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m_Text: 9999
|
m_Text: 9999
|
||||||
--- !u!114 &4159882548156028848
|
--- !u!114 &4159882548156028848
|
||||||
@ -483,7 +483,7 @@ MonoBehaviour:
|
|||||||
m_Top: 0
|
m_Top: 0
|
||||||
m_Bottom: 0
|
m_Bottom: 0
|
||||||
m_ChildAlignment: 4
|
m_ChildAlignment: 4
|
||||||
m_Spacing: 27.2
|
m_Spacing: 10.96
|
||||||
m_ChildForceExpandWidth: 1
|
m_ChildForceExpandWidth: 1
|
||||||
m_ChildForceExpandHeight: 1
|
m_ChildForceExpandHeight: 1
|
||||||
m_ChildControlWidth: 0
|
m_ChildControlWidth: 0
|
||||||
|
@ -13,7 +13,7 @@ GameObject:
|
|||||||
- component: {fileID: 5504567710688427244}
|
- component: {fileID: 5504567710688427244}
|
||||||
- component: {fileID: 2004357173}
|
- component: {fileID: 2004357173}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Text (Legacy)
|
m_Name: Confirmtext
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
@ -680,7 +680,7 @@ GameObject:
|
|||||||
- component: {fileID: 4368723989286821865}
|
- component: {fileID: 4368723989286821865}
|
||||||
- component: {fileID: 5866305367404123795}
|
- component: {fileID: 5866305367404123795}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Button (Legacy) (1)
|
m_Name: ConfirmBtn
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
|
@ -497,7 +497,7 @@ GameObject:
|
|||||||
- component: {fileID: 8244130571147241844}
|
- component: {fileID: 8244130571147241844}
|
||||||
- component: {fileID: 8244130571147241847}
|
- component: {fileID: 8244130571147241847}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Button (Legacy) (1)
|
m_Name: loginbtn
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
|
@ -109,7 +109,7 @@ GameObject:
|
|||||||
- component: {fileID: 1102998763759666647}
|
- component: {fileID: 1102998763759666647}
|
||||||
- component: {fileID: 1102998763759666644}
|
- component: {fileID: 1102998763759666644}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Button (Legacy) (1)
|
m_Name: ConfirmBtn
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
|
@ -48,7 +48,7 @@ TextureImporter:
|
|||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 100
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 63, y: 25, z: 61, w: 26}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
alphaIsTransparency: 1
|
alphaIsTransparency: 1
|
||||||
@ -89,6 +89,42 @@ TextureImporter:
|
|||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: iPhone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
||||||
@ -96,7 +132,7 @@ TextureImporter:
|
|||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: 5e97eb03825dee720800000000000000
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
internalID: 0
|
internalID: 1537655665
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
edges: []
|
edges: []
|
||||||
|
@ -27,10 +27,9 @@ public class Challeng_Evictory : charainfoPanel
|
|||||||
AwardBtn.onClick.AddListener(AwardClick);
|
AwardBtn.onClick.AddListener(AwardClick);
|
||||||
DmageBtn.onClick.AddListener(DmageClick);
|
DmageBtn.onClick.AddListener(DmageClick);
|
||||||
|
|
||||||
Debug.Log(cardBox.instance.card[0].name);
|
|
||||||
Debug.Log(cardBox.instance.card[0].GetComponent<enemy>());
|
|
||||||
var sortedObjects = cardBox.instance.card.OrderByDescending(go => go.GetComponent<enemy>().harmNumber).ToList();
|
var sortedObjects = cardBox.instance.card.OrderByDescending(go => go.GetComponent<enemy>().harmNumber).ToList();
|
||||||
Debug.Log(sortedObjects);
