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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 1005748196}
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--- !u!1 &1752358035
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GameObject:
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GameObject:
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- {fileID: 1863374491}
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- {fileID: 323654385}
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- {fileID: 323654385}
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m_Father: {fileID: 2088916450}
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m_Father: {fileID: 2088916450}
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--- !u!1 &1863374490
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--- !u!1 &1863374490
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GameObject:
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@ -7058,7 +7285,7 @@ Transform:
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- {fileID: 318175897}
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- {fileID: 318175897}
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m_Father: {fileID: 548580335}
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m_Father: {fileID: 548580335}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1987825450
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--- !u!1 &1987825450
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GameObject:
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GameObject:
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@ -7069,6 +7296,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1987825451}
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- component: {fileID: 1987825452}
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m_Layer: 0
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m_Name: Map
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1987825452
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1987825450}
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m_Script: {fileID: 11500000, guid: b8f990109b98f2f43864c69530d23d5c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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listgameobject:
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- {fileID: 559443430}
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- {fileID: 1048058357}
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- {fileID: 56346248}
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--- !u!1 &2024839348
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--- !u!1 &2024839348
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -7429,6 +7674,90 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 1
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m_SpriteSortPoint: 0
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m_CorrespondingSourceObject: {fileID: 0}
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--- !u!212 &2079495231
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--- !u!1 &2088916449
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--- !u!1 &2088916449
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GameObject:
|
GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -7457,10 +7786,12 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 423906224}
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- {fileID: 1835247474}
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- {fileID: 1506570752}
|
- {fileID: 1506570752}
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- {fileID: 2079495230}
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m_Father: {fileID: 56346249}
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m_Father: {fileID: 56346249}
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m_RootOrder: 4
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &2133241628
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--- !u!1 &2133241628
|
||||||
GameObject:
|
GameObject:
|
||||||
|
@ -116,7 +116,7 @@ public class input_box_pop_up_window : MonoBehaviour
|
|||||||
}
|
}
|
||||||
public void trydestroy()
|
public void trydestroy()
|
||||||
{
|
{
|
||||||
Debug.Log(!is_force);
