Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
This commit is contained in:
commit
c1a3db87c7
@ -5384,7 +5384,7 @@ MonoBehaviour:
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m_SelectOnDown: {fileID: 0}
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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m_SelectOnRight: {fileID: 0}
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m_SelectOnRight: {fileID: 0}
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m_Transition: 1
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m_Transition: 0
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m_Colors:
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m_Colors:
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m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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@ -19,6 +19,12 @@ public class CheckpointsBox : MonoBehaviour
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_modePanel.mode1 += async () =>
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_modePanel.mode1 += async () =>
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{
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{
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if (_text.text == temp)
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{
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return;
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}
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_text.text = "";
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_text.text = "";
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await RotationObj(OBJ);
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await RotationObj(OBJ);
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await TypeWriterEffect(temp);
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await TypeWriterEffect(temp);
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@ -26,9 +32,14 @@ public class CheckpointsBox : MonoBehaviour
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_modePanel.mode2 += async () =>
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_modePanel.mode2 += async () =>
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{
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{
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if (_text.text== temp + "(¾«Ó¢)")
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{
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return;
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}
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_text.text = "";
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_text.text = "";
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await RotationObj(OBJ);
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await RotationObj(OBJ);
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await TypeWriterEffect(temp + "(¾«Ó¢)");
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await TypeWriterEffect(temp +"(¾«Ó¢)");
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};
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};
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}
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}
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@ -30,17 +30,28 @@ public class ModePanel : MonoBehaviour
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{
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{
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btn1.onClick.AddListener(() =>
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btn1.onClick.AddListener(() =>
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{
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{
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// 禁用按钮,防止重复点击
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btn1.interactable = false;
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btn2.interactable = false;
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mode1?.Invoke();
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mode1?.Invoke();
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MoveToTarget(obj, btn1.GetComponent<RectTransform>().position, speed * 100, btn2, btn1);
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MoveToTarget(obj, btn1.GetComponent<RectTransform>().position, speed * 100, btn2, btn1);
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});
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});
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btn2.onClick.AddListener(() =>
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btn2.onClick.AddListener(() =>
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{
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{
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// 禁用按钮,防止重复点击
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btn2.interactable = false;
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btn2.interactable = false;
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mode2?.Invoke();
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mode2?.Invoke();
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MoveToTarget(obj, btn2.GetComponent<RectTransform>().position, speed * 100, btn1, btn2);
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MoveToTarget(obj, btn2.GetComponent<RectTransform>().position, speed * 100, btn1, btn2);
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});
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});
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}
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}
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// 让物体滑动到目标位置,并同步更新按钮文本颜色
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// 让物体滑动到目标位置,并同步更新按钮文本颜色
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void MoveToTarget(GameObject obj, Vector3 targetPosition, float speed, Button btnToDisable, Button btnToEnable)
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void MoveToTarget(GameObject obj, Vector3 targetPosition, float speed, Button btnToDisable, Button btnToEnable)
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{
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{
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@ -75,6 +86,14 @@ public class ModePanel : MonoBehaviour
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btnToEnable.GetComponent<Text>().color = Color.Lerp(textColor2, textColor1, progress);
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btnToEnable.GetComponent<Text>().color = Color.Lerp(textColor2, textColor1, progress);
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}
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}
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});
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});
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// 动画完成后启用按钮
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moveTween.OnComplete(async () =>
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{
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await Task.Delay(500);
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btn1.interactable = true; // 恢复按钮的交互性
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btn2.interactable = true; // 恢复按钮的交互性
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});
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}
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}
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else if (obj.GetComponent<Transform>() != null)
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else if (obj.GetComponent<Transform>() != null)
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{
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{
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@ -106,6 +125,14 @@ public class ModePanel : MonoBehaviour
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btnToEnable.GetComponent<Text>().color = Color.Lerp(textColor2, textColor1, progress);
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btnToEnable.GetComponent<Text>().color = Color.Lerp(textColor2, textColor1, progress);
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}
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}
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});
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});
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// 动画完成后启用按钮
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moveTween.OnComplete(async () =>
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{
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await Task.Delay(500);
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btn1.interactable = true; // 恢复按钮的交互性
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btn2.interactable = true; // 恢复按钮的交互性
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});
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}
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}
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}
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}
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}
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}
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