|
|
||||||
// 遍历排序后的结果并输出每个GameObject的名字和伤害值
|
// 遍历排序后的结果并输出每个GameObject的名字和伤害值
|
||||||
for (int i = 0; i < sortedObjects.Count; i++)
|
for (int i = 0; i < sortedObjects.Count; i++)
|
||||||
{
|
{
|
||||||
@ -66,10 +65,5 @@ public class Challeng_Evictory : charainfoPanel
|
|||||||
DmageCountobj.gameObject.SetActive(true);
|
DmageCountobj.gameObject.SetActive(true);
|
||||||
AwardBtn.GetComponent<Image>().sprite = anSprite;
|
AwardBtn.GetComponent<Image>().sprite = anSprite;
|
||||||
DmageBtn.GetComponent<Image>().sprite = gaoliangsprite;
|
DmageBtn.GetComponent<Image>().sprite = gaoliangsprite;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -55,7 +55,7 @@ public class Asset_Details : MonoBehaviour
|
|||||||
|
|
||||||
// Step 1: 排序 statistics 按日期
|
// Step 1: 排序 statistics 按日期
|
||||||
List<statistics> sortedStatistics = infoIcomeList.Data.statistics
|
List<statistics> sortedStatistics = infoIcomeList.Data.statistics
|
||||||
.OrderBy(s => s.date_time) // °´ÕÕ date_time ÅÅÐò
|
.OrderByDescending(s => s.date_time) // °´ÕÕ date_time ÅÅÐò
|
||||||
.ToList();
|
.ToList();
|
||||||
|
|
||||||
// Step 2: 遍历并生成对应的 itemBoxPrefab
|
// Step 2: 遍历并生成对应的 itemBoxPrefab
|
||||||
@ -68,7 +68,7 @@ public class Asset_Details : MonoBehaviour
|
|||||||
|
|
||||||
// Step 3: 排序 Transaction 按时间
|
// Step 3: 排序 Transaction 按时间
|
||||||
List<Transaction> sortedTransactions = infoIcomeList.Data.List
|
List<Transaction> sortedTransactions = infoIcomeList.Data.List
|
||||||
.OrderBy(t => t.create_time) // °´ÕÕ create_time ÅÅÐò
|
.OrderByDescending(t => t.create_time) // °´ÕÕ create_time ÅÅÐò
|
||||||
.ToList();
|
.ToList();
|
||||||
|
|
||||||
// Step 4: 遍历 Transaction,按时间生成,并归类到对应的 itemBoxPrefab
|
// Step 4: 遍历 Transaction,按时间生成,并归类到对应的 itemBoxPrefab
|
||||||
|
@ -14,7 +14,9 @@ public class Scene_baoshidao : MonoBehaviour
|
|||||||
instance = this;
|
instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start()
|
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
init();
|
init();
|
||||||
}
|
}
|
||||||
@ -32,6 +34,7 @@ public class Scene_baoshidao : MonoBehaviour
|
|||||||
go.daoyuName.text = info.name;
|
go.daoyuName.text = info.name;
|
||||||
go.ActivateValue = info.price;
|
go.ActivateValue = info.price;
|
||||||
go.goldNumerTextPro.text = info.price.ToString("f0");
|
go.goldNumerTextPro.text = info.price.ToString("f0");
|
||||||
|
Debug.Log("宝石岛价格"+info.price);
|
||||||
|
|
||||||
go.MaxShipNumber = info.activate_limit;
|
go.MaxShipNumber = info.activate_limit;
|
||||||
go.ShipNumber = info.activate_count;
|
go.ShipNumber = info.activate_count;
|
||||||
|
@ -16,6 +16,10 @@ public class Scene_baoshikuang : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
init();
|
init();
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Scene_jinbikuang : MonoBehaviour
|
public class Scene_jinbikuang : MonoBehaviour
|
||||||
@ -14,7 +15,7 @@ public class Scene_jinbikuang : MonoBehaviour
|
|||||||
instance = this;
|
instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
init();
|
init();
|
||||||
}
|
}
|
||||||
|
@ -14,10 +14,11 @@ public class scene_jingshadao : MonoBehaviour
|
|||||||
instance = this;
|
instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
init();
|
init();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
async void init()
|
async void init()
|
||||||
{
|
{
|
||||||
|
49
meng_yao/Assets/script/scene_Main/ui/ModePanel.cs