|
|
||||||
if (!is_force)
|
if (!is_force)
|
||||||
{
|
{
|
||||||
destroy();
|
destroy();
|
||||||
|
@ -55,7 +55,6 @@ public class landContorl : MonoBehaviour
|
|||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
FishPrice = 10;
|
|
||||||
|
|
||||||
|
|
||||||
if (goldshop == null)
|
if (goldshop == null)
|
||||||
|
@ -18,7 +18,7 @@ public class boy_jinsha:mount
|
|||||||
{
|
{
|
||||||
//²âÊÔÓÃ
|
//²âÊÔÓÃ
|
||||||
Login login = new Login();
|
Login login = new Login();
|
||||||
login.Phone = "test1";
|
login.Phone = "tast4";
|
||||||
await web.SendRequest(web.URL + "/Player/Login", "POST", JsonUtility.ToJson(login));
|
await web.SendRequest(web.URL + "/Player/Login", "POST", JsonUtility.ToJson(login));
|
||||||
|
|
||||||
|
|
||||||
@ -44,8 +44,9 @@ public class boy_jinsha:mount
|
|||||||
int index = 0;
|
int index = 0;
|
||||||
foreach (int key in ActivateValues.Keys)
|
foreach (int key in ActivateValues.Keys)
|
||||||
{
|
{
|
||||||
listgameobject[index].GetComponent<landContorl>().ActivateValue = key;
|
|
||||||
listgameobject[index].GetComponent<landContorl>().Num = ActivateValues[key];
|
listgameobject[index].GetComponent<landContorl_jinsha>().ActivateValue = key;
|
||||||
|
listgameobject[index].GetComponent<landContorl_jinsha>().Num = ActivateValues[key];
|
||||||
|
|
||||||
index++;
|
index++;
|
||||||
}
|
}
|
||||||
@ -69,11 +70,10 @@ public class boy_jinsha:mount
|
|||||||
{
|
{
|
||||||
foreach (GameObject gameObject in listgameobject)
|
foreach (GameObject gameObject in listgameobject)
|
||||||
{
|
{
|
||||||
if (gameObject.GetComponent<landContorl>().ActivateValue == item.ActivateValue)//Èç¹û¼Û¸ñÒ»ÖÂ
|
if (gameObject.GetComponent<landContorl_jinsha>().ActivateValue == item.ActivateValue)//Èç¹û¼Û¸ñÒ»ÖÂ
|
||||||
{
|
{
|
||||||
Debug.Log(item.RemainEndureTime.ToString() + '/' + item.EndureTime.ToString());
|
Debug.Log(item.RemainEndureTime.ToString() + '/' + item.EndureTime.ToString());
|
||||||
gameObject.GetComponent<landContorl>().add_fish(item.RemainEndureTime.ToString() + '/' + item.EndureTime.ToString());
|
gameObject.GetComponent<landContorl_jinsha>().add_fish(item.RemainEndureTime.ToString() + '/' + item.EndureTime.ToString());
|
||||||
//gameObject.GetComponent<landContorl>().add_fish();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -14,7 +14,7 @@ public class landContorl_jinsha : MonoBehaviour
|
|||||||
|
|
||||||
public int type;
|
public int type;
|
||||||
public bool isbuy = false;
|
public bool isbuy = false;
|
||||||
public bool isGoldLand = false;
|
// public bool isGoldLand = false;
|
||||||
public float ActivateValue = 0;
|
public float ActivateValue = 0;
|
||||||
public int Num = 0;
|
public int Num = 0;
|
||||||
public int Type = 0;
|
public int Type = 0;
|
||||||
@ -61,7 +61,7 @@ public class landContorl_jinsha : MonoBehaviour
|
|||||||
|
|
||||||
HightLight.SetActive(false);
|
HightLight.SetActive(false);
|
||||||
|
|
||||||
if (!isGoldLand) return;
|
//if (!isGoldLand) return;
|
||||||
shopman.instance.OnType += addman;
|
shopman.instance.OnType += addman;
|
||||||
}
|
}
|
||||||
private void Update()
|
private void Update()
|
||||||
@ -71,91 +71,92 @@ public class landContorl_jinsha : MonoBehaviour
|
|||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
{
|
{
|
||||||
if (!isGoldLand) return;
|
// if (!isGoldLand) return;
|
||||||
shopman.instance.OnType -= addman;
|
shopman.instance.OnType -= addman;
|
||||||
}
|
}
|
||||||
|
|
||||||
void addman(int type, int number)
|
async void addman(int type, int number)
|
||||||
{
|
{
|
||||||
if (type == this.type)
|
if (type == this.type)
|
||||||
{
|
{
|
||||||
if (isbuy == false)
|
GenerateForFisherElf generateForFisherElf = new GenerateForFisherElf(); // 购买渔夫
|
||||||
|
generateForFisherElf.Num = Num;
|
||||||
|
generateForFisherElf.Count = 1;
|
||||||
|
string userponse = await web.SendRequest(web.URL + "/Voucher/GenerateForFisherElf", "POST", JsonUtility.ToJson(generateForFisherElf));
|
||||||
|
ids itemList = JsonUtility.FromJson<ids>(userponse);
|
||||||
|
if (itemList.ErrorCode == 0) // 如果购买成功
|
||||||
{
|
{
|
||||||
isbuy = true;
|
|
||||||
PlayerManager.Instance.SetMoney(MoneyType.Coins, -FishPrice);
|
foreach (string item in itemList.Ids)
|
||||||
Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.blue);
