This commit is contained in:
liuliang 2024-11-15 15:14:27 +08:00
commit c0e5cbc88a
2 changed files with 102 additions and 37 deletions

View File

@ -147,7 +147,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -280,7 +280,19 @@ MonoBehaviour:
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m_OnClick:
m_PersistentCalls:
m_Calls: []
m_Calls:
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m_TargetAssemblyTypeName: landContorl_jinsha, Assembly-CSharp
m_MethodName: OnClick
m_Mode: 1
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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@ -502,7 +514,7 @@ RectTransform:
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m_AnchorMax: {x: 1, y: 1}
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m_Father: {fileID: 1432362433}
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@ -866,6 +878,7 @@ GameObject:
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@ -894,6 +907,37 @@ RectTransform:
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endPos: {fileID: 0}
type: 0
ActivateValue: 0
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pathsNeedTimer: 30
fishingNeedTimer: 30
restTimer: 5
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shipNumberTextPro: {fileID: 0}
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OnBtnAni: {fileID: 2072244184}
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map: {fileID: 0}
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@ -3329,8 +3373,7 @@ RectTransform:
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@ -4589,6 +4632,44 @@ CanvasRenderer:
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View File

@ -49,7 +49,8 @@ public class landContorl_jinsha : MonoBehaviour
[Header("点击的高亮图层")]
public GameObject HightLight;//高亮图层
public Transform Btntrans;
[Header("点击按钮出现的动画")]
public Transform OnBtnAni;
public float FishPrice;
@ -132,13 +133,10 @@ public class landContorl_jinsha : MonoBehaviour
}
}
private void OnMouseDown()
{
//OnClick();
}
private void OnTouch()
{
OnClick();
//OnClick();
}
public void OnClick()
@ -160,15 +158,10 @@ public class landContorl_jinsha : MonoBehaviour
Debug.Log("进入买船");
//if (listItem.Count==0)
//{
// Promptmgr.Instance.PromptBubble("还没有买船了", Color.black, Color.red);
// return;
//}
ScaleAni(Btntrans);
ScaleAni(OnBtnAni);
add_fish();
// map.GetComponent<boy_jinsha>().UpShip();
}
public void add_fish(string timerStr = null)//生成船只
{
@ -291,6 +284,8 @@ public class landContorl_jinsha : MonoBehaviour
StartCoroutine(MoveToStartPos(fishMan, selectedPath.pathPoints));
}
IEnumerator MoveToStartPos(GameObject man, List<Transform> path)
{
@ -355,17 +350,6 @@ public class landContorl_jinsha : MonoBehaviour
}
//加钱服务器计算,本地不需要
/*void AddGold()
{
Debug.LogError("返航完成,开始:真·摸-鱼,加钱");
goldNumerTextPro.text = ActivateValue.ToString();
fishMan.GetComponent<shipcontorl>().SetState(ShipState.draw);
}*/
//更新船只数量显示
public void UpdateShipNumberTextPro(string str)