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target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} propertyPath: m_AnchorMax.y - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} propertyPath: m_AnchorMin.y - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} propertyPath: m_SizeDelta.x - value: 0 + value: 600 objectReference: {fileID: 0} - target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} propertyPath: m_SizeDelta.y - value: 0 + value: 733 objectReference: {fileID: 0} - target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} propertyPath: m_AnchoredPosition.x - value: 0 + value: 300 objectReference: {fileID: 0} - target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} propertyPath: m_AnchoredPosition.y - value: 0 + value: -366.5 objectReference: {fileID: 0} - target: {fileID: 3011360593759919820, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3} propertyPath: m_AnchorMax.y @@ -85533,20 +85533,8 @@ MonoBehaviour: petExpFill: {fileID: 7550977464679505027} feedBtn: {fileID: 1477323885672320044} Pet: {fileID: 7550977465179483479} - PlaceOfBirthtext: {fileID: 1477323885143245122} - shenxiao: - - "\u9F20" - - "\u725B" - - "\u864E" - - "\u5154" - - "\u9F99" - - "\u86C7" - - "\u9A6C" - - "\u7F8A" - - "\u7334" - - "\u9E21" - - "\u72D7" - - "\u732A" + PlaceOfBirthtext: {fileID: 0} + shenxiao: [] --- !u!1 &994655074 GameObject: m_ObjectHideFlags: 0 @@ -108516,19 +108504,7 @@ MonoBehaviour: fightinglist: [] ClosefightingBtn: {fileID: 2071404938} objitem: [] - shenxiaocard: - - "\u9F20" - - "\u725B" - - "\u864E" - - "\u5154" - - "\u9F99" - - "\u86C7" - - "\u9A6C" - - "\u7F8A" - - "\u7334" - - "\u9E21" - - "\u72D7" - - "\u732A" + shenxiaocard: [] --- !u!1 &1255728799 GameObject: m_ObjectHideFlags: 0 @@ -149858,7 +149834,7 @@ MonoBehaviour: ReviseBtn: {fileID: 999265802} NameText: {fileID: 852761426} IdText: {fileID: 1380548575} - island: {fileID: 1852295288} + island: {fileID: 0} headTanchuang: {fileID: 136090572} --- !u!1 &1744156003 GameObject: diff --git a/meng_yao/Assets/common b/meng_yao/Assets/common index b2bb7613..d198bb47 160000 --- a/meng_yao/Assets/common +++ b/meng_yao/Assets/common @@ -1 +1 @@ -Subproject commit b2bb7613b4f2f14a8d3cd2af1476a32904d8435a +Subproject commit d198bb4790e69c80f7e7eb16e112fbf45d58243b diff --git a/meng_yao/Assets/script/A_Fight/CharacterClick.cs b/meng_yao/Assets/script/A_Fight/CharacterClick.cs index 4335edb9..baa16b90 100644 --- a/meng_yao/Assets/script/A_Fight/CharacterClick.cs +++ b/meng_yao/Assets/script/A_Fight/CharacterClick.cs @@ -92,7 +92,7 @@ public class CharacterClick : MonoBehaviour ShowAttackRange(UIContorl.instance.NowAttackRange); instantiatedPanel.GetComponent().closeBtn.onClick.AddListener(() => { - + UIContorl.instance.NowShowInfo.Id = -1; Destroy(instantiatedPanel.GetComponent()._closePanel); HideAttackRange(UIContorl.instance.NowAttackRange); Debug.Log("关闭攻击范围"); @@ -108,7 +108,7 @@ public class CharacterClick : MonoBehaviour } else { - panelRect.GetComponent().UpDateShow(role.Level.ToString(), role.Name, role.Info, role.MaxAttack + "~" + role.MinAttack, role.AttackRange.ToString(), role.AttackCD.ToString()); + panelRect.GetComponent().UpDateShow(role.Level.ToString(), role.Name, role.Info, role.MinAttack + "~" + role.MaxAttack, role.AttackRange.ToString(), role.AttackCD.ToString()); } diff --git a/meng_yao/Assets/script/A_Fight/UIContorl.cs b/meng_yao/Assets/script/A_Fight/UIContorl.cs index 31de87ce..6fa32d5e 100644 --- a/meng_yao/Assets/script/A_Fight/UIContorl.cs +++ b/meng_yao/Assets/script/A_Fight/UIContorl.cs @@ -13,6 +13,7 @@ public class UIContorl : Base [Header("红色屏幕")] public GameObject redMaskPre; public GameObject redMask; + [Header("指定的角色")] public Role role; private int hp; public int Hp { diff --git a/meng_yao/Assets/script/A_Fight/cardContorl.cs b/meng_yao/Assets/script/A_Fight/cardContorl.cs index 618b1a3e..efb052a7 100644 --- a/meng_yao/Assets/script/A_Fight/cardContorl.cs +++ b/meng_yao/Assets/script/A_Fight/cardContorl.cs @@ -54,9 +54,11 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD mousePosition = Camera.main.ScreenToWorldPoint(new Vector3(mousePosition.x, mousePosition.y, 0)); // 灏嗙墿浣撶殑浣嶇疆鏇存柊涓洪紶鏍囩殑浣嶇疆 - mY.transform.position = mousePosition; + mY.transform.position = mousePosition; + + this.GetComponent().isOn = true; + - } // 鎷栨嫿涓 public void OnDrag(PointerEventData eventData) @@ -88,6 +90,7 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD this.enabled = false; cardBox.instance.ChangeInPlaceNumber(1); mask.SetActive(true); + this.GetComponent().isOn = false; } else { diff --git a/meng_yao/Assets/script/A_Fight/charainfoPanel.cs b/meng_yao/Assets/script/A_Fight/charainfoPanel.cs index 39eee96a..d1ffed02 100644 --- a/meng_yao/Assets/script/A_Fight/charainfoPanel.cs +++ b/meng_yao/Assets/script/A_Fight/charainfoPanel.cs @@ -25,6 +25,8 @@ public class charainfoPanel : Base [Header(("敌人"))] public List textList = new List(); public Image HpImage; + + public int Id=-1;//信息id 0为当前为萌妖 1为敌人 public virtual void Start() { @@ -56,6 +58,7 @@ public class charainfoPanel : Base /// 攻击cd public void UpDateShow(string LeveText, string NameText, string InfoText, string AttackText, string AttackFanweiText,string AttackCD) { + Id = 0; this.LeveText.text= "Lv."+LeveText; this.NameText.text= NameText; this.InfoText.text= InfoText; @@ -77,6 +80,7 @@ public class charainfoPanel : Base /// 最大血量 public void UpDateShow(string eveText,string name,string def,string speed,string shanghai,string info,float hp,float maxHp) { + Id = 1; textList[0].text = "lv." + eveText; textList[1].text = name; textList[2].text = def; diff --git a/meng_yao/Assets/script/UI_prefabs/Battle_Selection.cs b/meng_yao/Assets/script/UI_prefabs/Battle_Selection.cs index 56cd6d68..515d115f 100644 --- a/meng_yao/Assets/script/UI_prefabs/Battle_Selection.cs +++ b/meng_yao/Assets/script/UI_prefabs/Battle_Selection.cs @@ -66,7 +66,7 @@ public class Battle_Selection : BaseUI await ButtonClickAnimationAsync(tiaoScene.gameObject); if (CarryCard.Count<=0) { - Promptmgr.Instance.PromptBubble("请带上你的萌妖伙伴"); + //Promptmgr.Instance.PromptBubble("请带上你的萌妖伙伴"); return; }