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File diff suppressed because it is too large
Load Diff
@ -27,6 +27,9 @@ public class BoxType
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public string numbertext2=null;
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public GameObject nametextobj2;
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public GameObject numbertextobj2;
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public delegate void OnClikeWT(BoxType boxType, int type);//事件函数执行委托回调
|
public delegate void OnClikeWT(BoxType boxType, int type);//事件函数执行委托回调
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public event OnClikeWT OnClike;//点击事件
|
public event OnClikeWT OnClike;//点击事件
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public void onClikeAsync(int type = 0)//点击事件
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if (nametextobj2 != null) nametextobj2.GetComponent<Text>().text = boxType.nametext2;
|
if (nametextobj2 != null) nametextobj2.GetComponent<Text>().text = boxType.nametext2;
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if (numbertextobj2 != null) numbertextobj2.GetComponent<Text>().text = boxType.numbertext2;
|
if (numbertextobj2 != null) numbertextobj2.GetComponent<Text>().text = boxType.numbertext2;
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if (goldNumerobj != null) goldNumerobj.GetComponent<Text>().text = boxType.goldNumerobj;
|
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||||||
|
if (boxType.WidthHeight != -1) GetComponent<LayoutElement>().minHeight = boxType.WidthHeight;
|
||||||
|
if (boxType.widthnum != -1) GetComponent<LayoutElement>().minWidth = boxType.widthnum;
|
||||||
|
|
||||||
}
|
}
|
||||||
private void Update()
|
private void Update()
|
||||||
|
72
meng_yao/Assets/script/GgTanchuang.cs
Normal file
72
meng_yao/Assets/script/GgTanchuang.cs
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using DG.Tweening;
|
||||||
|
public class GgTanchuang : mount
|
||||||
|
{
|
||||||
|
public Button Ggbtn;
|
||||||
|
public Image hdtxbg;
|
||||||
|
|
||||||
|
public RectTransform GgPanel;
|
||||||
|
|
||||||
|
Vector3 Deflate = new Vector3(0.5f, 0.5f, 0.5f);
|
||||||
|
|
||||||
|
public Sprite GgglDownsp;
|
||||||
|
public Sprite GgglUpsp;
|
||||||
|
|
||||||
|
public Transform canvas;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
Ggbtn.onClick.AddListener(Display_pop_up_window);
|
||||||
|
GgPanel = this.GetComponent<RectTransform>();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Display_pop_up_window()
|
||||||
|
{
|
||||||
|
GgPanel.DOScale(Deflate, 0.3f).SetEase(Ease.OutBack);
|
||||||
|
hdtxbg.sprite = GgglDownsp;
|
||||||
|
StartCoroutine(Magnify(GgPanel));
|
||||||
|
|
||||||
|
|
||||||
|
List<BoxType> boxTypes = new List<BoxType>();
|
||||||
|
boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 9,widthnum =700,WidthHeight =500 ,content = "内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容" }) ;
|
||||||
|
boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 11 });
|
||||||
|
GameObject gameObject = add_pop_up();
|
||||||
|
gameObject.transform.position = new Vector3(540,950,0);
|
||||||
|
gameObject.transform.SetParent(canvas);
|
||||||
|
gameObject.GetComponent<input_box_pop_up_window>().minHeight = 800;//设置最低高度
|
||||||
|
gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(1);//设置滚动模式为滚动
|
||||||
|
//gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//设置滚动模式为自动填充
|
||||||
|
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "公告");//测试输入框回调处理
|
||||||
|
|
||||||
|
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
|
||||||
|
{
|
||||||
|
if (type == 1)
|
||||||
|
{
|
||||||
|
gameObject.GetComponent<input_box_pop_up_window>().destroy();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
IEnumerator Magnify(RectTransform allpanel)
|
||||||
|
{
|
||||||
|
yield return null;
|
||||||
|
allpanel.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack);
|
||||||
|
hdtxbg.sprite = GgglUpsp;
|
||||||
|
}
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
meng_yao/Assets/script/GgTanchuang.cs.meta
Normal file
11
meng_yao/Assets/script/GgTanchuang.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d015fddb14ecbbd468901ccaabcecf56
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -11,11 +11,16 @@ public class AssestPanel : MonoBehaviour
|
|||||||
public Text Ore;
|
public Text Ore;
|
||||||
public Text Forging;
|
public Text Forging;
|
||||||
|
|
||||||
|
public Button StoneBtn;
|
||||||
|
public Button CoinBtn;
|
||||||
|
public Button OreBtn;
|
||||||
|
public Button ForgingBtn;
|
||||||
|
|
||||||
|
public GameObject AssetDetails;
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (Promptmgr.assestPanel == null)
|
if (Promptmgr.assestPanel == null)
|
||||||
{
|
{
|
||||||
Promptmgr.assestPanel = this;
|
Promptmgr.assestPanel = this;
|
||||||
@ -26,10 +31,31 @@ public class AssestPanel : MonoBehaviour
|
|||||||
Promptmgr.assestPanel.is_one = true;
|
Promptmgr.assestPanel.is_one = true;
|
||||||
Promptmgr.assestPanel.InvokeRepeating("Tloding", 1.0f, 1.0f);
|
Promptmgr.assestPanel.InvokeRepeating("Tloding", 1.0f, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
AssetDetails.gameObject.SetActive(false);
|
||||||
|
StoneBtn.onClick.AddListener(AsClick);
|
||||||
|
|
||||||
|
CoinBtn.onClick.AddListener(AsClick);
|
||||||
|
|
||||||
|
OreBtn.onClick.AddListener(AsClick);
|
||||||
|
|
||||||
|
ForgingBtn.onClick.AddListener(AsClick);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void AsClick()
|
||||||
|
{
|
||||||
|
Debug.Log("µã»÷×ʲúÃ÷ϸ°´Å¥");
|
||||||
|
AssetDetails.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CloseClick()
|
||||||
|
{
|
||||||
|
AssetDetails.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
async void Tloding()
|
async void Tloding()
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -79,6 +105,5 @@ public class AssestPanel : MonoBehaviour
|
|||||||
Coin.text = PlayerManager.Instance.Coins.ToString();
|
Coin.text = PlayerManager.Instance.Coins.ToString();
|
||||||
Ore.text = PlayerManager.Instance.Ore.ToString();
|
Ore.text = PlayerManager.Instance.Ore.ToString();
|
||||||
Forging.text = PlayerManager.Instance.Forging.ToString();
|
Forging.text = PlayerManager.Instance.Forging.ToString();
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user