my生成流程优化

This commit is contained in:
wulongxiao 2025-01-06 16:13:39 +08:00
parent 59234a2201
commit dbc0ccb565
6 changed files with 20 additions and 103 deletions

View File

@ -3601,21 +3601,6 @@ MonoBehaviour:
inPlaceNumber: 0
btnObj: {fileID: 1942153352}
IconTipObj: {fileID: 0}
mengyaoCardDataList:
- cardID: M_M_001
cardPrefab: {fileID: 6655435212987556048, guid: 383e65ed01369d345a73d626ab713888, type: 3}
- cardID: M_S_001
cardPrefab: {fileID: 5508436327438263543, guid: 12644a2c53bfc72489ad76e8f81628f5, type: 3}
- cardID: M_H_001
cardPrefab: {fileID: 1126466392417920613, guid: 0dd4a50e59d08e84fb1439c946c24fdc, type: 3}
- cardID: M_T_002
cardPrefab: {fileID: 6655435212987556048, guid: c7cffe9eb5ea6bb4791fe5c8bb025f01, type: 3}
- cardID: M_S_002
cardPrefab: {fileID: 5508436327438263543, guid: db8f2924fd8bba94e881e4b275b8b48a, type: 3}
- cardID: M_M_002
cardPrefab: {fileID: 6655435212987556048, guid: edec2410bf23cdd40a210a28e9c3624f, type: 3}
- cardID: M_J_001
cardPrefab: {fileID: 5508436327438263543, guid: c61070f2dd2a750439bf3913156d4f7b, type: 3}
parentPos: {fileID: 1136445683}
scaleUpDuration: 0.5
fadeInDuration: 0.5
@ -5875,7 +5860,6 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 1884241085}
- component: {fileID: 1884241086}
- component: {fileID: 1884241087}
m_Layer: 0
m_Name: SpawnMonster
@ -5899,28 +5883,6 @@ Transform:
m_Father: {fileID: 284432670}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1884241086
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1884241084}
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fdf69f16194abb24d9e887468940e1cb, type: 3}
m_Name:
m_EditorClassIdentifier:
retbutton: {fileID: 0}
ClosureObj: {fileID: 0}
Enemys: []
Prefab: {fileID: 4703411402065954783, guid: aac4ad2c72526a54691494dd54e115a6, type: 3}
SpawnLocation: {fileID: 734893407}
GenerationInterval: 15
GenerationIntervalOfOne: 2
GenerateQuantityMax: 20
GenerateQuantity: 5
deadNumber: 0
--- !u!114 &1884241087
MonoBehaviour:
m_ObjectHideFlags: 0
@ -5988,31 +5950,37 @@ MonoBehaviour:
imge: {fileID: 0}
cardimge: {fileID: 21300000, guid: 948b21abbed4a124bbe3d02caa37f317, type: 3}
prefab: {fileID: 8433650275485930554, guid: 0e629856be1575e4a9258394dee87cc7, type: 3}
cardprefab: {fileID: 6655435212987556048, guid: c7cffe9eb5ea6bb4791fe5c8bb025f01, type: 3}
- id: M_J_001
imge: {fileID: 0}
cardimge: {fileID: 21300000, guid: df5f98317f7ecb54bac7b97052a8d2dc, type: 3}
prefab: {fileID: 8433650275485930554, guid: 1e8a70ff26520dd4a8744ae2156d16d3, type: 3}
cardprefab: {fileID: 5508436327438263543, guid: c61070f2dd2a750439bf3913156d4f7b, type: 3}
- id: M_H_001
imge: {fileID: 0}
cardimge: {fileID: 21300000, guid: 492e5984b518a80458cf575c0b57335c, type: 3}
prefab: {fileID: 8433650275485930554, guid: 67d13a9263159eb49993b8cc68eb3785, type: 3}
cardprefab: {fileID: 1126466392417920613, guid: 0dd4a50e59d08e84fb1439c946c24fdc, type: 3}
- id: M_M_001
imge: {fileID: 0}
cardimge: {fileID: 21300000, guid: 5e3fd295650deeb4fa3395de2d789b8a, type: 3}
prefab: {fileID: 8433650275485930554, guid: 4f81cc16b1203d549b927ed7da53fdbf, type: 3}
cardprefab: {fileID: 6655435212987556048, guid: 383e65ed01369d345a73d626ab713888, type: 3}
- id: M_M_002
imge: {fileID: 0}
cardimge: {fileID: 21300000, guid: d6cae85a1dbf95e48a035af3e65d974f, type: 3}
prefab: {fileID: 8433650275485930554, guid: b7a992fcbbc242e4eb0b83eea3bfab81, type: 3}
cardprefab: {fileID: 6655435212987556048, guid: edec2410bf23cdd40a210a28e9c3624f, type: 3}
- id: M_S_001
imge: {fileID: 0}
cardimge: {fileID: 21300000, guid: a95e23a2fb1de5b429b428575fc6d229, type: 3}
prefab: {fileID: 8433650275485930554, guid: 1ce7ba2999a588840be40787ac4fb7fc, type: 3}
cardprefab: {fileID: 5508436327438263543, guid: 12644a2c53bfc72489ad76e8f81628f5, type: 3}
- id: M_S_002
imge: {fileID: 0}
cardimge: {fileID: 21300000, guid: 8e7daa6a68986b944aae00387aabf4ea, type: 3}
prefab: {fileID: 8433650275485930554, guid: 71d5f6e53fdb1674aae2e6fa1acf423d, type: 3}
instane: {fileID: 0}
cardprefab: {fileID: 5508436327438263543, guid: db8f2924fd8bba94e881e4b275b8b48a, type: 3}
--- !u!114 &1910338487
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@ -7,8 +7,8 @@ public class mengyaoInfo
{
public string id;
public Sprite imge;
public Sprite cardimge;
public GameObject prefab;
public GameObject cardprefab;
}
public class MY_Infos : MonoBehaviour
@ -16,7 +16,7 @@ public class MY_Infos : MonoBehaviour
public List<mengyaoInfo> mengyaoItems=new List<mengyaoInfo>();
public Dictionary<string, mengyaoInfo> mengyaoItemsDic=new Dictionary<string, mengyaoInfo>();
public MY_Infos instane;
public static MY_Infos instane;
void Awake()
{

