怪物信息提示位置完成

This commit is contained in:
shurongsen 2024-12-11 12:01:27 +08:00
parent b790ad3493
commit c551810458
7 changed files with 1383 additions and 3 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Monster_Tips : MonoBehaviour
{
public GameObject Tipprefab;
public Button ShowClick;
public Button HideClick;
private int number;
void Start()
{
ShowClick.onClick.AddListener(ShowTipClick);
HideClick.onClick.AddListener(HideTipClick);
}
void ShowTipClick()
{
Tipprefab.gameObject.SetActive(true);
}
void HideTipClick()
{
Tipprefab.gameObject.SetActive(false);
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
public class Prompt_box_generation : MonoBehaviour
{
public GameObject Birth_Point;
public GameObject PromptPrefabIcon;
public GameObject PromptPrefab;
private void Start()
{
InitPrompt();
}
public void InitPrompt()
{
GameObject hitPanel = Instantiate(PromptPrefabIcon,this.transform);
Vector3 monsterPosition = Birth_Point.transform.position;
// 将世界坐标转换为屏幕坐标
// 设置提示图标的位置
PositionIconAtEdge(monsterPosition,hitPanel);
GameObject obj = Instantiate(PromptPrefab,this.transform);
AdjustHintPosition(hitPanel,obj);
}
void PositionIconAtEdge(Vector3 monsterPosition,GameObject hitpanel)
{
RectTransform hintIcon = hitpanel.GetComponent<RectTransform>();
// 将怪物位置从世界坐标转换为屏幕坐标
Vector3 screenPosition = Camera.main.WorldToScreenPoint(monsterPosition);
// 判断怪物的 x 坐标来决定图标的位置
if (screenPosition.x > Screen.width / 2)
{
// 如果怪物在屏幕右半部分,将图标放在右边
hintIcon.anchorMin = new Vector2(1, 0.5f); // 锚点设置为右边
hintIcon.anchorMax = new Vector2(1, 0.5f);
hintIcon.anchoredPosition = new Vector2(-50, screenPosition.y - Screen.height / 2); // 偏移50像素
Vector3 scale = hitpanel.transform.localScale;
scale.x = -scale.x; // 改变x分量的符号实现左右翻转
hitpanel.transform.localScale = scale;
}
else
{
// 如果怪物在屏幕左半部分,将图标放在左边
hintIcon.anchorMin = new Vector2(0, 0.5f); // 锚点设置为左边
hintIcon.anchorMax = new Vector2(0, 0.5f);
hintIcon.anchoredPosition = new Vector2(50, screenPosition.y - Screen.height / 2); // 偏移50像素
}
}
void AdjustHintPosition(GameObject PromptPrefabIcon,GameObject PromptPrefab)
{
// 获取提示图标的位置
Vector3 iconPosition = PromptPrefabIcon.transform.position;
PromptPrefabIcon.GetComponent<Monster_Tips>().Tipprefab = PromptPrefab;
RectTransform iconRectTransform = PromptPrefabIcon.GetComponent<RectTransform>();
// 获取提示框的 RectTransform
RectTransform hintRectTransform = PromptPrefab.GetComponent<RectTransform>();
// 如果图标在右边,则将提示框放到左边
if (iconPosition.x > Screen.width / 2)
{
// 将提示框放到图标的左侧
hintRectTransform.position = new Vector3((iconPosition.x - iconRectTransform.rect.width / 2) - (hintRectTransform.rect.width / 2), iconPosition.y + 120f - iconRectTransform.rect.height / 2, iconPosition.z);
}
else
{
Debug.Log(hintRectTransform.rect.width);
// 如果图标在左边,则将提示框放到图标的右侧
hintRectTransform.position = new Vector3((iconPosition.x+ iconRectTransform.rect.width / 2) + hintRectTransform.rect.width/2, iconPosition.y+ 120f- iconRectTransform.rect.height / 2, iconPosition.z);
}
PromptPrefab.gameObject.SetActive(false);
}
}

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