This commit is contained in:
hyskai 2024-10-30 00:49:26 +08:00
parent f543b2c5e4
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View File

@ -3,8 +3,23 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using DG.Tweening; using DG.Tweening;
[System.Serializable]
public class Path
{
public List<Transform> pathPoints = new List<Transform>(); // 每条路径的点
}
public class landContorl : MonoBehaviour public class landContorl : MonoBehaviour
{ {
public GameObject fishManPrefab;
private GameObject fishMan;
public Transform startPos;
//路径
public List<Path> paths;
public float pathsNeedTimer = 30f;
public float fishingNeedTimer = 30f;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
@ -28,7 +43,115 @@ public class landContorl : MonoBehaviour
void OnClick() void OnClick()
{ {
Debug.Log("OnClick"); fishMan = GameObject.Instantiate(fishManPrefab);
fishMan.transform.SetParent(startPos);
fishMan.transform.position = startPos.position;
MoveToFishingPos();
} }
void MoveToFishingPos()
{
// 随机选择一条路径
Path selectedPath = paths[Random.Range(0, paths.Count)];
// 移动到捕鱼点
StartCoroutine(MoveToFishingPoint(fishMan, selectedPath.pathPoints));
}
IEnumerator MoveToFishingPoint(GameObject man,List<Transform> path)
{
// 将路径点转换为 Vector3 数组
Vector3[] pathPoints = new Vector3[path.Count];
for (int i = 0; i < path.Count; i++)
{
pathPoints[i] = path[i].position;
}
man.transform.rotation = Quaternion.Euler(0, 180, 0); // 朝向左边
// 创建一个摆动效果的 Tween
var swayTween = man.transform.DOLocalRotate(new Vector3(0, 0, 5), 1f, RotateMode.LocalAxisAdd) // 每次摆动角度
.SetEase(Ease.InOutSine)
.SetLoops(-1, LoopType.Yoyo); // 无限往复
man.GetComponent<shipcontorl>().SetState(ShipState.move);
// 使用 DOPath 沿着路径移动到捕鱼点,并禁用旋转变化
yield return man.transform.DOPath(pathPoints, pathsNeedTimer, PathType.CatmullRom)
.SetOptions(false) // 禁用旋转
.SetEase(Ease.InOutSine)
.WaitForCompletion();
// 停止摆动效果
swayTween.Kill();
StartCoroutine(Fishing());
}
IEnumerator Fishing()
{
Debug.Log("开始捕鱼...");
fishMan.GetComponent<shipcontorl>().SetState(ShipState.shipthrow);
// 等待捕鱼指定时间
yield return new WaitForSeconds(fishingNeedTimer);
Debug.Log("捕鱼结束,开始返航");
// 返回起点
MoveToStartPos();
}
void MoveToStartPos()
{
// 随机选择一条路径
Path selectedPath = paths[Random.Range(0, paths.Count)];
// 移动到捕鱼点
StartCoroutine(MoveToStartPos(fishMan, selectedPath.pathPoints));
}
IEnumerator MoveToStartPos(GameObject man, List<Transform> path)
{
// 创建路径点数组,长度为路径点数量 + 1
Vector3[] pathPoints = new Vector3[path.Count + 1];
// 设置最后一个点为起始位置
pathPoints[path.Count] = startPos.position;
// 反向赋值路径点
for (int i = 0; i < path.Count; i++)
{
pathPoints[i] = path[path.Count - 1 - i].position; // 从最后一个点开始赋值
}
man.transform.rotation = Quaternion.Euler(0, 0, 0); // 朝向右边
// 创建一个摆动效果的 Tween
var swayTween = man.transform.DOLocalRotate(new Vector3(0, 0, 5), 1f, RotateMode.LocalAxisAdd) // 每次摆动角度
.SetEase(Ease.InOutSine)
.SetLoops(-1, LoopType.Yoyo); // 无限往复
man.GetComponent<shipcontorl>().SetState(ShipState.move);
// 使用 DOPath 沿着路径移动到捕鱼点,并禁用旋转变化
yield return man.transform.DOPath(pathPoints, pathsNeedTimer, PathType.CatmullRom)
.SetOptions(false) // 禁用旋转
.SetEase(Ease.InOutSine)
.WaitForCompletion();
// 停止摆动效果
swayTween.Kill();
Debug.LogError("返航完成,开始:真·摸-鱼");
fishMan.GetComponent<shipcontorl>().SetState(ShipState.draw);
}
} }

View File

@ -20,12 +20,7 @@ public class shipcontorl : MonoBehaviour
public ShipState nowState = ShipState.stand; public ShipState nowState = ShipState.stand;
private void Update() public void SetState(ShipState shipstate)
{
SetState(nowState);
}
void SetState(ShipState shipstate)
{ {
switch (shipstate) switch (shipstate)
{ {