免登录的修改以及商店UI的添加
8
meng_yao/Assets/communal/Config.meta
Normal file
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||||
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8
meng_yao/Assets/communal/Config/Android.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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40
meng_yao/Assets/communal/Config/Android/Clipboard.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Clipboard
|
||||
{
|
||||
|
||||
// 将文本复制到剪贴板
|
||||
public static void CopyToClipboard(string text)
|
||||
{
|
||||
if (Application.platform == RuntimePlatform.Android)
|
||||
{
|
||||
Debug.Log("进入复制粘贴方法");
|
||||
// 获取 Android 的 ClipboardManager 类
|
||||
using (AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
|
||||
{
|
||||
// 获取当前的 Android Activity
|
||||
AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
|
||||
|
||||
// 获取 Android 的 ClipboardManager
|
||||
using (AndroidJavaObject clipboardManager = currentActivity.Call<AndroidJavaObject>("getSystemService", "clipboard"))
|
||||
{
|
||||
// 创建一个新的 ClipData 对象,ClipData 是 Android 中的剪贴板数据
|
||||
using (AndroidJavaClass clipDataClass = new AndroidJavaClass("android.content.ClipData"))
|
||||
{
|
||||
// 创建剪贴板数据(ClipData),并添加要复制的文本
|
||||
AndroidJavaObject clipData = clipDataClass.CallStatic<AndroidJavaObject>("newPlainText", "text", text);
|
||||
|
||||
// 将数据设置到剪贴板
|
||||
clipboardManager.Call("setPrimaryClip", clipData);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("This feature is only available on Android.");
|
||||
}
|
||||
}
|
||||
}
|
11
meng_yao/Assets/communal/Config/Android/Clipboard.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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serializedVersion: 2
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defaultReferences: []
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86
meng_yao/Assets/communal/Config/MengYaoSkill.json
Normal file
@ -0,0 +1,86 @@
|
||||
[
|
||||
{
|
||||
"temp_id": "M_H_001",
|
||||
"monster_code": "火萌妖-01",
|
||||
"skills": [
|
||||
{
|
||||
"positioning": "长周期烧一条直线上",
|
||||
"name": "火龙之舌",
|
||||
"effects": {
|
||||
"level_1": "射程提升2格位置",
|
||||
"level_2": "伤害提升15%",
|
||||
"level_3": "被火焰伤害的敌人有20%概率原地眩晕1秒,射程减少1格",
|
||||
"level_4": "伤害提升35%",
|
||||
"level_5": "喷火冷却时间减少50%,持续喷火时间减少50%"
|
||||
}
|
||||
},
|
||||
{
|
||||
"positioning": "近身攻击多个敌人",
|
||||
"name": "烈焰之舞",
|
||||
"effects": {
|
||||
"level_1": "喷出的火焰散开为3个,但每个火焰伤害减少50%",
|
||||
"level_2": "伤害提升15%",
|
||||
"level_3": "降低敌人20%移动速度,攻击CD增加5%",
|
||||
"level_4": "伤害提升35%",
|
||||
"level_5": "喷火冷却时间增加30%,持续喷火时间增加50%"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"temp_id": "M_S_001",
|
||||
"monster_code": "水萌妖-01",
|
||||
"skills": [
|
||||
{
|
||||
"positioning": "快速射出子弹,增加对空伤害",
|
||||
"name": "寒冰子弹",
|
||||
"effects": {
|
||||
"level_1": "攻击CD减少25%",
|
||||
"level_2": "伤害提升15%",
|
||||
"level_3": "增加子弹20%飞行速度,射程减少1格",
|
||||
"level_4": "伤害提升35%",
|
||||
"level_5": "对攻击减速的敌人造成额外30%伤害,攻击CD增加5%"
|
||||
}
|
||||
},
|
||||
{
|
||||
"positioning": "增加对空debuff,对小型怪伤害加强",
|
||||
"name": "冰霜风暴",
|
||||
"effects": {
|
||||
"level_1": "攻击CD减少25%",
|
||||
"level_2": "伤害提升15%",
|
||||
"level_3": "对小型敌人增加25%伤害,射程减少1格",
|
||||
"level_4": "伤害提升35%",
|
||||