View File

@ -38,7 +38,7 @@ public class SpawnMonster : Base
{
Base.GlobalObj.GetComponent<gameGlobal>().OnGamePlay += this.StartSpawning;
StartSpawning();
//StartSpawning();
}

View File

@ -4,15 +4,6 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[System.Serializable]
public class MengyaoCardData
{
[Tooltip("萌妖卡ID")]
public string cardID;
[Tooltip("萌妖卡预制体")]
public GameObject cardPrefab;
}
public class cardBox : Base
{
@ -23,7 +14,7 @@ public class cardBox : Base
[Header("怪物信息提示按钮obj")] public GameObject IconTipObj;
[Header("萌妖卡数据列表")] public List<MengyaoCardData> mengyaoCardDataList = new List<MengyaoCardData>();
// [Header("萌妖卡数据列表")] public List<MengyaoCardData> mengyaoCardDataList = new List<MengyaoCardData>();
[Header("萌妖卡生成父节点")] public Transform parentPos;
@ -54,8 +45,6 @@ public class cardBox : Base
}
btnObj.SetActive(false);
InitializeDictionary();
Init();
mengyaoNumber = Base.GlobalObj.GetComponent<gameGlobal>().CarryCardId.Count;
}
@ -77,47 +66,7 @@ public class cardBox : Base
}
}
/// <summary>
/// 初始化ID到萌妖卡预制体的映射字典
/// </summary>
void InitializeDictionary()
{
foreach (var cardData in mengyaoCardDataList)
{
string id = cardData.cardID;
GameObject prefab = cardData.cardPrefab;
// 检查ID和预制体是否为空
if (string.IsNullOrEmpty(id))
{
Debug.LogWarning("萌妖卡ID为空跳过该条数据");
continue;
}
if (prefab == null)
{
Debug.LogWarning($"萌妖卡ID '{id}' 对应的预制体为空,跳过该条数据!");
continue;
}
// 检查ID是否重复
if (IDTomangyaoPrefab.ContainsKey(id))
{
Debug.LogWarning($"萌妖卡ID '{id}' 在字典中已经存在,预制体将被忽略。");
continue;
}
// 添加到字典
IDTomangyaoPrefab.Add(id, prefab);
}
// 测试输出
foreach (var kvp in IDTomangyaoPrefab)
{
Debug.Log($"初始化字典 - ID: {kvp.Key}, Prefab: {kvp.Value.name}");
}
}
/// <summary>
/// 根据CarryCardId列表生成对应的萌妖卡牌
/// </summary>
@ -128,10 +77,12 @@ public class cardBox : Base
foreach (string id in carryCardIdList)
{
if (IDTomangyaoPrefab.TryGetValue(id, out GameObject prefab))
mengyaoInfo info= MY_Infos.instane.GetMY(id);
if (info != null)
{
// 实例化预制体,设置父节点为 parentPos
GameObject card = Instantiate(prefab, parentPos);
GameObject card = Instantiate(info.cardprefab, parentPos);
//card.GetComponent<enemy>().enemyId = id;
//this.card.Add(card);
// 确保卡牌的缩放为0准备进行放大动画
@ -142,10 +93,6 @@ public class cardBox : Base
// 播放放大动画
card.transform.DOScale(Vector3.one, scaleUpDuration).SetEase(Ease.OutBack);
}
else
{
Debug.LogWarning($"未找到ID为 '{id}' 的萌妖卡预制体!");
}
}
}

View File

@ -85,7 +85,9 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
MengyaoInfo.Instance.mengyaoIdToRole.Add(mY.GetComponent<Role>().id, mY);
SpawnPool.intance.Enemys.Add(mY);//存入图层排序的数组
//SpawnPool.intance.Enemys.Add(mY);//存入图层排序的数组
this.enabled = false;
cardBox.instance.ChangeInPlaceNumber(1);
mask.SetActive(true);

View File

@ -35,7 +35,7 @@ public class gameGlobal : Base
/// </summary>
public static void GamePlay()
{
Debug.Log("ÓÎÏ·¿ªÊ¼");
Debug.LogError("ÓÎÏ·¿ªÊ¼");
Base.GlobalObj.GetComponent<gameGlobal>().OnGamePlay?.Invoke();
}