This commit is contained in:
shurongsen 2024-11-07 18:03:20 +08:00
parent 842fd23e78
commit bdabe1b7b8
17 changed files with 9401 additions and 7241 deletions

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File diff suppressed because it is too large Load Diff

View File

@ -27,6 +27,9 @@ public class BoxType
public string nametext2=null;
public string numbertext2=null;
public int widthnum =-1;
public int WidthHeight = -1;//最小高度
public int Num = 0;
public string details = "";

View File

@ -20,6 +20,7 @@ public class input_box_pop_up_window_item : MonoBehaviour
public GameObject nametextobj2;
public GameObject numbertextobj2;
public GameObject WidthObj;
public delegate void OnClikeWT(BoxType boxType, int type);//事件函数执行委托回调
public event OnClikeWT OnClike;//点击事件
public void onClikeAsync(int type = 0)//点击事件
@ -45,6 +46,8 @@ public class input_box_pop_up_window_item : MonoBehaviour
if (nametextobj2 != null) nametextobj2.GetComponent<Text>().text = boxType.nametext2;
if (numbertextobj2 != null) numbertextobj2.GetComponent<Text>().text = boxType.numbertext2;
if (goldNumerobj != null) goldNumerobj.GetComponent<Text>().text = boxType.goldNumerobj;
if (boxType.WidthHeight != -1) GetComponent<LayoutElement>().minHeight = boxType.WidthHeight;
if (boxType.widthnum != -1) GetComponent<LayoutElement>().minWidth = boxType.widthnum;
}
private void Update()

View File

@ -0,0 +1,72 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class GgTanchuang : mount
{
public Button Ggbtn;
public Image hdtxbg;
public RectTransform GgPanel;
Vector3 Deflate = new Vector3(0.5f, 0.5f, 0.5f);
public Sprite GgglDownsp;
public Sprite GgglUpsp;
public Transform canvas;
// Start is called before the first frame update
private void Awake()
{
}
void Start()
{
Ggbtn.onClick.AddListener(Display_pop_up_window);
GgPanel = this.GetComponent<RectTransform>();
}
private void Display_pop_up_window()
{
GgPanel.DOScale(Deflate, 0.3f).SetEase(Ease.OutBack);
hdtxbg.sprite = GgglDownsp;
StartCoroutine(Magnify(GgPanel));
List<BoxType> boxTypes = new List<BoxType>();
boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 9,widthnum =700,WidthHeight =500 ,content = "内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容" }) ;
boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 11 });
GameObject gameObject = add_pop_up();
gameObject.transform.position = new Vector3(540,950,0);
gameObject.transform.SetParent(canvas);
gameObject.GetComponent<input_box_pop_up_window>().minHeight = 800;//设置最低高度
gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(1);//设置滚动模式为滚动
//gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//设置滚动模式为自动填充
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "公告");//测试输入框回调处理
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
{
if (type == 1)
{
gameObject.GetComponent<input_box_pop_up_window>().destroy();
}
});
}
IEnumerator Magnify(RectTransform allpanel)
{
yield return null;
allpanel.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack);
hdtxbg.sprite = GgglUpsp;
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -11,7 +11,12 @@ public class AssestPanel : MonoBehaviour
public Text Ore;
public Text Forging;
public Button StoneBtn;
public Button CoinBtn;
public Button OreBtn;
public Button ForgingBtn;
public GameObject AssetDetails;
void Start()
{
@ -27,9 +32,30 @@ public class AssestPanel : MonoBehaviour
Promptmgr.assestPanel.InvokeRepeating("Tloding", 1.0f, 1.0f);
}
AssetDetails.gameObject.SetActive(false);
StoneBtn.onClick.AddListener(AsClick);
CoinBtn.onClick.AddListener(AsClick);
OreBtn.onClick.AddListener(AsClick);
ForgingBtn.onClick.AddListener(AsClick);
}
private void AsClick()
{
Debug.Log("µã»÷×ʲúÃ÷ϸ°´Å¥");
AssetDetails.gameObject.SetActive(true);
}
public void CloseClick()
{
AssetDetails.gameObject.SetActive(false);
}
async void Tloding()
{
@ -79,6 +105,5 @@ public class AssestPanel : MonoBehaviour
Coin.text = PlayerManager.Instance.Coins.ToString();
Ore.text = PlayerManager.Instance.Ore.ToString();
Forging.text = PlayerManager.Instance.Forging.ToString();
}
}