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void Awake() + public virtual void Awake() { mountitem = this; DontDestroyOnLoad(this); diff --git a/meng_yao/Assets/communal/ugui/input_box_pop_up_window/input_box_pop_up_window_item.cs b/meng_yao/Assets/communal/ugui/input_box_pop_up_window/input_box_pop_up_window_item.cs index b762110b1..ade4e4185 100644 --- a/meng_yao/Assets/communal/ugui/input_box_pop_up_window/input_box_pop_up_window_item.cs +++ b/meng_yao/Assets/communal/ugui/input_box_pop_up_window/input_box_pop_up_window_item.cs @@ -25,7 +25,7 @@ public class input_box_pop_up_window_item : MonoBehaviour boxType = my_boxType; if (textobj != null) textobj.GetComponent().text = boxType.textName; if (promptobj != null) promptobj.GetComponent().text = boxType.prompt; - //if (iconobj != null) iconobj.GetComponent(). = boxType.icon; + // if (iconobj != null) iconobj.GetComponent(). = boxType.icon; } private void Update() { diff --git a/meng_yao/Assets/script/ConnactServer/JinShaBuy.cs b/meng_yao/Assets/script/ConnactServer/JinShaBuy.cs index bc05cc687..9db2eeb00 100644 --- a/meng_yao/Assets/script/ConnactServer/JinShaBuy.cs +++ b/meng_yao/Assets/script/ConnactServer/JinShaBuy.cs @@ -32,6 +32,10 @@ public class JinShaBuy : mount { public int number=1; + public override void Awake() + { + + } // Start is called before the first frame update void Start() { @@ -44,7 +48,7 @@ public class JinShaBuy : mount } - public void Show_buy()//注册界面 + public void Show_buy()//购买弹窗 { List boxTypes = new List(); diff --git a/meng_yao/Assets/script/ConnactServer/Logo_in.cs b/meng_yao/Assets/script/ConnactServer/Logo_in.cs index 516bb9ea5..2b1b8b1be 100644 --- a/meng_yao/Assets/script/ConnactServer/Logo_in.cs +++ b/meng_yao/Assets/script/ConnactServer/Logo_in.cs @@ -18,6 +18,10 @@ public class Logo_in : mount private float progress = 0f; private bool isLoading = false; + public override void Awake() + { + + } // Start is called before the first frame update void Start() { @@ -70,6 +74,7 @@ public class Logo_in : mount { Login login = new Login(); login.Phone = boxTypes[0].content; + Debug.Log(boxTypes[0].content); //register.Code = boxTypes[0].content; string jsonString = JsonUtility.ToJson(login); string response = await web.SendRequest("http://47.109.133.52/Player/Login", "POST", jsonString); @@ -117,7 +122,7 @@ public class Logo_in : mount { // 这里使用场景管理器进行跳转 SceneManager.LoadScene(JumpScene.main_scene); - GameObject.Destroy(this.gameObject); + } diff --git a/meng_yao/Assets/script/JumpScene/SceneGuodu.cs b/meng_yao/Assets/script/JumpScene/SceneGuodu.cs index af25af757..9e345d00e 100644 --- a/meng_yao/Assets/script/JumpScene/SceneGuodu.cs +++ b/meng_yao/Assets/script/JumpScene/SceneGuodu.cs @@ -27,7 +27,11 @@ public class SceneGuodu : MonoBehaviour void loadEnd(Scene scene, LoadSceneMode mode) { Debug.Log("场景加载完成:" + scene.name); - mask.transform.GetComponent().isTransitioning = true; + if (mask != null ) + { + mask.transform.GetComponent().isTransitioning = true; + } + } public async void SlideInAndLoadScene(string sceneName) { diff --git a/meng_yao/Assets/script/Manager/Promptmgr.cs b/meng_yao/Assets/script/Manager/Promptmgr.cs index f81da7141..480a8b5df 100644 --- a/meng_yao/Assets/script/Manager/Promptmgr.cs +++ b/meng_yao/Assets/script/Manager/Promptmgr.cs @@ -83,7 +83,11 @@ public class Promptmgr : MonoBehaviour // 等待一段时间后销毁 yield return new WaitForSeconds(1f); // 可调整的等待时间 - Destroy(uielement.gameObject); // 销毁UI元素 + if (uielement != null && uielement.gameObject != null) + { + Destroy(uielement.gameObject); // 销毁UI元素 + } + } diff --git a/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/jinsha.cs b/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/jinsha.cs index 4932c58f9..8b163f5c2 100644 --- a/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/jinsha.cs +++ b/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/jinsha.cs @@ -9,7 +9,8 @@ public class jinsha : mount public event OnClikeWT OnType;//点击事件 public JinShaBuy go; - private void Awake() + + public override void Awake() { intance = this; } diff --git a/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/room.cs b/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/room.cs index 173e7659c..93a606111 100644 --- a/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/room.cs +++ b/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/room.cs @@ -36,11 +36,17 @@ public class room : mount haveNumber = 10; } ChangeTextPro(); + + } - + private void OnEnable() + { if (toolsNumber_text == null) return; + jinsha.intance.OnType += addman; jinsha.intance.OnType += addtools; + + } private void OnDisable() @@ -215,7 +221,7 @@ public class room : mount string response = await web.SendRequest("http://47.109.133.52/FisherElfActive/GetListOfGem", "POST"); Debug.Log(response); GetListOfGem data= JsonUtility.FromJson(response); - if (data.ErrorMessage == "") + if (data.ErrorMessage == "") { Debug.Log("连接成功"); } diff --git a/meng_yao/Assets/script/cultivation_gold_coin_Island/shopman.cs b/meng_yao/Assets/script/cultivation_gold_coin_Island/shopman.cs index 46622bc72..2ea9b1ff0 100644 --- a/meng_yao/Assets/script/cultivation_gold_coin_Island/shopman.cs +++ b/meng_yao/Assets/script/cultivation_gold_coin_Island/shopman.cs @@ -8,7 +8,7 @@ public class shopman :mount public delegate void OnClikeWT(int type, int num); public event OnClikeWT OnType;//点击事件 // Start is called before the first frame update - private void Awake() + public override void Awake() { instance = this; }