From bdabe1b7b85fdf3ffa6bbbd8a7d00e6e00ae50d1 Mon Sep 17 00:00:00 2001 From: shurongsen <1799096798@qq.com> Date: Thu, 7 Nov 2024 18:03:20 +0800 Subject: [PATCH] add --- .../Resources/Prefabs/AssetsPanel.prefab | 1015 ++- .../Assets/Resources/Prefabs/MainPanel.prefab | 199 +- .../preform/gui/Asset_Details.prefab | 6900 +++++++++++++++ .../preform/gui/Asset_Details.prefab.meta | 7 + .../preform/gui/Swap_items_money.prefab | 4 + .../Resources/preform/gui/item_button.prefab | 18 +- .../preform/gui/item_button_sure.prefab | 18 +- .../Resources/preform/gui/talent_gift.prefab | 10 +- .../preform/gui/talent_gift_input.prefab | 6 +- .../Resources/preform/gui/text_content.prefab | 24 +- meng_yao/Assets/Scenes/main_scene.unity | 827 +- .../Assets/Scenes/mining_goldCoin_Scene.unity | 7492 ++--------------- .../input_box_pop_up_window.cs | 3 + .../input_box_pop_up_window_item.cs | 3 + meng_yao/Assets/script/GgTanchuang.cs | 72 + meng_yao/Assets/script/GgTanchuang.cs.meta | 11 + 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a/meng_yao/Assets/communal/ugui/input_box_pop_up_window/input_box_pop_up_window_item.cs b/meng_yao/Assets/communal/ugui/input_box_pop_up_window/input_box_pop_up_window_item.cs index e8f9f1c42..26df52042 100644 --- a/meng_yao/Assets/communal/ugui/input_box_pop_up_window/input_box_pop_up_window_item.cs +++ b/meng_yao/Assets/communal/ugui/input_box_pop_up_window/input_box_pop_up_window_item.cs @@ -20,6 +20,7 @@ public class input_box_pop_up_window_item : MonoBehaviour public GameObject nametextobj2; public GameObject numbertextobj2; + public GameObject WidthObj; public delegate void OnClikeWT(BoxType boxType, int type);//事件函数执行委托回调 public event OnClikeWT OnClike;//点击事件 public void onClikeAsync(int type = 0)//点击事件 @@ -45,6 +46,8 @@ public class input_box_pop_up_window_item : MonoBehaviour if (nametextobj2 != null) nametextobj2.GetComponent().text = boxType.nametext2; if (numbertextobj2 != null) numbertextobj2.GetComponent().text = boxType.numbertext2; if (goldNumerobj != null) goldNumerobj.GetComponent().text = boxType.goldNumerobj; + if (boxType.WidthHeight != -1) GetComponent().minHeight = boxType.WidthHeight; + if (boxType.widthnum != -1) GetComponent().minWidth = boxType.widthnum; } private void Update() diff --git a/meng_yao/Assets/script/GgTanchuang.cs b/meng_yao/Assets/script/GgTanchuang.cs new file mode 100644 index 000000000..8b83fe787 --- /dev/null +++ b/meng_yao/Assets/script/GgTanchuang.cs @@ -0,0 +1,72 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using DG.Tweening; +public class GgTanchuang : mount +{ + public Button Ggbtn; + public Image hdtxbg; + + public RectTransform GgPanel; + + Vector3 Deflate = new Vector3(0.5f, 0.5f, 0.5f); + + public Sprite GgglDownsp; + public Sprite GgglUpsp; + + public Transform canvas; + // Start is called before the first frame update + + private void Awake() + { + + } + + + void Start() + { + + Ggbtn.onClick.AddListener(Display_pop_up_window); + GgPanel = this.GetComponent(); + + } + + private void Display_pop_up_window() + { + GgPanel.DOScale(Deflate, 0.3f).SetEase(Ease.OutBack); + hdtxbg.sprite = GgglDownsp; + StartCoroutine(Magnify(GgPanel)); + + + List boxTypes = new List(); + boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 9,widthnum =700,WidthHeight =500 ,content = "内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容" }) ; + boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 11 }); + GameObject gameObject = add_pop_up(); + gameObject.transform.position = new Vector3(540,950,0); + gameObject.transform.SetParent(canvas); + gameObject.GetComponent().minHeight = 800;//设置最低高度 + gameObject.GetComponent().setScrollMode(1);//设置滚动模式为滚动 + //gameObject.GetComponent().setScrollMode(0);//设置滚动模式为自动填充 + List gameObjects = gameObject.GetComponent().updateUI(boxTypes, "公告");//测试输入框回调处理 + + gameObjects[1].GetComponent().register_click(async (BoxType boxType, int type) =>//登录确定或取消 + { + if (type == 1) + { + gameObject.GetComponent().destroy(); + } + }); + } + IEnumerator Magnify(RectTransform allpanel) + { + yield return null; + allpanel.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack); + hdtxbg.sprite = GgglUpsp; + } + // Update is called once per frame + void Update() + { + + } +} diff --git a/meng_yao/Assets/script/GgTanchuang.cs.meta b/meng_yao/Assets/script/GgTanchuang.cs.meta new file mode 100644 index 000000000..9d7ca8091 --- /dev/null +++ b/meng_yao/Assets/script/GgTanchuang.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d015fddb14ecbbd468901ccaabcecf56 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/Panel/AssestPanel.cs b/meng_yao/Assets/script/Panel/AssestPanel.cs index 0c0a83774..f7e5747ac 100644 --- a/meng_yao/Assets/script/Panel/AssestPanel.cs +++ b/meng_yao/Assets/script/Panel/AssestPanel.cs @@ -11,11 +11,16 @@ public class AssestPanel : MonoBehaviour public Text Ore; public Text Forging; - + public Button StoneBtn; + public Button CoinBtn; + public Button OreBtn; + public Button ForgingBtn; + + public GameObject AssetDetails; void Start() { - + if (Promptmgr.assestPanel == null) { Promptmgr.assestPanel = this; @@ -26,10 +31,31 @@ public class AssestPanel : MonoBehaviour Promptmgr.assestPanel.is_one = true; Promptmgr.assestPanel.InvokeRepeating("Tloding", 1.0f, 1.0f); } - + + + AssetDetails.gameObject.SetActive(false); + StoneBtn.onClick.AddListener(AsClick); + + CoinBtn.onClick.AddListener(AsClick); + + OreBtn.onClick.AddListener(AsClick); + + ForgingBtn.onClick.AddListener(AsClick); + } + private void AsClick() + { + Debug.Log("点击资产明细按钮"); + AssetDetails.gameObject.SetActive(true); + } + + public void CloseClick() + { + AssetDetails.gameObject.SetActive(false); + } + async void Tloding() { @@ -79,6 +105,5 @@ public class AssestPanel : MonoBehaviour Coin.text = PlayerManager.Instance.Coins.ToString(); Ore.text = PlayerManager.Instance.Ore.ToString(); Forging.text = PlayerManager.Instance.Forging.ToString(); - } }