bug的修改
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@ -30959,7 +30959,7 @@ PrefabInstance:
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@ -31740,6 +31764,10 @@ PrefabInstance:
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@ -48178,6 +48206,7 @@ MonoBehaviour:
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@ -148656,6 +148685,17 @@ CanvasRenderer:
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--- !u!114 &1724807857 stripped
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--- !u!1 &1725851253
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@ -170421,7 +170461,7 @@ MonoBehaviour:
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--- !u!114 &1964742062 stripped
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@ -198350,6 +198390,22 @@ PrefabInstance:
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@ -198476,7 +198532,7 @@ PrefabInstance:
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@ -198526,8 +198582,53 @@ PrefabInstance:
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@ -57,7 +57,9 @@ public class GgTanchuang : mount
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gameObject.transform.position = new Vector3(Screen.width/2,Screen.height/2,0);
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RectTransform re = gameObject.GetComponent<RectTransform>();
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re.offsetMin = new Vector2(0, 0);
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re.offsetMax = new Vector2(0, 0); //设置他的recttransform使他能够完全填满整个屏幕
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re.offsetMax = new Vector2(0, 0);
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re.localScale = Vector3.one;
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//设置他的recttransform使他能够完全填满整个屏幕
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gameObject.GetComponent<input_box_pop_up_window>().minHeight = 800;//设置最低高度
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gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//设置滚动模式为滚动
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