"level_5": "每次攻击增加20%暴击率,攻击CD增加5%"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"temp_id": "M_M_001",
|
||||
"monster_code": "木萌妖-01",
|
||||
"skills": [
|
||||
{
|
||||
"positioning": "子弹飞行速度射击高频",
|
||||
"name": "高速射击",
|
||||
"effects": {
|
||||
"level_1": "子弹飞行速度增加30%",
|
||||
"level_2": "伤害提升15%",
|
||||
"level_3": "对小型敌人增加40%伤害,攻击CD增加5%",
|
||||
"level_4": "伤害提升35%",
|
||||
"level_5": "每次攻击增加20%暴击率,射程减少1格"
|
||||
}
|
||||
},
|
||||
{
|
||||
"positioning": "精准子弹",
|
||||
"name": "精制子弹",
|
||||
"effects": {
|
||||
"level_1": "攻击CD减少25%",
|
||||
"level_2": "伤害提升15%",
|
||||
"level_3": "对小型敌人增加25%伤害,射程减少1格",
|
||||
"level_4": "伤害提升35%",
|
||||
"level_5": "每次攻击增加20%暴击率,攻击CD增加5%"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
7
meng_yao/Assets/communal/Config/MengYaoSkill.json.meta
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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17
meng_yao/Assets/communal/Config/enemytest.json
Normal file
@ -0,0 +1,17 @@
|
||||
[
|
||||
{
|
||||
"Id": 1001,
|
||||
"Name": "小哥布林",
|
||||
"info": "第一关",
|
||||
"AllEnemyNumber": 20,
|
||||
"WaveNumber": 4,
|
||||
"OneWaveEnemyNumber": [5, 5, 5, 5],
|
||||
"LevelRewards": [
|
||||
{
|
||||
"RewardId": 1001,
|
||||
"RewardName": "战魂",
|
||||
"RewardNumber": 50
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
7
meng_yao/Assets/communal/Config/enemytest.json.meta
Normal file
@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
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74
meng_yao/Assets/communal/Config/guanqia.json
Normal file
@ -0,0 +1,74 @@
|
||||
[
|
||||
{
|
||||
"WaveNumberId": "N0101",
|
||||
"AffiliatedWaveNumber": 1,
|
||||
"WaveRewards": 50,
|
||||
"EnemyStatistics": [
|
||||
{
|
||||
"type": 1,
|
||||
"enemies": [
|
||||
{
|
||||
"id": "Enemy_002",
|
||||
"level": 1,
|
||||
"health": 0,
|
||||
"damage": 3
|
||||
},
|
||||
{
|
||||
"id": "Enemy_002",
|
||||
"level": 1,
|
||||
"health": 500,
|
||||
"damage": 3
|
||||
},
|
||||
{
|
||||
"id": "Enemy_002",
|
||||
"level": 1,
|
||||
"health": 500,
|
||||
"damage": 3
|
||||
},
|
||||
{
|
||||
"id": "Enemy_002",
|
||||
"level": 1,
|
||||
"health": 500,
|
||||
"damage": 3
|
||||
},
|
||||
{
|
||||
"id": "Enemy_002",
|
||||
"level": 1,
|
||||
"health": 500,
|
||||
"damage": 3
|
||||
},
|
||||
{
|
||||
"id": "Enemy_002",
|
||||
"level": 1,
|
||||
"health": 500,
|
||||
"damage": 3
|
||||
},
|
||||
{
|
||||
"id": "Enemy_002",
|
||||
"level": 1,
|
||||
"health": 500,
|
||||
"damage": 3
|
||||
},
|
||||
{
|
||||
"id": "Enemy_002",
|
||||
"level": 1,
|
||||
"health": 500,
|
||||
"damage": 3
|
||||
},
|
||||
{
|
||||
"id": "Enemy_002",
|
||||
"level": 1,
|
||||
"health": 500,
|
||||
"damage": 3
|
||||
},
|
||||
{
|
||||
"id": "Enemy_002",
|
||||
"level": 1,
|
||||
"health": 500,
|
||||
"damage": 3
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
7
meng_yao/Assets/communal/Config/guanqia.json.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
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50
meng_yao/Assets/communal/Config/mangyaotast.json
Normal file
@ -0,0 +1,50 @@
|
||||
[
|
||||
{
|
||||
"Id": "M_H_001",
|
||||
"Name": "火萌妖-01",
|
||||
"Quality": "0",
|
||||
"Elements": "4",
|
||||
"Info": "向前方喷射纵向2格范围的火焰,持续攻击敌人。",
|
||||
"SkillId": "4001",
|
||||
"AttackType": "0",
