生态树宠物界面的修改
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@ -30802,6 +30802,22 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 406765329}
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m_GameObject: {fileID: 406765329}
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m_CullTransparentMesh: 1
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m_CullTransparentMesh: 1
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--- !u!1 &409865873 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 7550977465218709257, guid: aa401e2ce6d8c5847a9a32a4ac92f0f0, type: 3}
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m_PrefabInstance: {fileID: 509057630}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &409865874 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 1477323885709186674, guid: aa401e2ce6d8c5847a9a32a4ac92f0f0, type: 3}
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m_PrefabInstance: {fileID: 509057630}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1696037413}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &410861473
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--- !u!1 &410861473
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -38464,6 +38480,18 @@ PrefabInstance:
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propertyPath: m_IsActive
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propertyPath: m_IsActive
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value: 1
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value: 1
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 7550977464649123549, guid: aa401e2ce6d8c5847a9a32a4ac92f0f0, type: 3}
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propertyPath: m_FillAmount
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 7550977465218709257, guid: aa401e2ce6d8c5847a9a32a4ac92f0f0, type: 3}
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propertyPath: m_Name
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value: Pet
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objectReference: {fileID: 0}
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- target: {fileID: 7550977465218709257, guid: aa401e2ce6d8c5847a9a32a4ac92f0f0, type: 3}
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propertyPath: m_IsActive
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value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents:
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m_RemovedComponents:
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- {fileID: 1477323886558972013, guid: aa401e2ce6d8c5847a9a32a4ac92f0f0, type: 3}
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- {fileID: 1477323886558972013, guid: aa401e2ce6d8c5847a9a32a4ac92f0f0, type: 3}
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- {fileID: 1477323886558972012, guid: aa401e2ce6d8c5847a9a32a4ac92f0f0, type: 3}
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- {fileID: 1477323886558972012, guid: aa401e2ce6d8c5847a9a32a4ac92f0f0, type: 3}
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@ -46485,6 +46513,8 @@ MonoBehaviour:
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petLevel: {fileID: 946414134}
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petLevel: {fileID: 946414134}
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petLevelshow: {fileID: 101230186}
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petLevelshow: {fileID: 101230186}
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petExpFill: {fileID: 1319096889}
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petExpFill: {fileID: 1319096889}
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feedBtn: {fileID: 409865874}
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Pet: {fileID: 409865873}
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--- !u!1 &622223219
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--- !u!1 &622223219
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -30,6 +30,9 @@ public class WaterPanel : MonoBehaviour
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public Text petLevelshow;
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public Text petLevelshow;
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public Image petExpFill;
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public Image petExpFill;
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public Button feedBtn;
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public GameObject Pet;
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// Start is called before the first frame update
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// Start is called before the first frame update
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async void Start()
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async void Start()
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{
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{
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@ -69,10 +72,20 @@ public class WaterPanel : MonoBehaviour
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public void Updated_petinfo(petBettleInfoResponse info)
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public void Updated_petinfo(petBettleInfoResponse info)
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{
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{
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if (info.data.Info == null)
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petLevel.text = "³èÎïµÈ¼¶Lv." + info.data.Info.level;
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{
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petLevelshow.text = info.data.Info.exp + "/" + info.data.Info.upgrade_exp;
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Pet.gameObject.SetActive(false);
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petExpFill.fillAmount = info.data.Info.exp / info.data.Info.upgrade_exp;
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feedBtn.gameObject.SetActive(false);
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}
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else
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{
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Pet.gameObject.SetActive(true);
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feedBtn.gameObject.SetActive(true);
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petLevel.text = "³èÎïµÈ¼¶Lv." + info.data.Info.level;
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petLevelshow.text = info.data.Info.exp + "/" + info.data.Info.upgrade_exp;
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petExpFill.fillAmount = info.data.Info.exp / info.data.Info.upgrade_exp;
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}
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}
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}
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@ -83,7 +83,8 @@ public class Logo_in : mount
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bool issucceffull = await loading_Jiekou.RealNameAuthentications(boxTypes[1].content, boxTypes[2].content);
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bool issucceffull = await loading_Jiekou.RealNameAuthentications(boxTypes[1].content, boxTypes[2].content);
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if (issucceffull)
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if (issucceffull)
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{
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{
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gameObject.SetActive(false);
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
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Promptmgr.Instance.PromptBubble("登录成功");
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Promptmgr.Instance.PromptBubble("登录成功");
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sceneslider.gameObject.SetActive(true);
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sceneslider.gameObject.SetActive(true);
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StartCoroutine(jiaLoading());
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StartCoroutine(jiaLoading());
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@ -194,15 +195,7 @@ public class Logo_in : mount
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GameObject gameObject = add_pop_up(true);//生成弹窗母体
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GameObject gameObject = add_pop_up(true);//生成弹窗母体
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "登录");//测试输入框回调处理
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "登录");//测试输入框回调处理
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//gameObjects[0].GetComponent<input_box_pop_up_window_item>().register_click((BoxType boxType, int type) =>//手机号获取验证码点击
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//{
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// if (boxType.is_required && string.IsNullOrWhiteSpace(boxType.content))
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// {
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// Promptmgr.Instance.PromptBubble("请不要" + boxType.textName + "为空");
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// return;
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// }
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// Debug.Log("获取验证码");
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//});
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gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
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gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
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{
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{
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if (type == 0)
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if (type == 0)
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