修改敌人
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8e97dea665
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@ -330,7 +330,7 @@ MonoBehaviour:
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id: 0
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Name:
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camp: 1
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hp: 500
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hp: 20
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dieIndex: 1
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Hpfiil: {fileID: 1566038940701374259}
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HpfiilYello: {fileID: 605146830908541898}
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@ -633,7 +633,7 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: cebb0d54c57db444d8b1f48aab88bb48, type: 3}
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m_Sprite: {fileID: 21300000, guid: 0b98f7c80a18aa544a59829d0d8e8cb5, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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@ -100,7 +100,7 @@ public class CharacterClick : MonoBehaviour
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if (role.camp == Camp.Enemy)
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{
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//string eveText,string name,string def,string speed,string shanghai,string info,int hp,int maxHp
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panelRect.GetComponent<charainfoPanel>().UpDateShow("1", "Enemy_002", "0", "3", "1", "测试文档一", role.hp, 100f);
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panelRect.GetComponent<charainfoPanel>().UpDateShow("1", "Enemy_001", "0", "3", "1", "测试文档一", role.hp, role.maxHp);
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}
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else
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@ -92,10 +92,7 @@ public class SpawnPool : Base
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void Start()
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{
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Base.GlobalObj.GetComponent<gameGlobal>().OnGamePlay += this.StartSpawning;
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}
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public void UpdateNodeList()
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{
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@ -45,6 +45,15 @@ public class charainfoPanel : Base
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="LeveText">等级</param>
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/// <param name="NameText">名字</param>
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/// <param name="InfoText">信息</param>
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/// <param name="AttackText">攻击力</param>
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/// <param name="AttackFanweiText">攻击范围</param>
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/// <param name="AttackCD">攻击cd</param>
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public void UpDateShow(string LeveText, string NameText, string InfoText, string AttackText, string AttackFanweiText,string AttackCD)
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{
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this.LeveText.text= "Lv."+LeveText;
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@ -55,6 +64,17 @@ public class charainfoPanel : Base
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this.AttackCD.text= "<color=#00FF00>"+ AttackCD+"</color>";
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="eveText">等级</param>
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/// <param name="name">名字</param>
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/// <param name="def">防御力</param>
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/// <param name="speed">速度</param>
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/// <param name="shanghai">伤害</param>
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/// <param name="info">信息</param>
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/// <param name="hp">血量</param>
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/// <param name="maxHp">最大血量</param>
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public void UpDateShow(string eveText,string name,string def,string speed,string shanghai,string info,float hp,float maxHp)
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{
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textList[0].text = "lv." + eveText;
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