火狐狸
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parent
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commit
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@ -194,5 +194,33 @@
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}
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}
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]
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},
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{
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"temp_id": "M_H_002",
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"monster_code": "火萌妖-02",
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"skills": [
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{
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"positioning": "快速射出火球",
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"name": "迅捷火球",
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"effects": {
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"level_1": "攻击CD减少25%",
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"level_2": "伤害提升15%",
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"level_3": "火球飞行速度增加15%,攻击CD增加5%",
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"level_4": "伤害提升35%",
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"level_5": "火球飞行速度增加30%,攻击CD增加5%"
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}
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},
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{
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"positioning": "火球能大面积伤害敌人",
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"name": "巨型火球",
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"effects": {
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"level_1": "火球溅射伤害范围增加1格",
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"level_2": "伤害提升15%",
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"level_3": "对大型敌人额外造成30%伤害,射程减少1格",
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"level_4": "伤害提升35%",
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"level_5": "被火球伤害的敌人会原地眩晕1秒,射程减少1格"
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}
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}
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]
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retbutton: {fileID: 0}
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|
@ -74,7 +74,7 @@ SpriteRenderer:
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: dcb3a731cfcc70c4ab418922d45ec4a4, type: 3}
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m_Color: {r: 1, g: 0.9795611, b: 0, a: 1}
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m_Color: {r: 1, g: 0.9795611, b: 0, a: 0}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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@ -189,7 +189,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6070656209494785206}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0.243, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@ -223,8 +223,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8433650274046349753}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0.4, z: 0}
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m_LocalScale: {x: 0.18, y: 0.18, z: 0.16}
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m_LocalPosition: {x: 0, y: 0.6, z: 0}
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m_LocalScale: {x: 0.16, y: 0.16, z: 0.16}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 8433650275485930555}
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@ -532,6 +532,7 @@ MonoBehaviour:
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DefensePerLevel: 0
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elementType: 0
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defenseType: 0
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index: 0
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--- !u!61 &-3836672401185760439
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BoxCollider2D:
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m_ObjectHideFlags: 0
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@ -95,6 +95,12 @@ AnimatorController:
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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- m_Name: Attack
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- serializedVersion: 5
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m_Name: Base Layer
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@ -176,7 +182,7 @@ AnimatorStateTransition:
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 1
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m_HasExitTime: 1
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@ -191,10 +197,7 @@ AnimatorStateTransition:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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m_ConditionEvent: State
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 7843331930165930537}
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m_Solo: 0
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@ -203,8 +206,8 @@ AnimatorStateTransition:
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 0.60526323
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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@ -217,9 +220,9 @@ AnimatorStateTransition:
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 6
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m_ConditionEvent: State
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m_EventTreshold: 1
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m_ConditionEvent: Attack
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 1338929093084704312}
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m_Solo: 0
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@ -1 +1 @@
|
||||
Subproject commit 2cb47878a05f096844c5436e57aff38c8c5d85cf
|
||||
Subproject commit 3393f14b32615d8f319dea6bf9d09875aec65dce
|
65
meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs
Normal file
65
meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs
Normal file
@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public class hhl_SkillUp : SkillUp
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
///攻击CD减少25%
|
||||
/// </summary>
|
||||
public override void Skill_1_1()
|
||||
{
|
||||
base.AttackCooldown -= 0.25f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 火球飞行速度增加15%,攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_1_3()
|
||||
{
|
||||
base.speedOfBullets += 0.15f;
|
||||
base.AttackCooldown += 0.05f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 火球飞行速度增加30%,攻击CD增加5%"
|
||||
/// </summary>
|
||||
public override void Skill_1_5()
|
||||
{
|
||||
base.speedOfBullets+=0.3f;
|
||||
base.AttackCooldown += 0.05f;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 火球溅射伤害范围增加1格
|
||||
/// </summary>
|
||||
public override void Skill_2_1()
|
||||
{
|
||||
attack.BoomRange += 0.5f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 对大型敌人额外造成30%伤害,射程减少1格
|
||||
/// </summary>
|
||||
public override void Skill_2_3()
|
||||
{
|
||||
DamageOfBig += 0.3f;
|
||||
AttackRange = -1;
|
||||
attack.SetAttackRange();
|
||||
}
|
||||
/// <summary>
|
||||
/// 被火球伤害的敌人会原地眩晕1秒,射程减少1格
|
||||
/// </summary>
|
||||
public override void Skill_2_5()
|
||||
{
|
||||
base.AttackRange = -1;
|
||||
attack.SetAttackRange();
|
||||
// 创建一个眩晕 Buff(持续1秒,20%概率)
|
||||
Action<Role> decelerationBuff = CreateDecelerationBuff(1f, 1f);
|
||||
|
||||
// 将 Buff 添加到玩家的 storageBuff 列表中
|
||||
role.AddBuff(role.storageBuff, decelerationBuff);
|
||||
}
|
||||
}
|
11
meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs.meta
Normal file
11
meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs.meta
Normal file
@ -0,0 +1,11 @@
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MonoImporter:
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serializedVersion: 2
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in New Issue
Block a user