Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
This commit is contained in:
commit
cd38bca734
@ -132,11 +132,6 @@ public class BaoshiRoomcontroller : MonoBehaviour
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{
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add_fish();
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}
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else
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{
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Promptmgr.Instance.PromptBubble("ź¤ťîʧ°Ü");
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}
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}
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public void add_fish(string timerStr = null)//Éú³É´¬Ö»
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@ -145,7 +140,7 @@ public class BaoshiRoomcontroller : MonoBehaviour
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if (timerStr != null)
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{
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musk.gameObject.SetActive(false);
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fishMan = GameObject.Instantiate(fishManPrefab, this.transform);
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fishMan.transform.position = endPos.position;
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fishManShipContorl = fishMan.GetComponent<minerControl>();
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@ -163,8 +158,6 @@ public class BaoshiRoomcontroller : MonoBehaviour
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fishMan.transform.position = startPos.position;
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fishManShipContorl = fishMan.GetComponent<minerControl>();
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fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos);
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}
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@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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public class Scene_baoshidao : MonoBehaviour
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@ -27,16 +28,20 @@ public class Scene_baoshidao : MonoBehaviour
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{
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baoshidao_contorl go = lands[index].GetComponent<baoshidao_contorl>();
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go.RoomId = info.Id;
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go.daoyuName.text = info.Name;
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go.ActivateValue = info.Price;
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go.goldNumerTextPro.text = info.Price.ToString("f0");
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go.RoomId = info.id;
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go.daoyuName.text = info.name;
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go.ActivateValue = info.price;
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go.goldNumerTextPro.text = info.price.ToString("f0");
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go.shipNumberTextPro.text = info.activate_count.ToString() + "/" + info.activate_limit;
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if (info.activate_count > 0)
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{
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for (int temp = info.activate_count; temp > 0; temp--)
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{
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go.OnClick();
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go.add_fish("1");
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await Task.Delay(100);
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}
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}
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@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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public class Scene_baoshikuang : MonoBehaviour
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@ -28,15 +29,17 @@ public class Scene_baoshikuang : MonoBehaviour
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{
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BaoshiRoomcontroller roomController = lands[index].GetComponent<BaoshiRoomcontroller>();
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// 更新 RoomId
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roomController.RoomId = info.Id;
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roomController.RoomId = info.id;
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roomController.shipNumberTextPro.text = info.activate_count.ToString() + "/" + info.activate_limit;
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// 如果 ActivateCount 大于 0,则调用 OnClick 方法
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if (info.activate_count > 0)
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{
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for (int temp = 0; temp < info.activate_count; temp++) // 使用更常见的循环方式
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for (int temp = 0; temp < info.activate_count; temp++)
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{
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roomController.OnClick();
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roomController.add_fish("1");
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await Task.Delay(100);
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}
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}
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@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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public class Scene_jinbikuang : MonoBehaviour
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@ -26,14 +27,17 @@ public class Scene_jinbikuang : MonoBehaviour
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foreach (MinngConfigData info in infos)
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{
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roomcontroller go = lands[index].GetComponent<roomcontroller>();
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go.RoomId = info.Id;
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go.ActivateValue = info.Price;
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go.RoomId = info.id;
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go.ActivateValue = info.price;
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go.shipNumberTextPro.text = info.activate_count.ToString() + "/" + info.activate_limit;
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if (info.activate_count > 0)
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{
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for (int temp = info.activate_count; temp > 0; temp--)
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{
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go.add_fish();
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go.add_fish("1");
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await Task.Delay(100);
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}
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}
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@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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public class scene_jingshadao : MonoBehaviour
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@ -26,20 +27,20 @@ public class scene_jingshadao : MonoBehaviour
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foreach (MinngConfigData info in infos)
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{
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jishadao_contorl go = lands[index].GetComponent<jishadao_contorl>();
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go.RoomId = info.Id;
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go.daoyuName.text = info.Name;
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go.RoomId = info.id;
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go.daoyuName.text = info.name;
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go.ActivateValue = info.Price;
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go.goldNumerTextPro.text = info.Price.ToString("f0");
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go.shipNumberTextPro.text =info.activate_count.ToString() + "/" + info.ActivateLimit;
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Debug.LogError("!!!!!!!!!!info.ActivateCount" + info.activate_count);
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go.ActivateValue = info.price;
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go.goldNumerTextPro.text = info.price.ToString("f0");
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go.shipNumberTextPro.text =info.activate_count.ToString() + "/" + info.activate_limit;
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if (info.activate_count > 0)
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{
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Debug.LogError("22222222info.ActivateCount"+ info.activate_count);
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for (int temp = 0; temp < info.activate_count; temp++)
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{
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go.OnClick();
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go.add_fish("1");
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await Task.Delay(100);
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}
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}
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@ -18,7 +18,7 @@ public class scene_Main_Init : MonoBehaviour
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index= PlayerPrefs.GetInt("SceneStatus");
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if(index==-1)
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{
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Debug.LogError("index==0");
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Debug.LogWarning("index==0");
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return;
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}
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@ -150,10 +150,7 @@ public class baoshidao_contorl : MonoBehaviour
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ScaleAni(OnBtnAni);
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add_fish();
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}
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else
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{
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Promptmgr.Instance.PromptBubble("ź¤ťîʧ°Ü");
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}
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@ -1,10 +1,12 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Diagnostics;
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using UnityEngine;
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using DG.Tweening;
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using Debug = UnityEngine.Debug;
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public enum minerState
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public enum minerState