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using DG.Tweening;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public class ModePanel : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("模式一按钮")] public Button btn1;
|
||||||
|
[Header("模式二按钮")] public Button btn2;
|
||||||
|
|
||||||
|
[Header("滑动条")] public GameObject obj;
|
||||||
|
[Header("速度")] public float speed;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
btn1.onClick.AddListener(async () =>
|
||||||
|
{
|
||||||
|
MoveToTarget(obj, btn1.GetComponent<RectTransform>().position, speed*100);
|
||||||
|
btn2.GetComponent<Text>().color = Color.white;
|
||||||
|
await Task.Delay(200);
|
||||||
|
btn1.GetComponent<Text>().color = Color.black;
|
||||||
|
});
|
||||||
|
btn2.onClick.AddListener(async () =>
|
||||||
|
{
|
||||||
|
MoveToTarget(obj, btn2.GetComponent<RectTransform>().position, speed*100);
|
||||||
|
btn1.GetComponent<Text>().color = Color.white;
|
||||||
|
await Task.Delay(200);
|
||||||
|
btn2.GetComponent<Text>().color = Color.black;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// 让物体滑动到目标位置
|
||||||
|
void MoveToTarget(GameObject obj, Vector3 targetPosition, float speed)
|
||||||
|
{
|
||||||
|
// 计算物体与目标位置的距离
|
||||||
|
float distance = Vector3.Distance(obj.transform.position, targetPosition);
|
||||||
|
|
||||||
|
// 根据速度计算持续时间
|
||||||
|
float moveDuration = distance / speed;
|
||||||
|
|
||||||
|
|
||||||
|
// 使用 DOTween 让物体滑动到目标位置
|
||||||
|
// 使用 DOTween 让物体滑动到目标位置,并使用缓动效果(Ease.InOutQuad)
|
||||||
|
obj.transform.DOMove(targetPosition, moveDuration).SetEase(Ease.InOutQuad);
|
||||||
|
}
|
||||||
|
}
|
11
meng_yao/Assets/script/scene_Main/ui/ModePanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a3a6b8473145fbb45ab7cbeccf28286d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -32,7 +32,7 @@ public class jskPanel : mount
|
|||||||
for (int i = 0; i < 5; i++)
|
for (int i = 0; i < 5; i++)
|
||||||
{
|
{
|
||||||
boxTypes.Add(new BoxType { Name = index.ToString() + "Îı¾", prompt = "µÚ" + ArabicToChineseNumberConverter.ConvertToChineseNumbers(index.ToString()) + "²ã", Type = 4, is_required = true });
|
boxTypes.Add(new BoxType { Name = index.ToString() + "Îı¾", prompt = "µÚ" + ArabicToChineseNumberConverter.ConvertToChineseNumbers(index.ToString()) + "²ã", Type = 4, is_required = true });
|
||||||
boxTypes.Add(new BoxType { Name = "捕鱼" + index.ToString(), prompt = "挖矿" + 1,prompt2 = "挖矿"+(i+1),nametext1="剩余数量:1", Type = 3, goldNumerobj = (200 * index).ToString(), icon = iconS[index - 1] });
|
boxTypes.Add(new BoxType { Name = "捕鱼" + index.ToString(), prompt = "挖矿" + 1,prompt2 = "矿工"+(i+1),nametext1="剩余数量:"+ (lands[i].GetComponent<roomcontroller>().MaxShipNumber - lands[i].GetComponent<roomcontroller>().shipNumber), Type = 3, goldNumerobj = lands[i].GetComponent<roomcontroller>().ActivateValue.ToString(), icon = iconS[index - 1] });
|
||||||
index++;
|
index++;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -56,8 +56,8 @@ public class jskPanel : mount
|
|||||||
if (!Generate1 && (PlayerManager.Instance.Coins - 200) > 0)
|
if (!Generate1 && (PlayerManager.Instance.Coins - 200) > 0)
|
||||||
{
|
{
|
||||||
|
|
||||||
lands[0].GetComponent<roomcontroller>().add_fish();
|
lands[0].GetComponent<roomcontroller>().BuyActivation();
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -12,6 +12,8 @@ public class jishadao_buy :mount
|
|||||||
|
|
||||||
public List<GameObject> lands = new List<GameObject>();
|
