怪物信息提示位置完成
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36
meng_yao/Assets/script/A_Fight/Monster_Tips.cs
Normal file
36
meng_yao/Assets/script/A_Fight/Monster_Tips.cs
Normal file
@ -0,0 +1,36 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEngine.UI;
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|
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public class Monster_Tips : MonoBehaviour
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{
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public GameObject Tipprefab;
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public Button ShowClick;
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public Button HideClick;
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private int number;
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void Start()
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{
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ShowClick.onClick.AddListener(ShowTipClick);
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HideClick.onClick.AddListener(HideTipClick);
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}
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void ShowTipClick()
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{
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Tipprefab.gameObject.SetActive(true);
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}
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void HideTipClick()
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{
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Tipprefab.gameObject.SetActive(false);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
meng_yao/Assets/script/A_Fight/Monster_Tips.cs.meta
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11
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91
meng_yao/Assets/script/A_Fight/Prompt_box_generation.cs
Normal file
91
meng_yao/Assets/script/A_Fight/Prompt_box_generation.cs
Normal file
@ -0,0 +1,91 @@
|
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using System.Collections;
|
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using System.Collections.Generic;
|
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using System.Threading;
|
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using UnityEngine;
|
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|
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public class Prompt_box_generation : MonoBehaviour
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{
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public GameObject Birth_Point;
|
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public GameObject PromptPrefabIcon;
|
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public GameObject PromptPrefab;
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private void Start()
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{
|
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InitPrompt();
|
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}
|
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|
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public void InitPrompt()
|
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{
|
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GameObject hitPanel = Instantiate(PromptPrefabIcon,this.transform);
|
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Vector3 monsterPosition = Birth_Point.transform.position;
|
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// 将世界坐标转换为屏幕坐标
|
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|
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// 设置提示图标的位置
|
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PositionIconAtEdge(monsterPosition,hitPanel);
|
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|
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|
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|
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GameObject obj = Instantiate(PromptPrefab,this.transform);
|
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|
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AdjustHintPosition(hitPanel,obj);
|
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}
|
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void PositionIconAtEdge(Vector3 monsterPosition,GameObject hitpanel)
|
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{
|
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|
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RectTransform hintIcon = hitpanel.GetComponent<RectTransform>();
|
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// 将怪物位置从世界坐标转换为屏幕坐标
|
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Vector3 screenPosition = Camera.main.WorldToScreenPoint(monsterPosition);
|
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|
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// 判断怪物的 x 坐标来决定图标的位置
|
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if (screenPosition.x > Screen.width / 2)
|
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{
|
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// 如果怪物在屏幕右半部分,将图标放在右边
|
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hintIcon.anchorMin = new Vector2(1, 0.5f); // 锚点设置为右边
|
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hintIcon.anchorMax = new Vector2(1, 0.5f);
|
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hintIcon.anchoredPosition = new Vector2(-50, screenPosition.y - Screen.height / 2); // 偏移50像素
|
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|
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Vector3 scale = hitpanel.transform.localScale;
|
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scale.x = -scale.x; // 改变x分量的符号,实现左右翻转
|
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hitpanel.transform.localScale = scale;
|
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}
|
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else
|
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{
|
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// 如果怪物在屏幕左半部分,将图标放在左边
|
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hintIcon.anchorMin = new Vector2(0, 0.5f); // 锚点设置为左边
|
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hintIcon.anchorMax = new Vector2(0, 0.5f);
|
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hintIcon.anchoredPosition = new Vector2(50, screenPosition.y - Screen.height / 2); // 偏移50像素
|
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|
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}
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}
|
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|
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|
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void AdjustHintPosition(GameObject PromptPrefabIcon,GameObject PromptPrefab)
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{
|
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// 获取提示图标的位置
|
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Vector3 iconPosition = PromptPrefabIcon.transform.position;
|
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|
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PromptPrefabIcon.GetComponent<Monster_Tips>().Tipprefab = PromptPrefab;
|
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|
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RectTransform iconRectTransform = PromptPrefabIcon.GetComponent<RectTransform>();
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// 获取提示框的 RectTransform
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RectTransform hintRectTransform = PromptPrefab.GetComponent<RectTransform>();
|
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|
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// 如果图标在右边,则将提示框放到左边
|
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if (iconPosition.x > Screen.width / 2)
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{
|
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// 将提示框放到图标的左侧
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hintRectTransform.position = new Vector3((iconPosition.x - iconRectTransform.rect.width / 2) - (hintRectTransform.rect.width / 2), iconPosition.y + 120f - iconRectTransform.rect.height / 2, iconPosition.z);
|
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}
|
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else
|
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{
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Debug.Log(hintRectTransform.rect.width);
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// 如果图标在左边,则将提示框放到图标的右侧
|
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hintRectTransform.position = new Vector3((iconPosition.x+ iconRectTransform.rect.width / 2) + hintRectTransform.rect.width/2, iconPosition.y+ 120f- iconRectTransform.rect.height / 2, iconPosition.z);
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}
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PromptPrefab.gameObject.SetActive(false);
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}
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}
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11
meng_yao/Assets/script/A_Fight/Prompt_box_generation.cs.meta
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11
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Loading…
Reference in New Issue
Block a user