This commit is contained in:
liuliang 2025-01-04 15:20:09 +08:00
commit d7890c8dd8
13 changed files with 261 additions and 13 deletions

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Subproject commit f1d8219300474f47b57fcf3d3867062dfde97d80
Subproject commit 5788bda1d2bc278bb1ab1a288344c13c16db84a0

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@ -0,0 +1,59 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class mmg_SkillUp : SkillUp
{
/// <summary>
///攻击CD减少25%
/// </summary>
public override void Skill_1_1()
{
base.AttackCooldown -= 0.25f;
}
/// <summary>
/// 射程提升2格位置攻击CD增加5%
/// </summary>
public override void Skill_1_3()
{
AttackCooldown += 0.05f;
base.AttackRange = 2;
attack.SetAttackRange();
}
/// <summary>
/// 增加子弹20%飞行速度攻击CD增加5%
/// </summary>
public override void Skill_1_5()
{
AttackCooldown += 0.05f;
base.attack.roleBulletSpeedAdd += 0.2f;
}
/// <summary>
/// 每次射击2个子弹增加扇形攻击范围
/// </summary>
public override void Skill_2_1()
{
base.attack.BulletNumber += 2;
base.attack.Angle += 20;
}
/// <summary>
/// 对小型敌人增加25%伤害攻击CD增加5%
/// </summary>
public override void Skill_2_3()
{
base.DamageOfMin += 0.25f;
AttackCooldown += 0.05f;
}
/// <summary>
/// 对小型敌人增加40%伤害攻击CD增加5%
/// </summary>
public override void Skill_2_5()
{
base.DamageOfMin += 0.4f;
base.AttackCooldown += 0.05f;
}
}

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@ -0,0 +1,45 @@
using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class Auctioncertificate: MonoBehaviour
{
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
};
}
public async Task<certificateResponse> Island()
{
string response = await myWeb.SendRequest(myWeb.URL + "/api/island/cert_list", "GET", "{}", CreateHeaders());
Debug.Log("岛主证书" + response);
certificateResponse certificate = JsonConvert.DeserializeObject<certificateResponse>(response);
//Debug.Log(teamInfo.Data.Info.Nickname);
return certificate;
}
}
public class certificateResponse
{
public certificateData Data { get; set; }
}
public class certificateData
{
public string uid { get; set; }
public string nickname { get; set; }
public string serial_no { get; set; }
public int copies { get; set; }
public string island_name { get; set; }
public string issue_date { get; set; }
}

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@ -0,0 +1,46 @@
using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class Auctioninformation: MonoBehaviour
{
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
};
}
public async Task<AuctionResponse> Island(int count)
{
string response = await myWeb.SendRequest(myWeb.URL + "/api/island/submit", "GET", "{}", CreateHeaders());
Debug.Log("岛主信息" + response);
AuctionResponse Island = JsonConvert.DeserializeObject<AuctionResponse>(response);
//Debug.Log(teamInfo.Data.Info.Nickname);
return Island;
}
}
public class AuctionResponse
{
public AuctionData Data { get; set; }
}
public class AuctionData
{
public int gold { get; set; }
public string intro_text { get; set; }
public int countdown { get; set; }
public int island_id { get; set; }
public string island_name { get; set; }
public int invest_total { get; set; }
}

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@ -0,0 +1,46 @@
using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class Islandownerbidding: MonoBehaviour
{
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
};
}
public async Task<IslandResponse> Island(Islandbody islandbody)
{
Debug.Log("岛主竞拍入参" + JsonConvert.SerializeObject(islandbody));
string response = await myWeb.SendRequest(myWeb.URL + "/api/island/info", "POST", JsonConvert.SerializeObject(islandbody), CreateHeaders());
Debug.Log("岛主竞拍" + response);
IslandResponse Island = JsonConvert.DeserializeObject<IslandResponse>(response);
//Debug.Log(teamInfo.Data.Info.Nickname);
return Island;
}
}
public class Islandbody
{
public int count;
}
public class IslandResponse
{
public IslandData Data { get; set; }
}
public class IslandData
{
public int balance { get; set; }
public int invest_total { get; set; }
}

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