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spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteBorder: {x: 63, y: 25, z: 61, w: 26} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 @@ -89,6 +89,42 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] @@ -96,7 +132,7 @@ TextureImporter: physicsShape: [] bones: [] spriteID: 5e97eb03825dee720800000000000000 - internalID: 0 + internalID: 1537655665 vertices: [] indices: edges: [] diff --git a/meng_yao/Assets/script/A_Fight/Challeng_Evictory.cs b/meng_yao/Assets/script/A_Fight/Challeng_Evictory.cs index e67c48f23..554de6416 100644 --- a/meng_yao/Assets/script/A_Fight/Challeng_Evictory.cs +++ b/meng_yao/Assets/script/A_Fight/Challeng_Evictory.cs @@ -27,10 +27,9 @@ public class Challeng_Evictory : charainfoPanel AwardBtn.onClick.AddListener(AwardClick); DmageBtn.onClick.AddListener(DmageClick); - Debug.Log(cardBox.instance.card[0].name); - Debug.Log(cardBox.instance.card[0].GetComponent()); + var sortedObjects = cardBox.instance.card.OrderByDescending(go => go.GetComponent().harmNumber).ToList(); - Debug.Log(sortedObjects); + // 遍历排序后的结果并输出每个GameObject的名字和伤害值 for (int i = 0; i < sortedObjects.Count; i++) { @@ -66,10 +65,5 @@ public class Challeng_Evictory : charainfoPanel DmageCountobj.gameObject.SetActive(true); AwardBtn.GetComponent().sprite = anSprite; DmageBtn.GetComponent().sprite = gaoliangsprite; - - - - - } } diff --git a/meng_yao/Assets/script/scene_Main/Asset_Details.cs b/meng_yao/Assets/script/scene_Main/Asset_Details.cs index a5f4d8b52..33c15d6fc 100644 --- a/meng_yao/Assets/script/scene_Main/Asset_Details.cs +++ b/meng_yao/Assets/script/scene_Main/Asset_Details.cs @@ -55,7 +55,7 @@ public class Asset_Details : MonoBehaviour // Step 1: 排序 statistics 按日期 List sortedStatistics = infoIcomeList.Data.statistics - .OrderBy(s => s.date_time) // 按照 date_time 排序 + .OrderByDescending(s => s.date_time) // 按照 date_time 排序 .ToList(); // Step 2: 遍历并生成对应的 itemBoxPrefab @@ -68,7 +68,7 @@ public class Asset_Details : MonoBehaviour // Step 3: 排序 Transaction 按时间 List sortedTransactions = infoIcomeList.Data.List - .OrderBy(t => t.create_time) // 按照 create_time 排序 + .OrderByDescending(t => t.create_time) // 按照 create_time 排序 .ToList(); // Step 4: 遍历 Transaction,按时间生成,并归类到对应的 itemBoxPrefab diff --git a/meng_yao/Assets/script/scene_Main/scene/Scene_baoshidao.cs b/meng_yao/Assets/script/scene_Main/scene/Scene_baoshidao.cs index 230c4f761..c87c71447 100644 --- a/meng_yao/Assets/script/scene_Main/scene/Scene_baoshidao.cs +++ b/meng_yao/Assets/script/scene_Main/scene/Scene_baoshidao.cs @@ -14,7 +14,9 @@ public class Scene_baoshidao : MonoBehaviour instance = this; } - void Start() + + + private void OnEnable() { init(); } @@ -32,6 +34,7 @@ public class Scene_baoshidao : MonoBehaviour go.daoyuName.text = info.name; go.ActivateValue = info.price; go.goldNumerTextPro.text = info.price.ToString("f0"); + Debug.Log("宝石岛价格"+info.price); go.MaxShipNumber = info.activate_limit; go.ShipNumber = info.activate_count; diff --git a/meng_yao/Assets/script/scene_Main/scene/Scene_baoshikuang.cs b/meng_yao/Assets/script/scene_Main/scene/Scene_baoshikuang.cs index 5e2a458c4..560c71366 100644 --- a/meng_yao/Assets/script/scene_Main/scene/Scene_baoshikuang.cs +++ b/meng_yao/Assets/script/scene_Main/scene/Scene_baoshikuang.cs @@ -16,6 +16,10 @@ public class Scene_baoshikuang : MonoBehaviour } void Start() + { + + } + private void OnEnable() { init(); } diff --git a/meng_yao/Assets/script/scene_Main/scene/Scene_jinbikuang.cs b/meng_yao/Assets/script/scene_Main/scene/Scene_jinbikuang.cs index 03ca7eb9d..9f7785ef2 100644 --- a/meng_yao/Assets/script/scene_Main/scene/Scene_jinbikuang.cs +++ b/meng_yao/Assets/script/scene_Main/scene/Scene_jinbikuang.