|
{
|
||||||
|
Use use = new Use(); // 使用渔夫
|
||||||
|
use.Id = item;
|
||||||
|
string rect = await web.SendRequest(web.URL + "/Voucher/Use", "POST", JsonUtility.ToJson(use));
|
||||||
|
Res res = JsonUtility.FromJson<ids>(userponse);
|
||||||
|
if (res.ErrorCode == 0)
|
||||||
|
{
|
||||||
|
if (!this.isbuy)
|
||||||
|
{
|
||||||
|
this.isbuy = true;
|
||||||
|
Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.blue);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.isbuy = true;
|
||||||
|
Promptmgr.Instance.PromptBubble("已经购买了", Color.black, Color.red);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else// 如果购买失败
|
||||||
{
|
{
|
||||||
Promptmgr.Instance.PromptBubble("已经购买了", Color.black, Color.red);
|
Promptmgr.Instance.PromptBubble("购买失败", Color.black, Color.red);
|
||||||
}
|
}
|
||||||
|
Debug.Log(Struct.StructToString(itemList, 3));
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnMouseDown()
|
private void OnMouseDown()
|
||||||
{
|
{
|
||||||
if (fishMan != null)
|
|
||||||
{
|
|
||||||
Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
OnClick();
|
OnClick();
|
||||||
}
|
}
|
||||||
private void OnTouch()
|
private void OnTouch()
|
||||||
{
|
{
|
||||||
if (fishMan != null)
|
|
||||||
{
|
|
||||||
Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
OnClick();
|
OnClick();
|
||||||
}
|
}
|
||||||
|
|
||||||
async void OnClick()
|
private void OnClick()
|
||||||
{
|
{
|
||||||
GenerateForFisherElf generateForFisherElf = new GenerateForFisherElf(); // 购买渔夫
|
if(!isbuy)
|
||||||
generateForFisherElf.Num = Num;
|
|
||||||
generateForFisherElf.Count = 1;
|
|
||||||
string userponse = await web.SendRequest(web.URL + "/Voucher/GenerateForFisherElf", "POST", JsonUtility.ToJson(generateForFisherElf));
|
|
||||||
ids itemList = JsonUtility.FromJson<ids>(userponse);
|
|
||||||
if (itemList.ErrorCode == 0) // 如果购买成功
|
|
||||||
{
|
{
|
||||||
|
Promptmgr.Instance.PromptBubble("还没有买船了", Color.black, Color.red);
|
||||||
foreach (string item in itemList.Ids)
|
return;
|
||||||
{
|
|
||||||
Use use = new Use(); // 使用渔夫
|
|
||||||
use.Id = item;
|
|
||||||
string rect = await web.SendRequest(web.URL + "/Voucher/Use", "POST", JsonUtility.ToJson(use));
|
|
||||||
Res res = JsonUtility.FromJson<ids>(userponse);
|
|
||||||
if (res.ErrorCode == 0)
|
|
||||||
{
|
|
||||||
Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.red);
|
|
||||||
ScaleAni(Btntrans);
|
|
||||||
add_fish();
|
|
||||||
map.GetComponent<boy>().UpShipTimer();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else// 如果购买失败
|
|
||||||
{
|
|
||||||
Promptmgr.Instance.PromptBubble("购买失败", Color.black, Color.red);
|
|
||||||
}
|
|
||||||
Debug.Log(Struct.StructToString(itemList, 3));
|
|
||||||
|
|
||||||
|
ScaleAni(Btntrans);
|
||||||
|
add_fish();
|
||||||
|
map.GetComponent<boy_jinsha>().UpShipTimer();
|
||||||
}
|
}
|
||||||
public void add_fish(string timerStr = null)//生成船只
|
public void add_fish(string timerStr = null)//生成船只
|
||||||
{
|
{
|
||||||
//倒计时
|
//倒计时
|
||||||
// fishManShipContorl.UpShowTimer("测试");
|
// fishManShipContorl.UpShowTimer("测试");
|
||||||
|
|
||||||
|
|
||||||
if (fishMan != null)
|
if (fishMan != null)
|
||||||
{
|
{
|
||||||
|
Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red);
|
||||||
fishManShipContorl.UpShowTimer(timerStr);
|
fishManShipContorl.UpShowTimer(timerStr);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -167,6 +168,8 @@ public class landContorl_jinsha : MonoBehaviour
|
|||||||
fishManShipContorl = fishMan.GetComponent<shipcontorl>();
|
fishManShipContorl = fishMan.GetComponent<shipcontorl>();
|
||||||
MoveToStartPos();
|
MoveToStartPos();
|
||||||
|
|
||||||
|
this.isbuy = true;
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -324,7 +327,6 @@ public class landContorl_jinsha : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Debug.LogError("返航完成,开始:真·摸-鱼,加钱");
|
Debug.LogError("返航完成,开始:真·摸-鱼,加钱");
|
||||||
|
|
||||||
|
|
||||||
goldNumerTextPro.text = ActivateValue.ToString();
|
goldNumerTextPro.text = ActivateValue.ToString();
|
||||||
fishMan.GetComponent<shipcontorl>().SetState(ShipState.draw);
|
fishMan.GetComponent<shipcontorl>().SetState(ShipState.draw);
|
||||||
|
|
Loading…
Reference in New Issue
Block a user