免登录的修改以及商店UI的添加
8
meng_yao/Assets/communal/Config.meta
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
meng_yao/Assets/communal/Config/Android.meta
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|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5efef84e9557bf249a2bf41dff598805
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|
folderAsset: yes
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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40
meng_yao/Assets/communal/Config/Android/Clipboard.cs
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|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Clipboard
|
||||||
|
{
|
||||||
|
|
||||||
|
// 将文本复制到剪贴板
|
||||||
|
public static void CopyToClipboard(string text)
|
||||||
|
{
|
||||||
|
if (Application.platform == RuntimePlatform.Android)
|
||||||
|
{
|
||||||
|
Debug.Log("进入复制粘贴方法");
|
||||||
|
// 获取 Android 的 ClipboardManager 类
|
||||||
|
using (AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
|
||||||
|
{
|
||||||
|
// 获取当前的 Android Activity
|
||||||
|
AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
|
||||||
|
|
||||||
|
// 获取 Android 的 ClipboardManager
|
||||||
|
using (AndroidJavaObject clipboardManager = currentActivity.Call<AndroidJavaObject>("getSystemService", "clipboard"))
|
||||||
|
{
|
||||||
|
// 创建一个新的 ClipData 对象,ClipData 是 Android 中的剪贴板数据
|
||||||
|
using (AndroidJavaClass clipDataClass = new AndroidJavaClass("android.content.ClipData"))
|
||||||
|
{
|
||||||
|
// 创建剪贴板数据(ClipData),并添加要复制的文本
|
||||||
|
AndroidJavaObject clipData = clipDataClass.CallStatic<AndroidJavaObject>("newPlainText", "text", text);
|
||||||
|
|
||||||
|
// 将数据设置到剪贴板
|
||||||
|
clipboardManager.Call("setPrimaryClip", clipData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("This feature is only available on Android.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
meng_yao/Assets/communal/Config/Android/Clipboard.cs.meta
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|
fileFormatVersion: 2
|
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|
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|
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|
MonoImporter:
|
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|
externalObjects: {}
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|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
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|
userData:
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assetBundleName:
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assetBundleVariant:
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86
meng_yao/Assets/communal/Config/MengYaoSkill.json
Normal file
@ -0,0 +1,86 @@
|
|||||||
|
[
|
||||||
|
{
|
||||||
|
"temp_id": "M_H_001",
|
||||||
|
"monster_code": "火萌妖-01",
|
||||||
|
"skills": [
|
||||||
|
{
|
||||||
|
"positioning": "长周期烧一条直线上",
|
||||||
|
"name": "火龙之舌",
|
||||||
|
"effects": {
|
||||||
|
"level_1": "射程提升2格位置",
|
||||||
|
"level_2": "伤害提升15%",
|
||||||
|
"level_3": "被火焰伤害的敌人有20%概率原地眩晕1秒,射程减少1格",
|
||||||
|
"level_4": "伤害提升35%",
|
||||||
|
"level_5": "喷火冷却时间减少50%,持续喷火时间减少50%"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"positioning": "近身攻击多个敌人",
|
||||||
|
"name": "烈焰之舞",
|
||||||
|
"effects": {
|
||||||
|
"level_1": "喷出的火焰散开为3个,但每个火焰伤害减少50%",
|
||||||
|
"level_2": "伤害提升15%",
|
||||||
|
"level_3": "降低敌人20%移动速度,攻击CD增加5%",
|
||||||
|
"level_4": "伤害提升35%",
|
||||||
|
"level_5": "喷火冷却时间增加30%,持续喷火时间增加50%"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"temp_id": "M_S_001",
|
||||||
|
"monster_code": "水萌妖-01",
|
||||||
|
"skills": [
|
||||||
|
{
|
||||||
|
"positioning": "快速射出子弹,增加对空伤害",
|
||||||
|
"name": "寒冰子弹",
|
||||||
|
"effects": {
|
||||||
|
"level_1": "攻击CD减少25%",
|
||||||
|
"level_2": "伤害提升15%",
|
||||||
|