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{
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stand,
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move,
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@ -64,7 +66,19 @@ public class minerControl : MonoBehaviour
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this.restTimer = restTimer;
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this.startPos = startPos;
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this.endPos = endPos;
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MoveToFishingPos();
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if (Vector3.Distance(this.transform.position, startPos.position) <= 0.01f)
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{
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//Debug.LogWarning("11111111111111");
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MoveToFishingPos();
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}
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else
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{
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// Debug.LogWarning("22222222222222222");
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dig();
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}
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}
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public void SetState(minerState newState)
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@ -129,54 +129,34 @@ public class roomcontroller : MonoBehaviour
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public async void OnClick()
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{
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if (!canClick)
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{
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return;
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}
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if (!canClick)
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{
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return;
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}
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if (fishMan == null)
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{
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Promptmgr.Instance.PromptBubble("还没有买", Color.black, Color.red);
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return;
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}
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// Debug.Log("OnClick");
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if (fishMan == null)
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{
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Promptmgr.Instance.PromptBubble("还没有买", Color.black, Color.red);
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return;
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}
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Promptmgr.Instance.PromptBubble("激活成功");
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add_fish();
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}
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public async void add_fish(string timerStr = null)//生成船只
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{
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if (await ActivationRoom())
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{
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Promptmgr.Instance.PromptBubble("激活成功");
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add_fish();
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}
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else
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{
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Promptmgr.Instance.PromptBubble("激活失败");
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}
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}
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public void StartAddfish(string timerStr = null)
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public async void add_fish(string timerStr = null)//生成船只
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{
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if (timerStr != null)
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{
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musk.gameObject.SetActive(false);
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fishMan = GameObject.Instantiate(fishManPrefab, this.transform);
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fishMan.transform.position = endPos.position;
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fishManShipContorl = fishMan.GetComponent<minerControl>();
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fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos);
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Debug.Log("更新船时间");
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return;
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@ -190,6 +170,8 @@ public class roomcontroller : MonoBehaviour
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fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos);
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}
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//更新精灵数量显示
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public void UpdateShipNumberTextPro(string str)
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@ -155,26 +155,21 @@ public class jishadao_contorl : MonoBehaviour
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return;
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}
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add_fish();
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}
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public async void add_fish(string timerStr = null)//生成船只
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{
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if (await ActivationRoom())
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{
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ScaleAni(OnBtnAni);
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StartAddFish(timerStr);
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}
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else
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{
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Promptmgr.Instance.PromptBubble("激活失败");
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add_fish();
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}
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}
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void StartAddFish(string timerStr = null)
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public async void add_fish(string timerStr = null)//生成船只
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{
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if (fishMan != null)
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{
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@ -202,6 +197,32 @@ public class jishadao_contorl : MonoBehaviour
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fishManShipContorl = fishMan.GetComponent<SpriteAniationpro>();
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MoveToFishingPos(); if (fishMan != null)
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{
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Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red);
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Debug.Log("更新船");
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return;
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}
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if (timerStr != null)
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{
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fishMan = GameObject.Instantiate(fishManPrefab, this.transform);
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fishMan.transform.position = endPos.position;
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fishManShipContorl = fishMan.GetComponent<SpriteAniationpro>();
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// Debug.Log("更新船时间");
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fish();
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return;
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}
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fishMan = GameObject.Instantiate(fishManPrefab, this.transform);
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fishMan.transform.position = startPos.position;
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fishManShipContorl = fishMan.GetComponent<SpriteAniationpro>();
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MoveToFishingPos();
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}
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@ -41,6 +41,8 @@ public class miningActivate : MonoBehaviour
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isSucceed = false;
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}
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Promptmgr.Instance.PromptBubble(miningActivateResponse.message);
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return isSucceed;
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}
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}
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@ -38,13 +38,13 @@ public class MiningConfigResponse:myResponse
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public class MinngConfigData
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{
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public int Id { get; set; }
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public int Type { get; set; }
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public string Name { get; set; }
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public int Level { get; set; }
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public float Price { get; set; }
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public float Yield { get; set; }
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public int YieldCycle { get; set; }
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public int ActivateLimit { get; set; }
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public int id { get; set; }
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public int type { get; set; }
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public string name { get; set; }
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public int level { get; set; }
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public float price { get; set; }
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public float yield { get; set; }
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public int yield_cycle { get; set; }
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public int activate_limit { get; set; }
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public int activate_count { get; set; }
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}
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Block a user