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; +using Unity.VisualScripting; using UnityEngine; public class Scene_jinbikuang : MonoBehaviour @@ -14,7 +15,7 @@ public class Scene_jinbikuang : MonoBehaviour instance = this; } - void Start() + private void OnEnable() { init(); } diff --git a/meng_yao/Assets/script/scene_Main/scene/scene_jingshadao.cs b/meng_yao/Assets/script/scene_Main/scene/scene_jingshadao.cs index f3f460f8c..9385a2624 100644 --- a/meng_yao/Assets/script/scene_Main/scene/scene_jingshadao.cs +++ b/meng_yao/Assets/script/scene_Main/scene/scene_jingshadao.cs @@ -14,10 +14,11 @@ public class scene_jingshadao : MonoBehaviour instance = this; } - void Start() + private void OnEnable() { init(); } + async void init() { diff --git a/meng_yao/Assets/script/scene_Main/ui/ModePanel.cs b/meng_yao/Assets/script/scene_Main/ui/ModePanel.cs new file mode 100644 index 000000000..93a72b9af --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/ModePanel.cs @@ -0,0 +1,49 @@ +using System.Threading.Tasks; +using UnityEngine; +using UnityEngine.UI; +using DG.Tweening; + + + +public class ModePanel : MonoBehaviour +{ + [Header("模式一按钮")] public Button btn1; + [Header("模式二按钮")] public Button btn2; + + [Header("滑动条")] public GameObject obj; + [Header("速度")] public float speed; + + // Start is called before the first frame update + void Start() + { + btn1.onClick.AddListener(async () => + { + MoveToTarget(obj, btn1.GetComponent().position, speed*100); + btn2.GetComponent().color = Color.white; + await Task.Delay(200); + btn1.GetComponent().color = Color.black; + }); + btn2.onClick.AddListener(async () => + { + MoveToTarget(obj, btn2.GetComponent().position, speed*100); + btn1.GetComponent().color = Color.white; + await Task.Delay(200); + btn2.GetComponent().color = Color.black; + }); + } + + // 让物体滑动到目标位置 + void MoveToTarget(GameObject obj, Vector3 targetPosition, float speed) + { + // 计算物体与目标位置的距离 + float distance = Vector3.Distance(obj.transform.position, targetPosition); + + // 根据速度计算持续时间 + float moveDuration = distance / speed; + + + // 使用 DOTween 让物体滑动到目标位置 + // 使用 DOTween 让物体滑动到目标位置,并使用缓动效果(Ease.InOutQuad) + obj.transform.DOMove(targetPosition, moveDuration).SetEase(Ease.InOutQuad); + } +} diff --git a/meng_yao/Assets/script/scene_Main/ui/ModePanel.cs.meta b/meng_yao/Assets/script/scene_Main/ui/ModePanel.cs.meta new file mode 100644 index 000000000..ec3a29acb --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/ModePanel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a3a6b8473145fbb45ab7cbeccf28286d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/scene_jinshakuang/jskPanel.cs b/meng_yao/Assets/script/scene_jinshakuang/jskPanel.cs index de641f25a..7e47b310e 100644 --- a/meng_yao/Assets/script/scene_jinshakuang/jskPanel.cs +++ b/meng_yao/Assets/script/scene_jinshakuang/jskPanel.cs @@ -32,7 +32,7 @@ public class jskPanel : mount for (int i = 0; i < 5; i++) { boxTypes.Add(new BoxType { Name = index.ToString() + "文本", prompt = "第" + ArabicToChineseNumberConverter.ConvertToChineseNumbers(index.ToString()) + "层", Type = 4, is_required = true }); - boxTypes.Add(new BoxType { Name = "捕鱼" + index.ToString(), prompt = "挖矿" + 1,prompt2 = "挖矿"+(i+1),nametext1="剩余数量:1", Type = 3, goldNumerobj = (200 * index).ToString(), icon = iconS[index - 1] }); + boxTypes.Add(new BoxType { Name = "捕鱼" + index.ToString(), prompt = "挖矿" + 1,prompt2 = "矿工"+(i+1),nametext1="剩余数量:"+ (lands[i].GetComponent().MaxShipNumber - lands[i].GetComponent().shipNumber), Type = 3, goldNumerobj = lands[i].GetComponent().ActivateValue.ToString(), icon = iconS[index - 1] }); index++; } @@ -56,8 +56,8 @@ public class jskPanel : mount if (!Generate1 && (PlayerManager.Instance.Coins - 200) > 0) { - lands[0].GetComponent().add_fish(); - + lands[0].GetComponent().BuyActivation(); + } } diff --git a/meng_yao/Assets/script/scene_jishadao/jishadao_buy.cs b/meng_yao/Assets/script/scene_jishadao/jishadao_buy.cs index 6be4a06b8..21d86e34d 100644 --- a/meng_yao/Assets/script/scene_jishadao/jishadao_buy.cs +++ b/meng_yao/Assets/script/scene_jishadao/jishadao_buy.cs @@ -12,6 +12,8 @@ public class jishadao_buy :mount public List lands = new List(); + + public bool Generate1 = false; public bool Generate2 = false; public bool Generate3 = false; @@ -26,11 +28,12 @@ public class jishadao_buy :mount //Debug.LogError("禁用生成船只逻辑"); jishadao_contorl.canClick = false; List boxTypes = new List(); + int index = 1; for (int i = 0; i < 3; i++) { boxTypes.Add(new BoxType { Name = index.ToString() + "文本", prompt = "第" + ArabicToChineseNumberConverter.ConvertToChineseNumbers(index.ToString()) + "层", Type = 4, is_required = true }); - boxTypes.Add(new BoxType { Name = "捕鱼" + index.ToString(), prompt = "捕鱼" + 1, prompt2 = "捕鱼" + (i + 1), nametext1 = "剩余数量:1",Type = 3, goldNumerobj = (200 * index).ToString(), icon = iconS[index - 1] }); + boxTypes.Add(new BoxType { Name = "捕鱼" + index.ToString(), prompt = "捕鱼" + 1, prompt2 = "捕鱼船" + (i + 1), nametext1 = "剩余数量:" + (lands[i].GetComponent().MaxShipNumber - lands[i].GetComponent().shipNumber), Type = 3, goldNumerobj = lands[i].GetComponent().ActivateValue.ToString(), icon = iconS[index - 1] }); index++; } @@ -53,10 +56,7 @@ public class jishadao_buy :mount { if (!Generate1 && (PlayerManager.Instance.Coins - 200) > 0) { - lands[0].GetComponent().BuyActivation(); - - } } diff --git a/meng_yao/Assets/script/scene_loading/Logo_in.cs b/meng_yao/Assets/script/scene_loading/Logo_in.cs index 5bc74b5ba..6676b45d8 100644 --- a/meng_yao/Assets/script/scene_loading/Logo_in.cs +++ b/meng_yao/Assets/script/scene_loading/Logo_in.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System.Net.NetworkInformation; using System.Runtime.CompilerServices; using Newtonsoft.Json; +using Unity.VisualScripting; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; @@ -25,6 +26,7 @@ public class Logo_in : mount float progress = 0; float timer = 0f; + bool isSecond = true; public override void Awake() { @@ -39,7 +41,7 @@ public class Logo_in : mount sceneslider.value = 0f; // 初始值设为0 } - + string token = PlayerPrefs.GetString("UserToken", string.Empty); // 如果没有找到 token,返回空字符串 @@ -65,8 +67,8 @@ public class Logo_in : mount else { PlayerPrefs.SetInt("SceneStatus", -1); - sceneslider.gameObject.SetActive(false); - Privacy_Policy_screen(); + sceneslider.gameObject.SetActive(false); + Privacy_Policy_screen(); } @@ -243,19 +245,24 @@ public class Logo_in : mount gameObjects[1].GetComponent().register_click(async (BoxType boxType, int type) =>//登录确定或取消 { - if (type == 0) + if (type == 0 && isSecond) { - bool response =await loading_Jiekou.SendCodes(boxTypes[0].content); + bool response =await loading_Jiekou.SendCodes(boxTypes[0].content); if (response) { + isSecond = false; + Text time = gameObjects[1].transform.Find("ConfirmBtn/Confirmtext").GetComponent(); + StartCoroutine(StartCountdown(time, 60f)); Promptmgr.Instance.PromptBubble("发送成功"); } else { + Promptmgr.Instance.PromptBubble("发送失败"); } - //这里调用发送验证码的接口 - Debug.Log("发送验证码"); + }else + { + Promptmgr.Instance.PromptBubble("请等待倒计时结束"); } }); @@ -264,7 +271,6 @@ public class Logo_in : mount { if (type == 1) { - login_Password_screen(gameObject,boxTypes[0].content); //gameObject.GetComponent().destroy(); } @@ -279,13 +285,15 @@ public class Logo_in : mount } else if (type == 1)//登录 { - + Debug.Log("点击登录按钮"); string response = await loading_Jiekou.Logins("app", boxTypes[0].content, boxTypes[1].content, "code"); loginResponse apifox = JsonConvert.DeserializeObject(response); Debug.Log(response); - + Button ga = gameObjects[3].transform.Find("loginbtn").GetComponent