This commit is contained in:
shurongsen 2024-11-14 09:57:30 +08:00
parent e9c6d86bca
commit c1ed2c8805
14 changed files with 270 additions and 22448 deletions

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@ -10,7 +10,7 @@ public class Promptmgr : MonoBehaviour
private float movedistance = 400f;//移动的距离
private float moveDuration = 1f;//移动所需的时间
public GameObject canvs;
public static AssestPanel assestPanel;
public static AssetsPanel assestPanel;
public static Main_AsstePanel Main_AsstePanel;
// Start is called before the first frame update
void Start()

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@ -1,94 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class AssestPanel : MonoBehaviour
{
public bool is_one = false;
public Text Stone;
public Text Coin;
public Text Ore;
public Text Forging;
public Button StoneBtn;
public Button CoinBtn;
public Button OreBtn;
public Button ForgingBtn;
public GameObject AssetDetails;
void Start()
{
if (Promptmgr.assestPanel == null)
{
Promptmgr.assestPanel = this;
Stone.text = PlayerManager.Instance.Stones.ToString();
Forging.text = PlayerManager.Instance.Forging.ToString();
Coin.text = PlayerManager.Instance.Coins.ToString();
Ore.text = PlayerManager.Instance.Ore.ToString();
Promptmgr.assestPanel.is_one = true;
Promptmgr.assestPanel.InvokeRepeating("Tloding", 1.0f, 1.0f);
}
}
async void Tloding()
{
//string userponse = await web.SendRequest(web.URL + "/Player/GetInfo", "POST");
// Debug.Log(userponse.ToString());
// infopyler res = JsonUtility.FromJson<infopyler>(userponse);
// SetCoinText(res.Info.Gold);
// SetStoneText(res.Info.Gem);
// SetOreText(res.Info.Ore);
// SetForgingText(res.Info.Forge);
}
public void SetStoneText(float num)
{
if (Stone!=null)
{
Stone.text=num.ToString();
}
}
public void SetCoinText(float num)
{
if (Coin != null)
{
Coin.text = num.ToString();
}
}
public void SetOreText(float num)
{
if (Ore != null)
{
Ore.text = num.ToString();
}
}
public void SetForgingText(float num)
{
if (Forging != null)
{
Forging.text = num.ToString();
}
}
private void Update()
{
Stone.text = PlayerManager.Instance.Stones.ToString();
Coin.text = PlayerManager.Instance.Coins.ToString();
Ore.text = PlayerManager.Instance.Ore.ToString();
Forging.text = PlayerManager.Instance.Forging.ToString();
}
}

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@ -12,9 +12,27 @@ public class AssetsPanel : MonoBehaviour
public Button but4;
[Header("需要的东西,目前是只需要一个")]
public GameObject mygameObject;
public bool is_one = false;
public Text Stone;
public Text Coin;
public Text Ore;
public Text Forging;
// Start is called before the first frame update
void Start()
{
if (Promptmgr.assestPanel == null)
{
Promptmgr.assestPanel = this;
Stone.text = PlayerManager.Instance.Stones.ToString();
Forging.text = PlayerManager.Instance.Forging.ToString();
Coin.text = PlayerManager.Instance.Coins.ToString();
Ore.text = PlayerManager.Instance.Ore.ToString();
Promptmgr.assestPanel.is_one = true;
}
if (but1 != null)
{
but1.onClick.AddListener(() => {
@ -48,5 +66,44 @@ public class AssetsPanel : MonoBehaviour
}
}
public void SetStoneText(float num)
{
if (Stone != null)
{
Stone.text = num.ToString();
}
}
public void SetCoinText(float num)
{
if (Coin != null)
{
Coin.text = num.ToString();
}
}
public void SetOreText(float num)
{
if (Ore != null)
{
Ore.text = num.ToString();
}
}
public void SetForgingText(float num)
{
if (Forging != null)
{
Forging.text = num.ToString();
}
}
private void Update()
{
Stone.text = PlayerManager.Instance.Stones.ToString();
Coin.text = PlayerManager.Instance.Coins.ToString();
Ore.text = PlayerManager.Instance.Ore.ToString();
Forging.text = PlayerManager.Instance.Forging.ToString();
}
}