金币岛UI的修改
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meng_yao/Assets/Prefabs/ui/Buyshipitem.prefab
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meng_yao/Assets/Prefabs/ui/Buyshipitem.prefab
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meng_yao/Assets/script/scene_Main/ui/Buyshipitem.cs
Normal file
29
meng_yao/Assets/script/scene_Main/ui/Buyshipitem.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class Buyshipitem : MonoBehaviour
|
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{
|
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public Image head;
|
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public Text shipname;
|
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public Text Layernumber;
|
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public Text Buynumber;
|
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public Text prize;
|
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public Button Buybtn;
|
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public GameObject lands;
|
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void Start()
|
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{
|
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Buybtn.onClick.AddListener(BuyClick);
|
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}
|
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|
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void BuyClick()
|
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{
|
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lands.GetComponent<jishadao_contorl>().BuyActivation();
|
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}
|
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// Update is called once per frame
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void Update()
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{
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}
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}
|
11
meng_yao/Assets/script/scene_Main/ui/Buyshipitem.cs.meta
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meng_yao/Assets/script/scene_Main/ui/Myshipitem.cs
Normal file
22
meng_yao/Assets/script/scene_Main/ui/Myshipitem.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class Myshipitem : MonoBehaviour
|
||||
{
|
||||
public Image head;
|
||||
public Text shipname;
|
||||
public Text Layernumber;
|
||||
public Text Yieldnumber;
|
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public Text Daynumber;
|
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void Start()
|
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{
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}
|
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// Update is called once per frame
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void Update()
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{
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}
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}
|
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meng_yao/Assets/script/scene_Main/ui/Myshipitem.cs.meta
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57
meng_yao/Assets/script/scene_Main/ui/ShipSelection.cs
Normal file
57
meng_yao/Assets/script/scene_Main/ui/ShipSelection.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ShipSelection : MonoBehaviour
|
||||
{
|
||||
public Button Buyship;
|
||||
public Button Myship;
|
||||
public Button CloseBtn;
|
||||
|
||||
public Sprite downsprite;
|
||||
public Sprite upsprite;
|
||||
|
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public GameObject myshipView;
|
||||
public GameObject BuyshipView;
|
||||
|
||||
public GameObject Myshipitem;
|
||||
public GameObject Buyshipitem;
|
||||
|
||||
public Transform myshipConnact;
|
||||
public Transform BuyshipConnact;
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
Buyship.onClick.AddListener(buyshipClick);
|
||||
Myship.onClick.AddListener(myshipClick);
|
||||
CloseBtn.onClick.AddListener(CloseClick);
|
||||
}
|
||||
|
||||
void CloseClick()
|
||||
{
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
|
||||
void myshipClick()
|
||||
{
|
||||
Buyship.GetComponent<Image>().sprite = upsprite;
|
||||
Myship.GetComponent<Image>().sprite = downsprite;
|
||||
BuyshipView.gameObject.SetActive(false);
|
||||
myshipView.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
void buyshipClick()
|
||||
{
|
||||
Buyship.GetComponent<Image>().sprite = downsprite;
|
||||
Myship.GetComponent<Image>().sprite = upsprite;
|
||||
BuyshipView.gameObject.SetActive(true);
|
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myshipView.gameObject.SetActive(false);
|
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}
|
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// Update is called once per frame
|
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void Update()
|
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{
|
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|
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}
|
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}
|
11
meng_yao/Assets/script/scene_Main/ui/ShipSelection.cs.meta
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@ -1,5 +1,8 @@
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using System;
|
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using System.Collections;
|
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using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class jishadao_buy :mount
|
||||
@ -12,7 +15,8 @@ public class jishadao_buy :mount
|
||||
|
||||
public List<GameObject> lands = new List<GameObject>();
|
||||
|
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|
