冰qiu
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meng_yao/Assets/Prefabs/Bullet/bingqiu.prefab
Normal file
9632
meng_yao/Assets/Prefabs/Bullet/bingqiu.prefab
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File diff suppressed because it is too large
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7
meng_yao/Assets/Prefabs/Bullet/bingqiu.prefab.meta
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7
meng_yao/Assets/Prefabs/Bullet/bingqiu.prefab.meta
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 31d20ac9cf09bea42af60102f3dd8a0b
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1292,7 +1292,7 @@ ParticleSystem:
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maxGradient:
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serializedVersion: 2
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key0: {r: 1, g: 1, b: 1, a: 1}
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key1: {r: 0.3254902, g: 1, b: 0, a: 1}
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key1: {r: 0.16420433, g: 0.77133656, b: 0.8490566, a: 1}
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key2: {r: 0, g: 0.3254902, b: 0.05490196, a: 0}
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key3: {r: 0, g: 0, b: 0, a: 0}
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key4: {r: 0, g: 0, b: 0, a: 0}
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@ -4820,6 +4820,7 @@ MonoBehaviour:
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attackObj: {fileID: 0}
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myBulletType: 0
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bulletMoveType: 0
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BulletDeadTimer: 10
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--- !u!210 &6519243243911487068
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SortingGroup:
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m_ObjectHideFlags: 0
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@ -5052,7 +5053,7 @@ ParticleSystem:
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serializedVersion: 2
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minMaxState: 0
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minColor: {r: 1, g: 1, b: 1, a: 1}
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maxColor: {r: 0.49019608, g: 1, b: 0, a: 1}
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maxColor: {r: 0, g: 1, b: 0.9248905, a: 1}
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maxGradient:
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serializedVersion: 2
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key0: {r: 1, g: 1, b: 1, a: 1}
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@ -73,7 +73,7 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: 91714b1d00c9c0a48bc4f4b9e8ff2671, type: 3}
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m_Sprite: {fileID: 21300000, guid: ad0106d4b0f767247b4441512b528e89, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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@ -129,10 +129,12 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 90e9cd2fc0a74084fbf1a89015db94a9, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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bulletPrefab: {fileID: 6998733212867311352, guid: 95e4d74ef33230c4380bb2d0780887b2, type: 3}
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bulletPrefab: {fileID: 6998733212867311352, guid: 31d20ac9cf09bea42af60102f3dd8a0b, type: 3}
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role: {fileID: 8433650274028726420}
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attackScope: 3
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damageTyp: 2
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attackCooldown: 1
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bulltes: []
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--- !u!58 &1338343970434073545
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CircleCollider2D:
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m_ObjectHideFlags: 0
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