetPoisonBuff(); + } + */ + +} diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs.meta b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs.meta new file mode 100644 index 00000000..d7734ac9 --- /dev/null +++ b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 06f1271e2c91952498f98563968b9cae +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/A_Fight/SpawnMonster.cs b/meng_yao/Assets/script/A_Fight/SpawnMonster.cs index 56483678..c419d13f 100644 --- a/meng_yao/Assets/script/A_Fight/SpawnMonster.cs +++ b/meng_yao/Assets/script/A_Fight/SpawnMonster.cs @@ -1,6 +1,7 @@ using System.Collections.Generic; using UnityEngine; using System.Threading.Tasks; +using Unity.VisualScripting; using UnityEngine.Rendering; @@ -99,12 +100,13 @@ public class SpawnMonster : Base } - - void Update() + void FixedUpdate() { - UpdateNodeList(); + //UpdateNodeList(); } + + public async void StartSpawning() { diff --git a/meng_yao/Assets/script/scene_Main/ui/Buyshipitem.cs b/meng_yao/Assets/script/scene_Main/ui/Buyshipitem.cs new file mode 100644 index 00000000..0b3f2350 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/Buyshipitem.cs @@ -0,0 +1,29 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +public class Buyshipitem : MonoBehaviour +{ + public Image head; + public Text shipname; + public Text Layernumber; + public Text Buynumber; + public Text prize; + public Button Buybtn; + public GameObject lands; + void Start() + { + Buybtn.onClick.AddListener(BuyClick); + } + + void BuyClick() + { + lands.GetComponent().BuyActivation(); + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/meng_yao/Assets/script/scene_Main/ui/Buyshipitem.cs.meta b/meng_yao/Assets/script/scene_Main/ui/Buyshipitem.cs.meta new file mode 100644 index 00000000..50d842e4 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/Buyshipitem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 049bb241ce3819f42a2977370707d225 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/scene_Main/ui/Myshipitem.cs b/meng_yao/Assets/script/scene_Main/ui/Myshipitem.cs new file mode 100644 index 00000000..e54793c2 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/Myshipitem.cs @@ -0,0 +1,22 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +public class Myshipitem : MonoBehaviour +{ + public Image head; + public Text shipname; + public Text Layernumber; + public Text Yieldnumber; + public Text Daynumber; + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/meng_yao/Assets/script/scene_Main/ui/Myshipitem.cs.meta b/meng_yao/Assets/script/scene_Main/ui/Myshipitem.cs.meta new file mode 100644 index 00000000..d94b4436 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/Myshipitem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2e5666e5a4e9b124696fa401d4ebc7b9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/scene_Main/ui/ShipSelection.cs b/meng_yao/Assets/script/scene_Main/ui/ShipSelection.cs new file mode 100644 index 00000000..2d029a8f --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/ShipSelection.cs @@ -0,0 +1,57 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class ShipSelection : MonoBehaviour +{ + public Button Buyship; + public Button Myship; + public Button CloseBtn; + + public Sprite downsprite; + public Sprite upsprite; + + public GameObject myshipView; + public GameObject BuyshipView; + + public GameObject Myshipitem; + public GameObject Buyshipitem; + + public Transform myshipConnact; + public Transform BuyshipConnact; + + + void Start() + { + Buyship.onClick.AddListener(buyshipClick); + Myship.onClick.AddListener(myshipClick); + CloseBtn.onClick.AddListener(CloseClick); + } + + void CloseClick() + { + Destroy(this.gameObject); + } + + void myshipClick() + { + Buyship.GetComponent().sprite = upsprite; + Myship.GetComponent().sprite = downsprite; + BuyshipView.gameObject.SetActive(false); + myshipView.gameObject.SetActive(true); + } + + void buyshipClick() + { + Buyship.GetComponent().sprite = downsprite; + Myship.GetComponent().sprite = upsprite; + BuyshipView.gameObject.SetActive(true); + myshipView.gameObject.SetActive(false); + } + // Update is called once per frame + void Update() + { + + } +} diff --git a/meng_yao/Assets/script/scene_Main/ui/ShipSelection.cs.meta b/meng_yao/Assets/script/scene_Main/ui/ShipSelection.cs.meta new file mode 100644 index 00000000..3eecf1b5 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/ShipSelection.