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public GameObject shipSelection;
|
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public Transform Canvas;
|
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|
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public bool Generate1 = false;
|
||||
public bool Generate2 = false;
|
||||
@ -24,65 +28,78 @@ public class jishadao_buy :mount
|
||||
|
||||
public async void buy_ship()
|
||||
{
|
||||
// Cinemachine_2dCon.SetCameraContorl(false);
|
||||
//Debug.LogError("禁用生成船只逻辑");
|
||||
jishadao_contorl.canClick = false;
|
||||
List<BoxType> boxTypes = new List<BoxType>();
|
||||
//// Cinemachine_2dCon.SetCameraContorl(false);
|
||||
////Debug.LogError("禁用生成船只逻辑");
|
||||
//jishadao_contorl.canClick = false;
|
||||
//List<BoxType> boxTypes = new List<BoxType>();
|
||||
|
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int index = 1;
|
||||
//int index = 1;
|
||||
//for (int i = 0; i < 3; i++)
|
||||
//{
|
||||
// boxTypes.Add(new BoxType { Name = index.ToString() + "文本", prompt = "第" + ArabicToChineseNumberConverter.ConvertToChineseNumbers(index.ToString()) + "层", Type = 4, is_required = true });
|
||||
// boxTypes.Add(new BoxType { Name = "捕鱼" + index.ToString(), prompt = "捕鱼" + 1, prompt2 = "捕鱼船" + (i + 1), nametext1 = "剩余数量:" + (lands[i].GetComponent<jishadao_contorl>().MaxShipNumber - lands[i].GetComponent<jishadao_contorl>().shipNumber), Type = 3, goldNumerobj = lands[i].GetComponent<jishadao_contorl>().ActivateValue.ToString(), icon = iconS[index - 1] });
|
||||
// index++;
|
||||
//}
|
||||
|
||||
//GameObject gameObject = add_pop_up();
|
||||
//gameObject.GetComponent<input_box_pop_up_window>().minHeight = 800;//设置最低高度
|
||||
//gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(1);//设置滚动模式为滚动
|
||||
////gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//设置滚动模式为自动填充
|
||||
//List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "购买人才");//测试输入框回调处理
|
||||
|
||||
//gameObject.GetComponent<input_box_pop_up_window>().OnEnd += () =>
|
||||
//{
|
||||
// //关闭摄像头逻辑
|
||||
// // Cinemachine_2dCon.SetCameraContorl(true);
|
||||
// jishadao_contorl.canClick = true;
|
||||
//};
|
||||
GameObject obj = Instantiate(shipSelection, Canvas);
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
boxTypes.Add(new BoxType { Name = index.ToString() + "文本", prompt = "第" + ArabicToChineseNumberConverter.ConvertToChineseNumbers(index.ToString()) + "层", Type = 4, is_required = true });
|
||||
boxTypes.Add(new BoxType { Name = "捕鱼" + index.ToString(), prompt = "捕鱼" + 1, prompt2 = "捕鱼船" + (i + 1), nametext1 = "剩余数量:" + (lands[i].GetComponent<jishadao_contorl>().MaxShipNumber - lands[i].GetComponent<jishadao_contorl>().shipNumber), Type = 3, goldNumerobj = lands[i].GetComponent<jishadao_contorl>().ActivateValue.ToString(), icon = iconS[index - 1] });
|
||||
index++;
|
||||
|
||||
GameObject ob = Instantiate(obj.GetComponent<ShipSelection>().Buyshipitem, obj.GetComponent<ShipSelection>().BuyshipConnact);
|
||||
ob.GetComponent<Buyshipitem>().head.sprite = iconS[i];
|
||||
ob.GetComponent<Buyshipitem>().shipname.text = "捕鱼船" + (i + 1);
|
||||
ob.GetComponent<Buyshipitem>().Layernumber.text = "第" + ArabicToChineseNumberConverter.ConvertToChineseNumbers((i + 1).ToString()) + "层";
|
||||
ob.GetComponent<Buyshipitem>().Buynumber.text ="剩余数量:"+ (lands[i].GetComponent<jishadao_contorl>().MaxShipNumber - lands[i].GetComponent<jishadao_contorl>().shipNumber).ToString();
|
||||
ob.GetComponent<Buyshipitem>().prize.text = lands[i].GetComponent<jishadao_contorl>().ActivateValue.ToString();
|
||||
ob.GetComponent<Buyshipitem>().lands = lands[i];
|
||||
}
|
||||
|
||||
GameObject gameObject = add_pop_up();
|
||||
gameObject.GetComponent<input_box_pop_up_window>().minHeight = 800;//设置最低高度
|
||||
gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(1);//设置滚动模式为滚动
|
||||
//gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//设置滚动模式为自动填充
|
||||
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "购买人才");//测试输入框回调处理
|
||||
|
||||
gameObject.GetComponent<input_box_pop_up_window>().OnEnd += () =>
|
||||
{
|
||||
//关闭摄像头逻辑
|
||||
// Cinemachine_2dCon.SetCameraContorl(true);
|
||||
jishadao_contorl.canClick = true;
|
||||
};
|
||||
//gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
|
||||
//{
|
||||
// if (type == 1)
|
||||
// {
|
||||
// if (!Generate1)
|
||||
// {
|
||||
// lands[0].GetComponent<jishadao_contorl>().BuyActivation();
|
||||
// }
|
||||
// }
|
||||
|
||||
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
|
||||
{
|
||||
if (type == 1)
|
||||
{
|
||||
if (!Generate1)
|
||||
{
|
||||
lands[0].GetComponent<jishadao_contorl>().BuyActivation();
|
||||
}
|
||||
}
|
||||
//});
|
||||
//gameObjects[3].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
|
||||
//{
|
||||
// if (type == 1)
|
||||
// {
|
||||
// if (!Generate1)
|
||||
// {
|
||||
// lands[1].GetComponent<jishadao_contorl>().BuyActivation();
|
||||
// }
|
||||
// }
|
||||
|
||||
});
|
||||
gameObjects[3].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
|
||||
{
|
||||
if (type == 1)
|
||||
{
|
||||
if (!Generate1)
|
||||
{
|
||||
lands[1].GetComponent<jishadao_contorl>().BuyActivation();
|
||||
}
|
||||
}
|
||||
//});
|
||||
//gameObjects[5].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
|
||||
//{
|
||||
// if (type == 1)
|
||||
// {
|
||||
// if (!Generate1)
|
||||
// {
|
||||
// lands[2].GetComponent<jishadao_contorl>().BuyActivation();
|
||||
// }
|
||||
// }
|
||||
|
||||
});
|
||||
gameObjects[5].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
|
||||
{
|
||||
if (type == 1)
|
||||
{
|
||||
if (!Generate1)
|
||||
{
|
||||
lands[2].GetComponent<jishadao_contorl>().BuyActivation();
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
//});
|
||||
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user