|
||||
"AttackActionType": "0",
|
||||
"MaxAttack": "5",
|
||||
"MinAttack": "4",
|
||||
"AttackRange": "2",
|
||||
"AttackCD": "0.3",
|
||||
"CritRate": "0.03",
|
||||
"CriticalHitRateBonus": "0.25"
|
||||
},
|
||||
{
|
||||
"Id": "M_S_001",
|
||||
"Name": "水萌妖-01",
|
||||
"Quality": "0",
|
||||
"Elements": "3",
|
||||
"Info": "射出冰冻子弹,命中后会降低敌人移动速度。",
|
||||
"SkillId": "3001",
|
||||
"AttackType": "0",
|
||||
"AttackActionType": "0",
|
||||
"MaxAttack": "10",
|
||||
"MinAttack": "7",
|
||||
"AttackRange": "5",
|
||||
"AttackCD": "1",
|
||||
"CritRate": "0.05",
|
||||
"CriticalHitRateBonus": "0"
|
||||
},
|
||||
{
|
||||
"Id": "M_M_001",
|
||||
"Name": "木萌妖-01",
|
||||
"Quality": "0",
|
||||
"Elements": "2",
|
||||
"Info": "当攻击范围内出现敌人后就会锁定敌人,然后持续射出子弹进行攻击。",
|
||||
"SkillId": "2001",
|
||||
"AttackType": "0",
|
||||
"AttackActionType": "0",
|
||||
"MaxAttack": "6",
|
||||
"MinAttack": "4",
|
||||
"AttackRange": "6",
|
||||
"AttackCD": "0.6",
|
||||
"CritRate": "0.065",
|
||||
"CriticalHitRateBonus": "0"
|
||||
}
|
||||
]
|
7
meng_yao/Assets/communal/Config/mangyaotast.json.meta
Normal file
@ -0,0 +1,7 @@
|
||||
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|
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|
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86
meng_yao/Assets/communal/Config/skillInfo.json
Normal file
@ -0,0 +1,86 @@
|
||||
[
|
||||
{
|
||||
"temp_id": "M_H_001",
|
||||
"monster_code": "火萌妖-01",
|
||||
"skills": [
|
||||
{
|
||||
"positioning": "长周期烧一条直线上",
|
||||
"name": "火龙之舌",
|
||||
"effects": {
|
||||
"level_1": "射程提升2格位置",
|
||||
"level_2": "伤害提升15%",
|
||||
"level_3": "被火焰伤害的敌人有20%概率原地眩晕1秒,射程减少1格",
|
||||
"level_4": "伤害提升35%",
|
||||
"level_5": "喷火冷却时间减少50%,持续喷火时间减少50%"
|
||||
}
|
||||
},
|
||||
{
|
||||
"positioning": "近身攻击多个敌人",
|
||||
"name": "烈焰之舞",
|
||||
"effects": {
|
||||
"level_1": "喷出的火焰散开为3个,但每个火焰伤害减少50%",
|
||||
"level_2": "伤害提升15%",
|
||||
"level_3": "降低敌人20%移动速度,攻击CD增加5%",
|
||||
"level_4": "伤害提升35%",
|
||||
"level_5": "喷火冷却时间增加30%,持续喷火时间增加50%"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"temp_id": "M_S_001",
|
||||
"monster_code": "水萌妖-01",
|
||||
"skills": [
|
||||
{
|
||||
"positioning": "快速射出子弹,增加对空伤害",
|
||||
"name": "寒冰子弹",
|
||||
"effects": {
|
||||
"level_1": "攻击CD减少25%",
|
||||
"level_2": "伤害提升15%",
|
||||
"level_3": "增加子弹20%飞行速度,射程减少1格",
|
||||
"level_4": "伤害提升35%",
|
||||
"level_5": "对攻击减速的敌人造成额外30%伤害,攻击CD增加5%"
|
||||
}
|
||||
},
|
||||
{
|
||||
"positioning": "增加对空debuff,对小型怪伤害加强",
|
||||
"name": "冰霜风暴",
|
||||
"effects": {
|
||||
"level_1": "攻击CD减少25%",
|
||||
"level_2": "伤害提升15%",
|
||||
"level_3": "对小型敌人增加25%伤害,射程减少1格",
|
||||
"level_4": "伤害提升35%",
|
||||
"level_5": "每次攻击增加20%暴击率,攻击CD增加5%"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"temp_id": "M_M_001",
|
||||
"monster_code": "木萌妖-01",
|
||||
"skills": [
|
||||
{
|
||||
"positioning": "子弹飞行速度射击高频",
|
||||
"name": "高速射击",
|
||||
"effects": {
|
||||
"level_1": "子弹飞行速度增加30%",
|
||||
"level_2": "伤害提升15%",
|
||||
"level_3": "对小型敌人增加40%伤害,攻击CD增加5%",
|
||||
"level_4": "伤害提升35%",
|
||||
"level_5": "每次攻击增加20%暴击率,射程减少1格"
|
||||
}
|
||||
},
|
||||
{
|
||||
"positioning": "精准子弹",
|
||||
"name": "精制子弹",
|
||||
"effects": {
|
||||
"level_1": "攻击CD减少25%",
|
||||
"level_2": "伤害提升15%",
|
||||
