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舒荣森 2024-10-30 03:42:06 +08:00
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@ -10,6 +320,7 @@ GameObject:
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- component: {fileID: 9071259163023854629}
- component: {fileID: 2610998525154624650}
m_Layer: 5
m_Name: content_list
m_TagString: Untagged
@ -24,17 +335,17 @@ RectTransform:
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@ -59,10 +370,24 @@ MonoBehaviour:
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View File

@ -15,7 +15,8 @@ public class mount : MonoBehaviour
DontDestroyOnLoad(this);
login_screen();
//login_screen();
buy_miners();
}
public GameObject add_pop_up()//添加弹窗
{
@ -29,10 +30,10 @@ public class mount : MonoBehaviour
public void login_screen()//注册界面
{
BoxType[] boxTypes = new BoxType[3];
boxTypes[0] = new BoxType { Name = "account_number", textName = " 手机号", prompt = "请输入手机号", Type = 1, is_required = true };
boxTypes[1] = new BoxType { Name = "verification_code", textName = " 验证码 ", prompt = "请输入验证码", Type = 0, is_required = true };
boxTypes[2] = new BoxType { Name = "submit", textName = " 取消确定 ",Type = 2};
List<BoxType> boxTypes = new List<BoxType>();
boxTypes.Add(new BoxType { Name = "account_number", textName = " 手机号", prompt= "请输入手机号", Type = 1, is_required = true });
boxTypes.Add(new BoxType { Name = "verification_code", textName = " 验证码 ", prompt = "请输入验证码", Type = 0, is_required = true });
boxTypes.Add(new BoxType { Name = "submit", textName = " 取消确定 ",Type = 2});
GameObject gameObject = add_pop_up();
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "注册");//测试输入框回调处理
@ -57,5 +58,41 @@ public class mount : MonoBehaviour
Debug.Log(response);
}
});
}
public void buy_miners()//购买矿工界面
{
List<GameObject> gameObjects1 = new List<GameObject>();
List<BoxType> boxTypes = new List<BoxType>();
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 4, is_required = true });
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备1", Type = 3, is_required = true });
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 4, is_required = true });
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备1", Type = 3, is_required = true });
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备1", Type = 3, is_required = true });
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备1", Type = 3, is_required = true });
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备1", Type = 3, is_required = true });
//boxTypes[3] = new BoxType { Name = "submit", textName = " 取消确定 ", Type = 2 };
GameObject gameObject = add_pop_up();
gameObject.GetComponent<input_box_pop_up_window>().minHeight = 800;//设置最低高度
gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(1);//设置滚动模式为滚动
//gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//设置滚动模式为自动填充
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "购买人才");//测试输入框回调处理
gameObjects[0].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
{
if (type == 0)
{
Debug.Log("====0");
}
else if (type == 1)
{
Debug.Log("====1");
}
});
}
}

View File

@ -5,6 +5,7 @@ using System.Threading.Tasks;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
[System.Serializable]
public class BoxType
@ -21,14 +22,39 @@ public class input_box_pop_up_window : MonoBehaviour
{
public GameObject Type;
public GameObject contentList;
public BoxType[] boxTypes;
public GameObject viewport;
public GameObject scroll_view;
public List<BoxType> boxTypes;
public delegate void OnClikeWT(BoxType[] boxTypes);//事件函数执行委托回调
public delegate void OnClikeWT(List<BoxType> boxTypes);//事件函数执行委托回调
public event OnClikeWT OnClike;//µã»÷ʼþ
// Start is called before the first frame update
public int scroll_mode = 0;
public int minHeight = 400;
public void setScrollMode(int scroll_mode)
{
this.scroll_mode = scroll_mode;
switch (scroll_mode)
{
case 0://自动填充
contentList.GetComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.MinSize;
viewport.GetComponent<VerticalLayoutGroup>().childControlHeight = true;
scroll_view.GetComponent<ScrollRect>().horizontal = false;
scroll_view.GetComponent<ScrollRect>().vertical = false;
break;
case 1://滚动
contentList.GetComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.MinSize;
viewport.GetComponent<VerticalLayoutGroup>().enabled = false;
scroll_view.GetComponent<ScrollRect>().horizontal = false;
viewport.GetComponent<LayoutElement>().minHeight = minHeight;
scroll_view.GetComponent<LayoutElement>().minHeight = minHeight;
public List<GameObject> updateUI(BoxType[] my_boxTypes,string type = "标题")//ui更新
break;
}
}
public List<GameObject> updateUI(List<BoxType> my_boxTypes,string type = "标题")//ui更新
{
List<GameObject> gameObjects = new List<GameObject>();
boxTypes = my_boxTypes;
@ -43,7 +69,15 @@ public class input_box_pop_up_window : MonoBehaviour
prefab = Resources.Load<GameObject>("preform/gui/Input_box_butt");
}else if (boxType.Type == 2){
prefab = Resources.Load<GameObject>("preform/gui/item_button");
}else if (boxType.Type == 3)
{
prefab = Resources.Load<GameObject>("preform/gui/Hero_Ui");
}
else if (boxType.Type == 4)
{
prefab = Resources.Load<GameObject>("preform/gui/number_of_layers");
}
GameObject ranking_list_item = Instantiate(prefab, Vector3.zero, Quaternion.identity);
ranking_list_item.transform.parent = contentList.transform;
ranking_list_item.GetComponent<input_box_pop_up_window_item>().Update_text(boxType);