public List<GameObject> lands = new List<GameObject>();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public bool Generate1 = false;
|
public bool Generate1 = false;
|
||||||
public bool Generate2 = false;
|
public bool Generate2 = false;
|
||||||
public bool Generate3 = false;
|
public bool Generate3 = false;
|
||||||
@ -26,11 +28,12 @@ public class jishadao_buy :mount
|
|||||||
//Debug.LogError("禁用生成船只逻辑");
|
//Debug.LogError("禁用生成船只逻辑");
|
||||||
jishadao_contorl.canClick = false;
|
jishadao_contorl.canClick = false;
|
||||||
List<BoxType> boxTypes = new List<BoxType>();
|
List<BoxType> boxTypes = new List<BoxType>();
|
||||||
|
|
||||||
int index = 1;
|
int index = 1;
|
||||||
for (int i = 0; i < 3; i++)
|
for (int i = 0; i < 3; i++)
|
||||||
{
|
{
|
||||||
boxTypes.Add(new BoxType { Name = index.ToString() + "文本", prompt = "第" + ArabicToChineseNumberConverter.ConvertToChineseNumbers(index.ToString()) + "层", Type = 4, is_required = true });
|
boxTypes.Add(new BoxType { Name = index.ToString() + "文本", prompt = "第" + ArabicToChineseNumberConverter.ConvertToChineseNumbers(index.ToString()) + "层", Type = 4, is_required = true });
|
||||||
boxTypes.Add(new BoxType { Name = "捕鱼" + index.ToString(), prompt = "捕鱼" + 1, prompt2 = "捕鱼" + (i + 1), nametext1 = "剩余数量:1",Type = 3, goldNumerobj = (200 * index).ToString(), icon = iconS[index - 1] });
|
boxTypes.Add(new BoxType { Name = "捕鱼" + index.ToString(), prompt = "捕鱼" + 1, prompt2 = "捕鱼船" + (i + 1), nametext1 = "剩余数量:" + (lands[i].GetComponent<jishadao_contorl>().MaxShipNumber - lands[i].GetComponent<jishadao_contorl>().shipNumber), Type = 3, goldNumerobj = lands[i].GetComponent<jishadao_contorl>().ActivateValue.ToString(), icon = iconS[index - 1] });
|
||||||
index++;
|
index++;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -53,10 +56,7 @@ public class jishadao_buy :mount
|
|||||||
{
|
{
|
||||||
if (!Generate1 && (PlayerManager.Instance.Coins - 200) > 0)
|
if (!Generate1 && (PlayerManager.Instance.Coins - 200) > 0)
|
||||||
{
|
{
|
||||||
|
|
||||||
lands[0].GetComponent<jishadao_contorl>().BuyActivation();
|
lands[0].GetComponent<jishadao_contorl>().BuyActivation();
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||||||
using System.Net.NetworkInformation;
|
using System.Net.NetworkInformation;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
@ -25,6 +26,7 @@ public class Logo_in : mount
|
|||||||
float progress = 0;
|
float progress = 0;
|
||||||
float timer = 0f;
|
float timer = 0f;
|
||||||
|
|
||||||
|
bool isSecond = true;
|
||||||
public override void Awake()
|
public override void Awake()
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -39,7 +41,7 @@ public class Logo_in : mount
|
|||||||
sceneslider.value = 0f; // 初始值设为0
|
sceneslider.value = 0f; // 初始值设为0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
string token = PlayerPrefs.GetString("UserToken", string.Empty); // 如果没有找到 token,返回空字符串
|
string token = PlayerPrefs.GetString("UserToken", string.Empty); // 如果没有找到 token,返回空字符串
|
||||||
|
|
||||||
@ -65,8 +67,8 @@ public class Logo_in : mount
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
PlayerPrefs.SetInt("SceneStatus", -1);
|
PlayerPrefs.SetInt("SceneStatus", -1);
|
||||||
sceneslider.gameObject.SetActive(false);
|
sceneslider.gameObject.SetActive(false);
|
||||||
Privacy_Policy_screen();
|
Privacy_Policy_screen();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -243,19 +245,24 @@ public class Logo_in : mount
