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+ animator.enabled = true; + if (count >= 1) + { + fish(); // 閫掑綊璋冪敤 + } - fish(); - }); // 璋冪敤鍙戦佹柟娉 await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"INFO\\\"}\" }"); - + daiji.SetActive(false); + shuaigan.SetActive(true); + await Task.Delay(1800); + daiji.SetActive(true); + shuaigan.SetActive(false); //await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"FISHING\\\"}\" }"); //await SendJsonMessage("{\"code\": \"BALANCE\"}"); } @@ -119,10 +130,10 @@ public class WebJoinroom : MonoBehaviour Debug.Log($"鍓╀綑鏁伴噺: {fishResponse.data.surplus_count}"); intro_text.text = fishResponse.data.intro_text; Debug.Log($"鐜╂硶浠嬬粛: {fishResponse.data.intro_text}"); - Vector3 point1 = new Vector3(-500, 0, 150); - Vector3 point2 = new Vector3(500, 0, -300); - Vector3 point3 = new Vector3(500, 0, 150); - Vector3 point4 = new Vector3(-500, 0, -300); + Vector3 point1 = new Vector3(-500, 100, 500); + Vector3 point2 = new Vector3(500, 100, -300); + Vector3 point3 = new Vector3(500, -100, 500); + Vector3 point4 = new Vector3(-500, -100, -300); // 璁$畻鐭╁舰鍖哄煙鐨勬渶灏忓煎拰鏈澶у float minX = Mathf.Min(point1.x, point2.x, point3.x, point4.x); @@ -172,7 +183,7 @@ public class WebJoinroom : MonoBehaviour // 瑙f瀽娑堟伅涓 Fishresponse 瀵硅薄 Fishingresponse fishResponse2 = JsonConvert.DeserializeObject(message); - Promptmgr.Instance.PromptBubble(fishResponse2.message); + //Promptmgr.Instance.PromptBubble(fishResponse2.message); // 妫鏌ユ槸鍚︽垚鍔熷弽搴忓垪鍖 if (fishResponse2 != null && fishResponse2.data != null) { @@ -185,7 +196,8 @@ public class WebJoinroom : MonoBehaviour Debug.Log($"浣欓: {fishResponse2.data.prize.id}"); Debug.Log($"浣欓: {fishResponse2.data.prize.name}"); Debug.Log($"浣欓: {fishResponse2.data.prize.type}"); - foreach(var item in fishJoinroomData.items) + fishmove(fishResponse2.data.prize.id); + foreach (var item in fishJoinroomData.items) { if(fishResponse2.data.prize.id==item.id) { @@ -216,24 +228,55 @@ public class WebJoinroom : MonoBehaviour } public async void fish() { - TimeText.gameObject.transform.parent.gameObject.SetActive(true); remainingTime = 5f; + Tourubtn.onClick.RemoveAllListeners(); + + // 闅愯棌寰呮満鍜屾樉绀烘敹璐姸鎬 + daiji.SetActive(false); + shougou.SetActive(true); + TimeText.gameObject.transform.parent.gameObject.SetActive(true); + + + // 鐢熸垚涓涓殢鏈烘椂闂达紝鍋囪鍦 1 鍒 5 绉掍箣闂 float randomDelay = UnityEngine.Random.Range(1f, 5f); - + // 鏇存柊 Aintime锛屾瘡娆¢掑綊鏃堕兘閲嶆柊璁$畻 + var spriteAniation = shougou.GetComponent(); + spriteAniation.Aintime = randomDelay * 1000 / spriteAniation.sprites.Count; + remainingTime = randomDelay; // 寤惰繜闅忔満鏃堕棿 - await Task.Delay(TimeSpan.FromSeconds(randomDelay)); + await Task.Delay(TimeSpan.FromSeconds(randomDelay)/2); // 寤惰繜缁撴潫鍚庡彂閫佹秷鎭 await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"FISHING\\\"}\" }"); - TimeText.gameObject.transform.parent.gameObject.SetActive(false); remainingTime = 0f; + + TimeText.gameObject.transform.parent.gameObject.SetActive(false); + remainingTime = 0f; + + + + // 绛夊緟 3 绉掑悗缁х画閫掑綊 + await Task.Delay(5000); + Debug.Log("娑堟伅宸插彂閫"); - if(count>=1) + + // 濡傛灉 count >= 1锛屽垯缁х画閫掑綊璋冪敤 + if (count >= 1) { - fish(); + fish(); // 閫掑綊璋冪敤 + } + else + { + Tourubtn.onClick.AddListener(async () => + { + await SendJsonMessage(1); + }); + animator.enabled = false; + animator.gameObject.transform.eulerAngles = Vector3.zero; } } + public async Task SendJsonMessage(int count) { if (_webSocket == null || _webSocket.State != WebSocketState.Open) @@ -316,7 +359,27 @@ public class WebJoinroom : MonoBehaviour } - + public void fishmove(int id) + { + float liftHeight = 300f; // 鍚婅捣鐨勯珮搴 + float liftDuration = 2f; // 鍚婅捣鍔ㄧ敾鐨勬寔缁椂闂 + float shakeStrength = 1f; // 鎽囧姩鐨勫己搴 + float shakeDuration = 0.3f; // 鎽囧姩鎸佺画鏃堕棿 + + GameObject ob = Instantiate(yu[id]); + ob.transform.SetParent(transform, false); + ob.transform.localPosition = new Vector3(-45, 200, 0); + Vector3 initialPosition = transform.position; + ob.transform.DOMoveY(1800, liftDuration) + .SetEase(Ease.OutSine) // 浣跨敤缂撳姩鍑芥暟璁╅奔涓婂崌鏇村姞鑷劧 + .OnComplete(() => + { + // 鍔ㄧ敾瀹屾垚鍚庯紝娣诲姞涓鐐归渿鍔ㄦ晥鏋滐紝妯℃嫙楸肩殑鎸f墡 + transform.DOShakePosition(shakeDuration, shakeStrength, 10, 90, false, true) + .OnKill(() => Debug.Log("楸艰鍚婅捣鐨勫姩鐢诲畬鎴愶紒")); + }); + Destroy(ob,1.5f); + } diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs new file mode 100644 index 00000000..76a1cc7e --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class shougou : MonoBehaviour +{ + public SpriteAniation SpriteAniation; + public GameObject daiji; + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + if(SpriteAniation.index>=24) + { + this.gameObject.SetActive(false); + daiji.gameObject.SetActive(true); + SpriteAniation.index = 0; + } + } +} diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs.meta b/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs.meta new file mode 100644 index 00000000..ccc78472 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0cb7141c079d45044a727466bb73fedd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs b/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs index 7c668178..601f549a 100644 --- a/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs +++ b/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs @@ -1,5 +1,6 @@ using System.Collections; using System.Collections.Generic; +using System.Diagnostics; using UnityEngine; public class treeachievePanel : MonoBehaviour @@ -7,16 +8,73 @@ public class treeachievePanel : MonoBehaviour public GameObject sxcardobj; public Transform sxcardConnact; - public Listprizeobj = new List(); + public Listprizeobj; + public List sxcard; + public List sxcardbg; + public List sxcardup; - void Start() + List itemlist = new List(); + private async void OnEnable() { + treeachievementResponse response = await Scene_main_jiekou.instance.Treeachievements(); + for (int i = 0; i < response.data.item_list.Count; i++) + { + GameObject obj = Instantiate(sxcardobj,sxcardConnact); + itemlist.Add(obj); + obj.GetComponent().CardSprite.sprite = sxcard[response.data.item_list[i].type - 1]; + obj.GetComponent().name.text = response.data.item_list[i].serial_no; + } + for (int j = 0; j < response.data.top_list.Count; j++) + { + if (response.data.top_list[j].expired_time == 0) + { + GameObject obj = Instantiate(sxcardobj, sxcardConnact); + obj.GetComponent().name.text = response.data.top_list[j].name; + } + else + { + + } + + + } + + + } - - void Update() - { - + void SwitchCardbg(int type,GameObject obj) + { + switch(type) + { + case 0: + obj.GetComponent().CardSprite.sprite = sxcard[12]; + obj.GetComponent().sxcarbg.sprite = sxcardbg[2]; + obj.GetComponent().sxcardupblue.sprite = sxcardbg[2]; + break; + case 1: + obj.GetComponent().CardSprite.sprite = sxcard[13]; + obj.GetComponent().sxcarbg.sprite = sxcardbg[4]; + obj.GetComponent().sxcardupblue.sprite = sxcardbg[4]; + break; + case 2: + obj.GetComponent().CardSprite.sprite = sxcard[14]; + obj.GetComponent().sxcarbg.sprite = sxcardbg[1]; + obj.GetComponent().sxcardupblue.sprite = sxcardbg[1]; + break; + } + } + + private void OnDisable() + { + foreach (GameObject obj in itemlist) + { + Destroy(obj); + } + itemlist.Clear(); + } + + } diff --git a/meng_yao/Assets/script/serveTestScript/treeModule/treeModuleNew/treeachievement.cs b/meng_yao/Assets/script/serveTestScript/treeModule/treeModuleNew/treeachievement.cs index 1c720db0..54ca20d3 100644 --- a/meng_yao/Assets/script/serveTestScript/treeModule/treeModuleNew/treeachievement.cs +++ b/meng_yao/Assets/script/serveTestScript/treeModule/treeModuleNew/treeachievement.cs @@ -51,8 +51,13 @@ public class ItemListItem } [System.Serializable] -public class treeachievementResponse:myResponse +public class treeachievementData { public List top_list; // 注意这里是数组 public List item_list; // 也是数组 } + +public class treeachievementResponse : myResponse +{ + public treeachievementData data; +}