"level_3": "增加子弹20%飞行速度,射程减少1格",
|
||||||
|
"level_4": "伤害提升35%",
|
||||||
|
"level_5": "对攻击减速的敌人造成额外30%伤害,攻击CD增加5%"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"positioning": "增加对空debuff,对小型怪伤害加强",
|
||||||
|
"name": "冰霜风暴",
|
||||||
|
"effects": {
|
||||||
|
"level_1": "攻击CD减少25%",
|
||||||
|
"level_2": "伤害提升15%",
|
||||||
|
"level_3": "对小型敌人增加25%伤害,射程减少1格",
|
||||||
|
"level_4": "伤害提升35%",
|
||||||
|
"level_5": "每次攻击增加20%暴击率,攻击CD增加5%"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"temp_id": "M_M_001",
|
||||||
|
"monster_code": "木萌妖-01",
|
||||||
|
"skills": [
|
||||||
|
{
|
||||||
|
"positioning": "子弹飞行速度射击高频",
|
||||||
|
"name": "高速射击",
|
||||||
|
"effects": {
|
||||||
|
"level_1": "子弹飞行速度增加30%",
|
||||||
|
"level_2": "伤害提升15%",
|
||||||
|
"level_3": "对小型敌人增加40%伤害,攻击CD增加5%",
|
||||||
|
"level_4": "伤害提升35%",
|
||||||
|
"level_5": "每次攻击增加20%暴击率,射程减少1格"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"positioning": "精准子弹",
|
||||||
|
"name": "精制子弹",
|
||||||
|
"effects": {
|
||||||
|
"level_1": "攻击CD减少25%",
|
||||||
|
"level_2": "伤害提升15%",
|
||||||
|
"level_3": "对小型敌人增加25%伤害,射程减少1格",
|
||||||
|
"level_4": "伤害提升35%",
|
||||||
|
"level_5": "每次攻击增加20%暴击率,攻击CD增加5%"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
7
meng_yao/Assets/communal/Config/MengYaoSkill.json.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 0d35d55d2fc7c98458ca262430bf17ae
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|
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userData:
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assetBundleVariant:
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17
meng_yao/Assets/communal/Config/enemytest.json
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
[
|
||||||
|
{
|
||||||
|
"Id": 1001,
|
||||||
|
"Name": "小哥布林",
|
||||||
|
"info": "第一关",
|
||||||
|
"AllEnemyNumber": 20,
|
||||||
|
"WaveNumber": 4,
|
||||||
|
"OneWaveEnemyNumber": [5, 5, 5, 5],
|
||||||
|
"LevelRewards": [
|
||||||
|
{
|
||||||
|
"RewardId": 1001,
|
||||||
|
"RewardName": "战魂",
|
||||||
|
"RewardNumber": 50
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
7
meng_yao/Assets/communal/Config/enemytest.json.meta
Normal file
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|
|||||||
|
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74
meng_yao/Assets/communal/Config/guanqia.json
Normal file
@ -0,0 +1,74 @@
|
|||||||
|
[
|
||||||
|
{
|
||||||
|
"WaveNumberId": "N0101",
|
||||||
|
"AffiliatedWaveNumber": 1,
|
||||||
|
"WaveRewards": 50,
|
||||||
|
"EnemyStatistics": [
|
||||||
|
{
|
||||||
|
"type": 1,
|
||||||
|
"enemies": [
|
||||||
|
{
|
||||||
|
"id": "Enemy_002",
|
||||||
|
"level": 1,
|
||||||
|
"health": 0,
|
||||||
|
"damage": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Enemy_002",
|
||||||
|
"level": 1,
|
||||||
|
"health": 500,
|
||||||
|
"damage": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Enemy_002",
|
||||||
|
"level": 1,
|
||||||
|
"health": 500,
|
||||||
|
"damage": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Enemy_002",
|
||||||
|
"level": 1,
|
||||||
|
"health": 500,
|
||||||
|
"damage": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Enemy_002",
|
||||||
|
"level": 1,
|
||||||
|
"health": 500,
|
||||||
|
"damage": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Enemy_002",
|
||||||
|
"level": 1,
|
||||||
|
"health": 500,
|
||||||
|
"damage": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Enemy_002",
|
||||||
|
"level": 1,
|
||||||
|
"health": 500,
|
||||||
|
"damage": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Enemy_002",
|
||||||
|
"level": 1,
|
||||||
|
"health": 500,
|
||||||
|
"damage": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Enemy_002",
|
||||||
|
"level": 1,
|
||||||
|
"health": 500,
|
||||||
|
