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+ } // Update is called once per frame @@ -28,7 +43,115 @@ public class landContorl : MonoBehaviour void OnClick() { - Debug.Log("OnClick"); + fishMan = GameObject.Instantiate(fishManPrefab); + + fishMan.transform.SetParent(startPos); + fishMan.transform.position = startPos.position; + + + MoveToFishingPos(); } + void MoveToFishingPos() + { + // 随机选择一条路径 + Path selectedPath = paths[Random.Range(0, paths.Count)]; + // 移动到捕鱼点 + StartCoroutine(MoveToFishingPoint(fishMan, selectedPath.pathPoints)); + } + + IEnumerator MoveToFishingPoint(GameObject man,List path) + { + // 将路径点转换为 Vector3 数组 + Vector3[] pathPoints = new Vector3[path.Count]; + for (int i = 0; i < path.Count; i++) + { + pathPoints[i] = path[i].position; + } + + man.transform.rotation = Quaternion.Euler(0, 180, 0); // 朝向左边 + + // 创建一个摆动效果的 Tween + var swayTween = man.transform.DOLocalRotate(new Vector3(0, 0, 5), 1f, RotateMode.LocalAxisAdd) // 每次摆动角度 + .SetEase(Ease.InOutSine) + .SetLoops(-1, LoopType.Yoyo); // 无限往复 + + man.GetComponent().SetState(ShipState.move); + + // 使用 DOPath 沿着路径移动到捕鱼点,并禁用旋转变化 + yield return man.transform.DOPath(pathPoints, pathsNeedTimer, PathType.CatmullRom) + .SetOptions(false) // 禁用旋转 + .SetEase(Ease.InOutSine) + .WaitForCompletion(); + + // 停止摆动效果 + swayTween.Kill(); + + StartCoroutine(Fishing()); + + } + + IEnumerator Fishing() + { + Debug.Log("开始捕鱼..."); + + fishMan.GetComponent().SetState(ShipState.shipthrow); + // 等待捕鱼指定时间 + yield return new WaitForSeconds(fishingNeedTimer); + + Debug.Log("捕鱼结束,开始返航"); + + // 返回起点 + MoveToStartPos(); + } + + + void MoveToStartPos() + { + // 随机选择一条路径 + Path selectedPath = paths[Random.Range(0, paths.Count)]; + // 移动到捕鱼点 + StartCoroutine(MoveToStartPos(fishMan, selectedPath.pathPoints)); + } + + IEnumerator MoveToStartPos(GameObject man, List path) + { + + // 创建路径点数组,长度为路径点数量 + 1 + Vector3[] pathPoints = new Vector3[path.Count + 1]; + + // 设置最后一个点为起始位置 + pathPoints[path.Count] = startPos.position; + + // 反向赋值路径点 + for (int i = 0; i < path.Count; i++) + { + pathPoints[i] = path[path.Count - 1 - i].position; // 从最后一个点开始赋值 + } + + man.transform.rotation = Quaternion.Euler(0, 0, 0); // 朝向右边 + + // 创建一个摆动效果的 Tween + var swayTween = man.transform.DOLocalRotate(new Vector3(0, 0, 5), 1f, RotateMode.LocalAxisAdd) // 每次摆动角度 + .SetEase(Ease.InOutSine) + .SetLoops(-1, LoopType.Yoyo); // 无限往复 + + + + + man.GetComponent().SetState(ShipState.move); + + // 使用 DOPath 沿着路径移动到捕鱼点,并禁用旋转变化 + yield return man.transform.DOPath(pathPoints, pathsNeedTimer, PathType.CatmullRom) + .SetOptions(false) // 禁用旋转 + .SetEase(Ease.InOutSine) + .WaitForCompletion(); + + // 停止摆动效果 + swayTween.Kill(); + + + Debug.LogError("返航完成,开始:真·摸-鱼"); + fishMan.GetComponent().SetState(ShipState.draw); + } } diff --git a/meng_yao/Assets/script/cultivation_gold_coin_Island/shipcontorl.cs b/meng_yao/Assets/script/cultivation_gold_coin_Island/shipcontorl.cs index 1530074cd..99756e5e1 100644 --- a/meng_yao/Assets/script/cultivation_gold_coin_Island/shipcontorl.cs +++ b/meng_yao/Assets/script/cultivation_gold_coin_Island/shipcontorl.cs @@ -17,15 +17,10 @@ public class shipcontorl : MonoBehaviour public Animator animator; // 当前状态 - public ShipState nowState = ShipState.stand; + public ShipState nowState = ShipState.stand; + - - private void Update() - { - SetState(nowState); - } - - void SetState(ShipState shipstate) + public void SetState(ShipState shipstate) { switch (shipstate) {