diff --git a/meng_yao/Assets/Config/MengYaoSkill.json b/meng_yao/Assets/Config/MengYaoSkill.json index 1bd798a1..124d2d08 100644 --- a/meng_yao/Assets/Config/MengYaoSkill.json +++ b/meng_yao/Assets/Config/MengYaoSkill.json @@ -82,5 +82,33 @@ } } ] + }, +{ + "temp_id": "M_T_002", + "monster_code": "土萌妖-02", + "skills": [ + { + "positioning": "快速射出子弹,增加对空伤害", + "name": "寒冰子弹", + "effects": { + "level_1": "攻击CD减少25%", + "level_2": "伤害提升15%", + "level_3": "增加子弹20%飞行速度,射程减少1格", + "level_4": "伤害提升35%", + "level_5": "对攻击减速的敌人造成额外30%伤害,攻击CD增加5%" + } + }, + { + "positioning": "增加对空debuff,对小型怪伤害加强", + "name": "冰霜风暴", + "effects": { + "level_1": "攻击CD减少25%", + "level_2": "伤害提升15%", + "level_3": "对小型敌人增加25%伤害,射程减少1格", + "level_4": "伤害提升35%", + "level_5": "每次攻击增加20%暴击率,攻击CD增加5%" + } + } + ] } ] \ No newline at end of file diff --git a/meng_yao/Assets/Config/mangyaotast.json b/meng_yao/Assets/Config/mangyaotast.json index 491a791b..d3ecd8d3 100644 --- a/meng_yao/Assets/Config/mangyaotast.json +++ b/meng_yao/Assets/Config/mangyaotast.json @@ -46,5 +46,21 @@ "AttackCD": "0.6", "CritRate": "0.065", "CriticalHitRateBonus": "0" + }, +{ + "Id": "M_T_002", + "Name": "土萌妖-02", + "Quality": "0", + "Elements": "4", + "Info": "会持续向敌人抛出散射的宝石进行攻击", + "SkillId": "2001", + "AttackType": "0", + "AttackActionType": "2", + "MaxAttack": "8", + "MinAttack": "6", + "AttackRange": "5", + "AttackCD": "0.3", + "CritRate": "0.05", + "CriticalHitRateBonus": "0" } ] \ No newline at end of file diff --git a/meng_yao/Assets/Prefabs/charatar/cs.prefab b/meng_yao/Assets/Prefabs/charatar/cs.prefab new file mode 100644 index 00000000..af2bcf9a --- /dev/null +++ b/meng_yao/Assets/Prefabs/charatar/cs.prefab @@ -0,0 +1,592 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &681042887138380540 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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cardID: M_H_001 cardPrefab: {fileID: 1126466392417920613, guid: 0dd4a50e59d08e84fb1439c946c24fdc, type: 3} + - cardID: M_T_002 + cardPrefab: {fileID: 6655435212987556048, guid: c7cffe9eb5ea6bb4791fe5c8bb025f01, type: 3} parentPos: {fileID: 1136445683} scaleUpDuration: 0.5 fadeInDuration: 0.5 diff --git a/meng_yao/Assets/script/A_Fight/CharacterClick.cs b/meng_yao/Assets/script/A_Fight/CharacterClick.cs index baa16b90..40cfde00 100644 --- a/meng_yao/Assets/script/A_Fight/CharacterClick.cs +++ b/meng_yao/Assets/script/A_Fight/CharacterClick.cs @@ -92,10 +92,7 @@ public class CharacterClick : MonoBehaviour ShowAttackRange(UIContorl.instance.NowAttackRange); instantiatedPanel.GetComponent().closeBtn.onClick.AddListener(() => { - UIContorl.instance.NowShowInfo.Id = -1; - Destroy(instantiatedPanel.GetComponent()._closePanel); - HideAttackRange(UIContorl.instance.NowAttackRange); - Debug.Log("رչΧ"); + HideInfoPanel(); }); RectTransform panelRect = instantiatedPanel.GetComponent(); // ȷɵ岻ᵲס @@ -104,11 +101,12 @@ public class CharacterClick : MonoBehaviour { //string eveText,string name,string def,string speed,string shanghai,string info,int hp,int maxHp panelRect.GetComponent().UpDateShow("1", "Enemy_001", "0", "3", "1", "ĵһ", role.hp, role.maxHp); - + panelRect.GetComponent().role = role; } else { panelRect.GetComponent().UpDateShow(role.Level.ToString(), role.Name, role.Info, role.MinAttack + "~" + role.MaxAttack, role.AttackRange.ToString(), role.AttackCD.ToString()); + panelRect.GetComponent().role = role; } @@ -148,4 +146,17 @@ public class CharacterClick : MonoBehaviour } } } + + public void HideInfoPanel() + { + UIContorl.instance.NowShowInfo.Id = -1; + UIContorl.instance.NowShowInfo.role = null; + if (instantiatedPanel!=null&&instantiatedPanel.GetComponent()._closePanel != null) + { + Destroy(instantiatedPanel.GetComponent()._closePanel); + } + + HideAttackRange(UIContorl.instance.NowAttackRange); + //Debug.Log("رչΧ"); + } } diff --git a/meng_yao/Assets/script/A_Fight/UIContorl.cs b/meng_yao/Assets/script/A_Fight/UIContorl.cs index 6fa32d5e..31de87ce 100644 --- a/meng_yao/Assets/script/A_Fight/UIContorl.cs +++ b/meng_yao/Assets/script/A_Fight/UIContorl.cs @@ -13,7 +13,6 @@ public class UIContorl : Base [Header("ɫĻ")] public GameObject redMaskPre; public GameObject redMask; - [Header("ָĽɫ")] public Role role; private int hp; public int Hp { diff --git a/meng_yao/Assets/script/A_Fight/charainfoPanel.cs b/meng_yao/Assets/script/A_Fight/charainfoPanel.cs index d1ffed02..0a201302 100644 --- a/meng_yao/Assets/script/A_Fight/charainfoPanel.cs +++ b/meng_yao/Assets/script/A_Fight/charainfoPanel.cs @@ -27,6 +27,7 @@ public class charainfoPanel : Base public Image HpImage; public int Id=-1;//Ϣid 0ΪǰΪ 1Ϊ + public Role role;//ǰʾĽɫ public virtual void Start() {