"damage": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "Enemy_002",
|
||||||
|
"level": 1,
|
||||||
|
"health": 500,
|
||||||
|
"damage": 3
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
7
meng_yao/Assets/communal/Config/guanqia.json.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: ccad03cd6f4f0ab44a344e0a34526ef7
|
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|
TextScriptImporter:
|
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|
externalObjects: {}
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userData:
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|
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|
assetBundleVariant:
|
50
meng_yao/Assets/communal/Config/mangyaotast.json
Normal file
@ -0,0 +1,50 @@
|
|||||||
|
[
|
||||||
|
{
|
||||||
|
"Id": "M_H_001",
|
||||||
|
"Name": "火萌妖-01",
|
||||||
|
"Quality": "0",
|
||||||
|
"Elements": "4",
|
||||||
|
"Info": "向前方喷射纵向2格范围的火焰,持续攻击敌人。",
|
||||||
|
"SkillId": "4001",
|
||||||
|
"AttackType": "0",
|
||||||
|
"AttackActionType": "0",
|
||||||
|
"MaxAttack": "5",
|
||||||
|
"MinAttack": "4",
|
||||||
|
"AttackRange": "2",
|
||||||
|
"AttackCD": "0.3",
|
||||||
|
"CritRate": "0.03",
|
||||||
|
"CriticalHitRateBonus": "0.25"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": "M_S_001",
|
||||||
|
"Name": "水萌妖-01",
|
||||||
|
"Quality": "0",
|
||||||
|
"Elements": "3",
|
||||||
|
"Info": "射出冰冻子弹,命中后会降低敌人移动速度。",
|
||||||
|
"SkillId": "3001",
|
||||||
|
"AttackType": "0",
|
||||||
|
"AttackActionType": "0",
|
||||||
|
"MaxAttack": "10",
|
||||||
|
"MinAttack": "7",
|
||||||
|
"AttackRange": "5",
|
||||||
|
"AttackCD": "1",
|
||||||
|
"CritRate": "0.05",
|
||||||
|
"CriticalHitRateBonus": "0"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Id": "M_M_001",
|
||||||
|
"Name": "木萌妖-01",
|
||||||
|
"Quality": "0",
|
||||||
|
"Elements": "2",
|
||||||
|
"Info": "当攻击范围内出现敌人后就会锁定敌人,然后持续射出子弹进行攻击。",
|
||||||
|
"SkillId": "2001",
|
||||||
|
"AttackType": "0",
|
||||||
|
"AttackActionType": "0",
|
||||||
|
"MaxAttack": "6",
|
||||||
|
"MinAttack": "4",
|
||||||
|
"AttackRange": "6",
|
||||||
|
"AttackCD": "0.6",
|
||||||
|
"CritRate": "0.065",
|
||||||
|
"CriticalHitRateBonus": "0"
|
||||||
|
}
|
||||||
|
]
|
7
meng_yao/Assets/communal/Config/mangyaotast.json.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 52acabe0a2e08eb4ea9d762d220531e8
|
||||||
|
TextScriptImporter:
|
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|
externalObjects: {}
|
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|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
86
meng_yao/Assets/communal/Config/skillInfo.json
Normal file
@ -0,0 +1,86 @@
|
|||||||
|
[
|
||||||
|
{
|
||||||
|
"temp_id": "M_H_001",
|
||||||
|
"monster_code": "火萌妖-01",
|
||||||
|
"skills": [
|
||||||
|
{
|
||||||
|
"positioning": "长周期烧一条直线上",
|
||||||
|
"name": "火龙之舌",
|
||||||
|
"effects": {
|
||||||
|
"level_1": "射程提升2格位置",
|
||||||
|
"level_2": "伤害提升15%",
|
||||||
|
"level_3": "被火焰伤害的敌人有20%概率原地眩晕1秒,射程减少1格",
|
||||||
|
"level_4": "伤害提升35%",
|
||||||
|
"level_5": "喷火冷却时间减少50%,持续喷火时间减少50%"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"positioning": "近身攻击多个敌人",
|
||||||
|
"name": "烈焰之舞",
|
||||||
|
"effects": {
|
||||||
|
"level_1": "喷出的火焰散开为3个,但每个火焰伤害减少50%",
|
||||||
|
"level_2": "伤害提升15%",
|
||||||
|
"level_3": "降低敌人20%移动速度,攻击CD增加5%",
|
||||||
|
"level_4": "伤害提升35%",
|
||||||
|
"level_5": "喷火冷却时间增加30%,持续喷火时间增加50%"
|
||||||
|
}
|
||||||
|
}
|
||||||
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]
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},
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|
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{
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"name": "寒冰子弹",
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"effects": {