"level_3": "对小型敌人增加25%伤害,射程减少1格",
|
||||
"level_4": "伤害提升35%",
|
||||
"level_5": "每次攻击增加20%暴击率,攻击CD增加5%"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
7
meng_yao/Assets/communal/Config/skillInfo.json.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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cookieLightType: 0
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platformSettings:
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||||
- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -34,6 +34,7 @@ public class Customer_serviceTanchuang : mount
|
||||
bool issucceffull = await Scene_main_jiekou.instance.Cancellations();
|
||||
if (issucceffull)
|
||||
{
|
||||
PlayerPrefs.DeleteKey("UserToken");
|
||||
SceneManager.LoadScene(0);
|
||||
}
|
||||
else
|
||||
|
@ -19,6 +19,7 @@ public class SwitchAccount : MonoBehaviour
|
||||
bool issucceffull = await Scene_main_jiekou.instance.Logouts();
|
||||
if (issucceffull)
|
||||
{
|
||||
PlayerPrefs.DeleteKey("UserToken");
|
||||
SceneManager.LoadScene(0);
|
||||
}
|
||||
}
|
||||
|
@ -16,6 +16,8 @@ public class Logo_in : mount
|
||||
|
||||
public Slider sceneslider;
|
||||
public Button logo_inbtn;
|
||||
playerInfo player = new playerInfo();
|
||||
|
||||
|
||||
public float loadDuration = 10f; // 总加载时间,用于计时器控制
|
||||
public float smoothingSpeed = 0.1f;
|
||||
@ -27,7 +29,7 @@ public class Logo_in : mount
|
||||
|
||||
}
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
async void Start()
|
||||
{
|
||||
//sceneslider.gameObject.SetActive(false);
|
||||
//logo_inbtn.onClick.AddListener(ShowLogoin);
|
||||
@ -36,10 +38,37 @@ public class Logo_in : mount
|
||||
sceneslider.value = 0f; // 初始值设为0
|
||||
}
|
||||
|
||||
|
||||
|
||||
string token = PlayerPrefs.GetString("UserToken", string.Empty); // 如果没有找到 token,返回空字符串
|
||||
|
||||
if (!string.IsNullOrEmpty(token))
|
||||
{
|
||||
MyGlobal.global.loginResponse.Data.access_token = token;
|
||||
PlayerIndfo info = await player.PalyerInfo();
|
||||
if (info.code == 200)
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble("登录成功");
|
||||
sceneslider.gameObject.SetActive(true);
|
||||
StartCoroutine(jiaLoading());
|
||||
}
|
||||
else
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble("身份过期,请重新登录");
|
||||
PlayerPrefs.SetInt("SceneStatus", -1);
|
||||
sceneslider.gameObject.SetActive(false);
|
||||
Privacy_Policy_screen();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerPrefs.SetInt("SceneStatus", -1);
|
||||
sceneslider.gameObject.SetActive(false);
|
||||
Privacy_Policy_screen();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void Privacy_Policy_screen()//隐私界面
|
||||
|
@ -16,6 +16,8 @@ public class MyGlobal : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
global = this;
|
||||
|
||||
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
|
||||
|
@ -36,6 +36,7 @@ public class login : MonoBehaviour
|
||||
loginResponse apifox = JsonConvert.DeserializeObject<loginResponse>(response);
|
||||
//Debug.Log(MyGlobal.global.loginResponse.Data);
|
||||
MyGlobal.global.loginResponse.Data.access_token = apifox.Data.access_token;
|
||||
PlayerPrefs.SetString("UserToken", apifox.Data.access_token);
|
||||
//Debug.Log(MyGlobal.global.loginResponse.Data.access_token);
|
||||
return response;
|
||||
}
|
||||
|