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private void Display_pop_up_window() + private void Display_pop_up_window()//绑定支付宝或者银行卡 { - - List boxTypes = new List(); - boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 13, content = "此功能未开通" }); - boxTypes.Add(new BoxType { Name = "", prompt = "确认", Type = 11 }); - GameObject gameObject = add_pop_up(); - gameObject.transform.position = new Vector3(Screen.width / 2, Screen.height / 2, 0); - gameObject.transform.SetParent(canvas); - gameObject.GetComponent().minHeight = 300;//设置最低高度 - gameObject.GetComponent().setScrollMode(0);//设置滚动模式为滚动 - //gameObject.GetComponent().setScrollMode(0);//设置滚动模式为自动填充 - List gameObjects = gameObject.GetComponent().updateUI(boxTypes, "绑定提示");//测试输入框回调处理 - gameObjects[1].GetComponent().register_click(async (BoxType boxType, int type) =>//登录确定或取消 - { - if (type == 1) - { - gameObject.GetComponent().destroy(); - } - }); } - // Update is called once per frame + + void TxClick()//提现支付宝或者银行卡 + { + + } + + + async void Init() + { + WithdrawConfigResponse response = await Scene_main_jiekou.instance.WithdrawConfigs(); + title.text = response.data.config.title; + balance.text = response.data.config.balance; + explained.text = response.data.config.explained; + if (response.data.accounts.Count != 0) + { + Debug.Log(response.data.accounts); + Txbtn.gameObject.SetActive(true); + } + else + { + Kfbtn.gameObject.SetActive(true); + } + } + } From 533e5906a7453e9078dfb51b630b673690bcec3c Mon Sep 17 00:00:00 2001 From: liuliang <597380732@qq.com> Date: Sun, 29 Dec 2024 15:34:08 +0800 Subject: [PATCH 2/3] =?UTF-8?q?=E7=BB=91=E5=AE=9A=E7=95=8C=E9=9D=A2?= =?UTF-8?q?=E5=88=B6=E4=BD=9C=E5=AE=8C=E6=88=90?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/Prefabs/ui/BindingPanel.prefab | 1501 ++++++++++++++++ .../Prefabs/ui/BindingPanel.prefab.meta | 7 + meng_yao/Assets/Scenes/scene_Main.unity | 1586 +---------------- 3 files changed, 1551 insertions(+), 1543 deletions(-) create mode 100644 meng_yao/Assets/Prefabs/ui/BindingPanel.prefab create mode 100644 meng_yao/Assets/Prefabs/ui/BindingPanel.prefab.meta diff --git a/meng_yao/Assets/Prefabs/ui/BindingPanel.prefab b/meng_yao/Assets/Prefabs/ui/BindingPanel.prefab new file mode 100644 index 00000000..954e10a3 --- /dev/null +++ b/meng_yao/Assets/Prefabs/ui/BindingPanel.prefab @@ -0,0 +1,1501 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &724295878214848778 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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target: {fileID: 7017397590614610888, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target value: objectReference: {fileID: 346722530} + - target: {fileID: 8050182666048453755, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} + propertyPath: m_RootOrder + value: 4 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} --- !u!224 &366820005 stripped diff --git a/meng_yao/Assets/script/scene_Main/ui/CheckpointsBox.cs b/meng_yao/Assets/script/scene_Main/ui/CheckpointsBox.cs new file mode 100644 index 00000000..b15a5f8e --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/CheckpointsBox.cs @@ -0,0 +1,89 @@ +using DG.Tweening; +using System.Threading.Tasks; +using UnityEngine; +using UnityEngine.UI; + +public class CheckpointsBox : MonoBehaviour +{ + [Header("模式切换脚步")] public ModePanel _modePanel; + [Header("文字显示")] public Text _text; + + [Header("旋转物品")] public GameObject OBJ; + + private string temp; + + // Start is called before the first frame update + void Start() + { + temp = _text.text; + + _modePanel.mode1 += async () => + { + _text.text = ""; + await RotationObj(OBJ); + await TypeWriterEffect(temp); + }; + + _modePanel.mode2 += async () => + { + _text.text = ""; + await RotationObj(OBJ); + await TypeWriterEffect(temp + "(精英)"); + }; + } + + // 让物体随机旋转,然后恢复到原来的位置 + public async Task RotationObj(GameObject obj) + { + // 获取当前物体的旋转角度 + Vector3 startRotation = obj.transform.rotation.eulerAngles; + + // 随机生成一个旋转角度 + float randomRotationY = Random.Range(-180f, 180f); + + // 如果旋转角度的绝对值小于 60,则强制设定为 60(可以是正负60) + if (Mathf.Abs(randomRotationY) < 120f) + { + randomRotationY = randomRotationY < 0 ? -120f : 120f; + } + + // 使用 DOTween 来旋转物体,旋转到随机角度 + await AnimateRotation(obj, randomRotationY); + + // 动画完成后,旋转回 Y=0 的角度 + await AnimateRotation(obj, 0f); + } + + // 使用 TaskCompletionSource 来等待 DOTween 动画完成 + private async Task AnimateRotation(GameObject obj, float targetYRotation) + { + // 获取当前物体的旋转角度 + Vector3 startRotation = obj.transform.rotation.eulerAngles; + + // 创建一个 TaskCompletionSource 来等待 DOTween 动画完成 + var tcs = new TaskCompletionSource(); + + // 使用 DOTween 来旋转物体 + obj.transform.DORotate(new Vector3(startRotation.x, targetYRotation, startRotation.z), 1f, RotateMode.FastBeyond360) + .OnComplete(() => + { + // 动画完成后标记 Task 为完成 + tcs.SetResult(true); + }); + + // 等待 Task 完成 + await tcs.Task; + } + + // 打字机效果 + private async Task TypeWriterEffect(string text) + { + _text.text = ""; + foreach (char c in text) + { + _text.text += c; + await Task.Delay(100); // 每个字符之间延迟100毫秒 + } + } + +} diff --git a/meng_yao/Assets/script/scene_Main/ui/CheckpointsBox.cs.meta b/meng_yao/Assets/script/scene_Main/ui/CheckpointsBox.cs.meta new file mode 100644 index 00000000..08ce8fc1 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/CheckpointsBox.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 36a154c6ab438304392f989d2d6ee437 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/scene_Main/ui/ModePanel.cs b/meng_yao/Assets/script/scene_Main/ui/ModePanel.cs index 285e6b3e..a030c877 100644 --- a/meng_yao/Assets/script/scene_Main/ui/ModePanel.cs +++ b/meng_yao/Assets/script/scene_Main/ui/ModePanel.cs @@ -2,11 +2,14 @@ using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using DG.Tweening; +using static TreeEditor.TreeEditorHelper; public class ModePanel : MonoBehaviour { + + [Header("模式一按钮")] public Button btn1; [Header("模式二按钮")] public Button btn2; @@ -16,16 +19,24 @@ public class ModePanel : MonoBehaviour public Color textColor1; public Color textColor2; + + public delegate void ModeChangeAction(); + + public event ModeChangeAction mode1; + public event ModeChangeAction mode2; + // Start is called before the first frame update void Start() { btn1.onClick.AddListener(() => { + mode1?.Invoke(); MoveToTarget(obj, btn1.GetComponent().position, speed * 100, btn2, btn1); }); btn2.onClick.AddListener(() => { + mode2?.Invoke(); MoveToTarget(obj, btn2.GetComponent().position, speed * 100, btn1, btn2); }); }