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ef39f2435e2b9e24990e3c15c4d4ce48 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/scene_jishadao/jishadao_buy.cs b/meng_yao/Assets/script/scene_jishadao/jishadao_buy.cs index e75ded4c..a734f0bf 100644 --- a/meng_yao/Assets/script/scene_jishadao/jishadao_buy.cs +++ b/meng_yao/Assets/script/scene_jishadao/jishadao_buy.cs @@ -1,5 +1,8 @@ +using System; using System.Collections; using System.Collections.Generic; +using System.Reflection; +using System.Threading.Tasks; using UnityEngine; public class jishadao_buy :mount @@ -12,7 +15,8 @@ public class jishadao_buy :mount public List lands = new List(); - + public GameObject shipSelection; + public Transform Canvas; public bool Generate1 = false; public bool Generate2 = false; @@ -24,65 +28,78 @@ public class jishadao_buy :mount public async void buy_ship() { - // Cinemachine_2dCon.SetCameraContorl(false); - //Debug.LogError("禁用生成船只逻辑"); - jishadao_contorl.canClick = false; - List boxTypes = new List(); + //// Cinemachine_2dCon.SetCameraContorl(false); + ////Debug.LogError("禁用生成船只逻辑"); + //jishadao_contorl.canClick = false; + //List boxTypes = new List(); - int index = 1; + //int index = 1; + //for (int i = 0; i < 3; i++) + //{ + // boxTypes.Add(new BoxType { Name = index.ToString() + "文本", prompt = "第" + ArabicToChineseNumberConverter.ConvertToChineseNumbers(index.ToString()) + "层", Type = 4, is_required = true }); + // boxTypes.Add(new BoxType { Name = "捕鱼" + index.ToString(), prompt = "捕鱼" + 1, prompt2 = "捕鱼船" + (i + 1), nametext1 = "剩余数量:" + (lands[i].GetComponent().MaxShipNumber - lands[i].GetComponent().shipNumber), Type = 3, goldNumerobj = lands[i].GetComponent().ActivateValue.ToString(), icon = iconS[index - 1] }); + // index++; + //} + + //GameObject gameObject = add_pop_up(); + //gameObject.GetComponent().minHeight = 800;//设置最低高度 + //gameObject.GetComponent().setScrollMode(1);//设置滚动模式为滚动 + ////gameObject.GetComponent().setScrollMode(0);//设置滚动模式为自动填充 + //List gameObjects = gameObject.GetComponent().updateUI(boxTypes, "购买人才");//测试输入框回调处理 + + //gameObject.GetComponent().OnEnd += () => + //{ + // //关闭摄像头逻辑 + // // Cinemachine_2dCon.SetCameraContorl(true); + // jishadao_contorl.canClick = true; + //}; + GameObject obj = Instantiate(shipSelection, Canvas); for (int i = 0; i < 3; i++) { - boxTypes.Add(new BoxType { Name = index.ToString() + "文本", prompt = "第" + ArabicToChineseNumberConverter.ConvertToChineseNumbers(index.ToString()) + "层", Type = 4, is_required = true }); - boxTypes.Add(new BoxType { Name = "捕鱼" + index.ToString(), prompt = "捕鱼" + 1, prompt2 = "捕鱼船" + (i + 1), nametext1 = "剩余数量:" + (lands[i].GetComponent().MaxShipNumber - lands[i].GetComponent().shipNumber), Type = 3, goldNumerobj = lands[i].GetComponent().ActivateValue.ToString(), icon = iconS[index - 1] }); - index++; + + GameObject ob = Instantiate(obj.GetComponent().Buyshipitem, obj.GetComponent().BuyshipConnact); + ob.GetComponent().head.sprite = iconS[i]; + ob.GetComponent().shipname.text = "捕鱼船" + (i + 1); + ob.GetComponent().Layernumber.text = "第" + ArabicToChineseNumberConverter.ConvertToChineseNumbers((i + 1).ToString()) + "层"; + ob.GetComponent().Buynumber.text ="剩余数量:"+ (lands[i].GetComponent().MaxShipNumber - lands[i].GetComponent().shipNumber).ToString(); + ob.GetComponent().prize.text = lands[i].GetComponent().ActivateValue.ToString(); + ob.GetComponent().lands = lands[i]; } - GameObject gameObject = add_pop_up(); - gameObject.GetComponent().minHeight = 800;//设置最低高度 - gameObject.GetComponent().setScrollMode(1);//设置滚动模式为滚动 - //gameObject.GetComponent().setScrollMode(0);//设置滚动模式为自动填充 - List gameObjects = gameObject.GetComponent().updateUI(boxTypes, "购买人才");//测试输入框回调处理 - gameObject.GetComponent().OnEnd += () => - { - //关闭摄像头逻辑 - // Cinemachine_2dCon.SetCameraContorl(true); - jishadao_contorl.canClick = true; - }; + //gameObjects[1].GetComponent().register_click(async (BoxType boxType, int type) =>//登录确定或取消 + //{ + // if (type == 1) + // { + // if (!Generate1) + // { + // lands[0].GetComponent().BuyActivation(); + // } + // } - gameObjects[1].GetComponent().register_click(async (BoxType boxType, int type) =>//登录确定或取消 - { - if (type == 1) - { - if (!Generate1) - { - lands[0].GetComponent().BuyActivation(); - } - } + //}); + //gameObjects[3].GetComponent().register_click(async (BoxType boxType, int type) =>//登录确定或取消 + //{ + // if (type == 1) + // { + // if (!Generate1) + // { + // lands[1].GetComponent().BuyActivation(); + // } + // } - }); - gameObjects[3].GetComponent().register_click(async (BoxType boxType, int type) =>//登录确定或取消 - { - if (type == 1) - { - if (!Generate1) - { - lands[1].GetComponent().BuyActivation(); - } - } + //}); + //gameObjects[5].GetComponent().register_click(async (BoxType boxType, int type) =>//登录确定或取消 + //{ + // if (type == 1) + // { + // if (!Generate1) + // { + // lands[2].GetComponent().BuyActivation(); + // } + // } - }); - gameObjects[5].GetComponent().register_click(async (BoxType boxType, int type) =>//登录确定或取消 - { - if (type == 1) - { - if (!Generate1) - { - lands[2].GetComponent().BuyActivation(); - } - } - - }); + //}); } }