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Screen.height / 2); // 偏移50像素 + + Vector3 scale = hitpanel.transform.localScale; + scale.x = -scale.x; // 改变x分量的符号,实现左右翻转 + hitpanel.transform.localScale = scale; + } + else + { + // 如果怪物在屏幕左半部分,将图标放在左边 + hintIcon.anchorMin = new Vector2(0, 0.5f); // 锚点设置为左边 + hintIcon.anchorMax = new Vector2(0, 0.5f); + hintIcon.anchoredPosition = new Vector2(50, screenPosition.y - Screen.height / 2); // 偏移50像素 + + } + } + + + void AdjustHintPosition(GameObject PromptPrefabIcon,GameObject PromptPrefab) + { + // 获取提示图标的位置 + Vector3 iconPosition = PromptPrefabIcon.transform.position; + + PromptPrefabIcon.GetComponent().Tipprefab = PromptPrefab; + + RectTransform iconRectTransform = PromptPrefabIcon.GetComponent(); + // 获取提示框的 RectTransform + RectTransform hintRectTransform = PromptPrefab.GetComponent(); + + // 如果图标在右边,则将提示框放到左边 + if (iconPosition.x > Screen.width / 2) + { + // 将提示框放到图标的左侧 + hintRectTransform.position = new Vector3((iconPosition.x - iconRectTransform.rect.width / 2) - (hintRectTransform.rect.width / 2), iconPosition.y + 120f - 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