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"level_1": "攻击CD减少25%",
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"level_3": "增加子弹20%飞行速度,射程减少1格",
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"level_4": "伤害提升35%",
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"level_5": "对攻击减速的敌人造成额外30%伤害,攻击CD增加5%"
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}
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},
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{
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"positioning": "增加对空debuff,对小型怪伤害加强",
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"name": "冰霜风暴",
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"effects": {
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"level_1": "攻击CD减少25%",
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"level_2": "伤害提升15%",
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"level_3": "对小型敌人增加25%伤害,射程减少1格",
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||||||
|
"level_4": "伤害提升35%",
|
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|
"level_5": "每次攻击增加20%暴击率,攻击CD增加5%"
|
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|
}
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}
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]
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},
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"temp_id": "M_M_001",
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"monster_code": "木萌妖-01",
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"skills": [
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{
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"positioning": "子弹飞行速度射击高频",
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|
"name": "高速射击",
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"effects": {
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"level_1": "子弹飞行速度增加30%",
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|
"level_2": "伤害提升15%",
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"level_3": "对小型敌人增加40%伤害,攻击CD增加5%",
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|
"level_4": "伤害提升35%",
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"level_5": "每次攻击增加20%暴击率,射程减少1格"
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}
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},
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{
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"positioning": "精准子弹",
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"name": "精制子弹",
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|
"effects": {
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"level_1": "攻击CD减少25%",
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|
"level_3": "对小型敌人增加25%伤害,射程减少1格",
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"level_4": "伤害提升35%",
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"level_5": "每次攻击增加20%暴击率,攻击CD增加5%"
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}
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}
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]
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}
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||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
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||||||
|
textureFormat: -1
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||||||
|
textureCompression: 1
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||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -34,6 +34,7 @@ public class Customer_serviceTanchuang : mount
|
|||||||
bool issucceffull = await Scene_main_jiekou.instance.Cancellations();
|
bool issucceffull = await Scene_main_jiekou.instance.Cancellations();
|
||||||
if (issucceffull)
|
if (issucceffull)
|
