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using System.Collections;
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using System.Net.Sockets;
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using UnityEngine;
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using UnityEngine.Networking;
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public class RegisterUser : MonoBehaviour
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{
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// 注册 API 地址
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private string registerUrl = "http://47.109.133.52/Player/Register"; // 使用你提供的IP地址
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// 模拟注册数据
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private string phone = "88888888888";
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private string code = "123456";
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private void Start()
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{
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Register();
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}
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// 注册按钮调用的函数
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public void Register()
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{
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// 构造请求数据
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StartCoroutine(RegisterCoroutine(phone, code));
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}
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// 协程用于发送POST请求并处理返回
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IEnumerator RegisterCoroutine(string phone, string code)
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{
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// 创建POST请求的数据
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string jsonData = JsonUtility.ToJson(new RegisterData(phone, code));
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// 构造UnityWebRequest请求
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using (UnityWebRequest request = new UnityWebRequest(registerUrl, "POST"))
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{
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byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonData);
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request.uploadHandler = new UploadHandlerRaw(bodyRaw);
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request.downloadHandler = new DownloadHandlerBuffer();
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request.SetRequestHeader("Content-Type", "application/json");
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// 发送请求并等待响应
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yield return request.SendWebRequest();
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// 检查请求是否出错
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if (request.result == UnityWebRequest.Result.Success)
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{
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// 解析返回数据
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string responseText = request.downloadHandler.text;
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RegisterResponse response = JsonUtility.FromJson<RegisterResponse>(responseText);
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Debug.Log("error code:"+response.ErrorCode+"\nerror message:"+response.ErrorMessage);
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// 根据服务器返回的数据进行处理
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if (response.ErrorCode == 0)
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{
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Debug.Log("注册成功");
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}
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else if (response.ErrorCode == 3)
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{
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Debug.Log("账号已经存在: " + response.ErrorMessage);
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}
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}
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else
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{
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Debug.LogError("请求失败: " + request.error);
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}
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} // using 语句会自动调用 Dispose() 方法
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}
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}
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// 注册请求数据类
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[System.Serializable]
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public class RegisterData
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{
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public string Phone;
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public string Code;
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public RegisterData(string phone, string code)
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{
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this.Phone = phone;
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this.Code = code;
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}
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}
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// 注册返回数据类
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[System.Serializable]
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public class RegisterResponse
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{
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public int ErrorCode;
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public string ErrorMessage;
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}
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@ -1,27 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor.PackageManager;
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using UnityEngine;
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,87 +0,0 @@
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fileFormatVersion: 2
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guid: 889b99946f04eff448e4e5c5193428cd
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TextureImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 12
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mipmaps:
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mipMapMode: 0
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enableMipMap: 1
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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externalNormalMap: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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ignoreMasterTextureLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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aniso: 1
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mipBias: 0
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wrapV: 0
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wrapW: 0
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nPOTScale: 1
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lightmap: 0
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compressionQuality: 50
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spriteMode: 0
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureType: 0
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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cookieLightType: 0
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platformSettings: []
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID:
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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@ -30,8 +30,6 @@ public class room : MonoBehaviour
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
/*haveNumber_text.text = haveNumber.ToString() + "/" + maxNumer.ToString();
|
||||
toolsNumber_text.text = toolsNumber.ToString() + "/" + maxNumer.ToString(); */
|
||||
if (toolsNumber_text==null)
|
||||
{
|
||||
toolsNumber = 10;
|
||||
@ -58,6 +56,29 @@ public class room : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
private async void OnTouch()
|
||||
{
|
||||
if (haveNumber < 1 || toolsNumber < 1)
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble("ÈËÊý»ò¹¤¾ß²»×ã", Color.black, Color.red);
|
||||
return;
|
||||
}
|
||||
|
||||
haveNumber--;
|
||||
toolsNumber--;
|
||||
UpdateShowCazhi();
|
||||
ChangeTextPro();
|
||||
|
||||
//Vector3
|
||||
GameObject.Instantiate(Boom, new Vector3(startPos.position.x, startPos.position.y + 0.5f, startPos.position.z - 1f), Quaternion.identity);
|
||||
await Task.Delay(500);
|
||||
GameObject newMiner = GameObject.Instantiate(minerPrefab);
|
||||
newMiner.transform.SetParent(startPos);
|
||||
newMiner.transform.position = startPos.position;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private async void OnMouseDown()
|
||||
{
|
||||
if (haveNumber<1||toolsNumber<1)
|
||||
|
@ -1,6 +1,7 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using DG.Tweening;
|
||||
|
||||
public class landContorl : MonoBehaviour
|
||||
{
|
||||
@ -15,4 +16,9 @@ public class landContorl : MonoBehaviour
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,20 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using DG.Tweening;
|
||||
|
||||
public class shipcontorl : MonoBehaviour
|
||||
{
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: f368307b2ff693c4a8ad9b8b29920664
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guid: 8ed7be4c620c11047bd3ae8a4b7fe15e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
|
@ -1,37 +0,0 @@
|
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using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
||||
public class text : MonoBehaviour
|
||||
{
|
||||
public event Action TimeEnd;
|
||||
|
||||
private float tim = 0f;
|
||||
public Image img;
|
||||
bool is_time_ing = true;
|
||||
float time_max = 0;
|
||||
public void upadte_time(float times)
|
||||
{
|
||||
tim = times;
|
||||
time_max = times;
|
||||
is_time_ing = false;
|
||||
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (tim > 0)
|
||||
{
|
||||
tim -= Time.deltaTime;
|
||||
img.fillAmount = tim / time_max;
|
||||
}
|
||||
else if (!is_time_ing)
|
||||
{
|
||||
is_time_ing = true;
|
||||
TimeEnd.Invoke();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class text_1 : MonoBehaviour
|
||||
{
|
||||
private text t1;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
t1 = this.GetComponent<text>();
|
||||
t1.TimeEnd += test;
|
||||
|
||||
|
||||
t1.upadte_time(1);
|
||||
}
|
||||
|
||||
void test()
|
||||
{
|
||||
Debug.Log("计时器完成了!");
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: e9d5fdd4e85f96c458136f6b5567adb4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
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assetBundleName:
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assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user