||||||
{
|
{
|
||||||
|
PlayerPrefs.DeleteKey("UserToken");
|
||||||
SceneManager.LoadScene(0);
|
SceneManager.LoadScene(0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -19,7 +19,8 @@ public class SwitchAccount : MonoBehaviour
|
|||||||
bool issucceffull = await Scene_main_jiekou.instance.Logouts();
|
bool issucceffull = await Scene_main_jiekou.instance.Logouts();
|
||||||
if (issucceffull)
|
if (issucceffull)
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene(0);
|
PlayerPrefs.DeleteKey("UserToken");
|
||||||
|
SceneManager.LoadScene(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -16,18 +16,20 @@ public class Logo_in : mount
|
|||||||
|
|
||||||
public Slider sceneslider;
|
public Slider sceneslider;
|
||||||
public Button logo_inbtn;
|
public Button logo_inbtn;
|
||||||
|
playerInfo player = new playerInfo();
|
||||||
|
|
||||||
|
|
||||||
public float loadDuration = 10f; // 总加载时间,用于计时器控制
|
public float loadDuration = 10f; // 总加载时间,用于计时器控制
|
||||||
public float smoothingSpeed = 0.1f;
|
public float smoothingSpeed = 0.1f;
|
||||||
float progress = 0;
|
float progress = 0;
|
||||||
float timer = 0f;
|
float timer = 0f;
|
||||||
|
|
||||||
public override void Awake()
|
public override void Awake()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
async void Start()
|
||||||
{
|
{
|
||||||
//sceneslider.gameObject.SetActive(false);
|
//sceneslider.gameObject.SetActive(false);
|
||||||
//logo_inbtn.onClick.AddListener(ShowLogoin);
|
//logo_inbtn.onClick.AddListener(ShowLogoin);
|
||||||
@ -36,9 +38,36 @@ public class Logo_in : mount
|
|||||||
sceneslider.value = 0f; // 初始值设为0
|
sceneslider.value = 0f; // 初始值设为0
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerPrefs.SetInt("SceneStatus", -1);
|
|
||||||
sceneslider.gameObject.SetActive(false);
|
|
||||||
Privacy_Policy_screen();
|
string token = PlayerPrefs.GetString("UserToken", string.Empty); // 如果没有找到 token,返回空字符串
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(token))
|
||||||
|
{
|
||||||
|
MyGlobal.global.loginResponse.Data.access_token = token;
|
||||||
|
PlayerIndfo info = await player.PalyerInfo();
|
||||||
|
if (info.code == 200)
|
||||||
|
{
|
||||||
|
Promptmgr.Instance.PromptBubble("登录成功");
|
||||||
|
sceneslider.gameObject.SetActive(true);
|
||||||
|
StartCoroutine(jiaLoading());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Promptmgr.Instance.PromptBubble("身份过期,请重新登录");
|
||||||
|
PlayerPrefs.SetInt("SceneStatus", -1);
|
||||||
|
sceneslider.gameObject.SetActive(false);
|
||||||
|
Privacy_Policy_screen();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetInt("SceneStatus", -1);
|
||||||
|
sceneslider.gameObject.SetActive(false);
|
||||||
|
Privacy_Policy_screen();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -16,6 +16,8 @@ public class MyGlobal : MonoBehaviour
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
global = this;
|
global = this;
|
||||||
|
|
||||||
|
|
||||||
DontDestroyOnLoad(gameObject);
|
DontDestroyOnLoad(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -36,6 +36,7 @@ public class login : MonoBehaviour
|
|||||||
loginResponse apifox = JsonConvert.DeserializeObject<loginResponse>(response);
|
loginResponse apifox = JsonConvert.DeserializeObject<loginResponse>(response);
|
||||||
//Debug.Log(MyGlobal.global.loginResponse.Data);
|
//Debug.Log(MyGlobal.global.loginResponse.Data);
|
||||||
MyGlobal.global.loginResponse.Data.access_token = apifox.Data.access_token;
|
MyGlobal.global.loginResponse.Data.access_token = apifox.Data.access_token;
|
||||||
|
PlayerPrefs.SetString("UserToken", apifox.Data.access_token);
|
||||||
//Debug.Log(MyGlobal.global.loginResponse.Data.access_token);
|
//Debug.Log(MyGlobal.global.loginResponse.Data.access_token);
|
||||||
return response;
|
return response;
|
||||||
}
|
}
|
||||||
|