|
|||||||
|
|
||||||
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
|
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
|
||||||
{
|
{
|
||||||
if (type == 0)
|
if (type == 0 && isSecond)
|
||||||
{
|
{
|
||||||
bool response =await loading_Jiekou.SendCodes(boxTypes[0].content);
|
bool response =await loading_Jiekou.SendCodes(boxTypes[0].content);
|
||||||
if (response)
|
if (response)
|
||||||
{
|
{
|
||||||
|
isSecond = false;
|
||||||
|
Text time = gameObjects[1].transform.Find("ConfirmBtn/Confirmtext").GetComponent<Text>();
|
||||||
|
StartCoroutine(StartCountdown(time, 60f));
|
||||||
Promptmgr.Instance.PromptBubble("发送成功");
|
Promptmgr.Instance.PromptBubble("发送成功");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
||||||
Promptmgr.Instance.PromptBubble("发送失败");
|
Promptmgr.Instance.PromptBubble("发送失败");
|
||||||
}
|
}
|
||||||
//这里调用发送验证码的接口
|
}else
|
||||||
Debug.Log("发送验证码");
|
{
|
||||||
|
Promptmgr.Instance.PromptBubble("请等待倒计时结束");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -264,7 +271,6 @@ public class Logo_in : mount
|
|||||||
{
|
{
|
||||||
if (type == 1)
|
if (type == 1)
|
||||||
{
|
{
|
||||||
|
|
||||||
login_Password_screen(gameObject,boxTypes[0].content);
|
login_Password_screen(gameObject,boxTypes[0].content);
|
||||||
//gameObject.GetComponent<input_box_pop_up_window>().destroy();
|
//gameObject.GetComponent<input_box_pop_up_window>().destroy();
|
||||||
}
|
}
|
||||||
@ -279,13 +285,15 @@ public class Logo_in : mount
|
|||||||
}
|
}
|
||||||
else if (type == 1)//登录
|
else if (type == 1)//登录
|
||||||
{
|
{
|
||||||
|
Debug.Log("点击登录按钮");
|
||||||
string response = await loading_Jiekou.Logins("app", boxTypes[0].content, boxTypes[1].content, "code");
|
string response = await loading_Jiekou.Logins("app", boxTypes[0].content, boxTypes[1].content, "code");
|
||||||
loginResponse apifox = JsonConvert.DeserializeObject<loginResponse>(response);
|
loginResponse apifox = JsonConvert.DeserializeObject<loginResponse>(response);
|
||||||
Debug.Log(response);
|
Debug.Log(response);
|
||||||
|
Button ga = gameObjects[3].transform.Find("loginbtn").GetComponent<Button>();
|
||||||
|
ga.enabled = false;
|
||||||
if (apifox.code == 200)
|
if (apifox.code == 200)
|
||||||
{
|
{
|
||||||
|
|
||||||
PlayerIndfo info = await loading_Jiekou.PalyerInfos();
|
PlayerIndfo info = await loading_Jiekou.PalyerInfos();
|
||||||
if (info.Data.certify_status == -1)
|
if (info.Data.certify_status == -1)
|
||||||
{
|
{
|
||||||
@ -302,6 +310,7 @@ public class Logo_in : mount
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
ga.enabled = true;
|
||||||
Promptmgr.Instance.PromptBubble(apifox.message);
|
Promptmgr.Instance.PromptBubble(apifox.message);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -310,6 +319,22 @@ public class Logo_in : mount
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
IEnumerator StartCountdown(Text textComponent, float duration)
|
||||||
|
{
|
||||||
|
float timeLeft = duration;
|
||||||
|
|
||||||
|
while (timeLeft > 0)
|
||||||
|
{
|
||||||
|
textComponent.text = Mathf.Ceil(timeLeft).ToString(); // 更新Text组件的显示
|
||||||
|
timeLeft -= 1f; // 每秒减少1秒
|
||||||
|
yield return new WaitForSeconds(1f); // 等待1秒
|
||||||
|
Debug.Log("进入倒计时");
|
||||||
|
}
|
||||||
|
isSecond = true;
|
||||||
|
textComponent.text = "发送"; // 倒计时结束后更新文本
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
IEnumerator jiaLoading()
|
IEnumerator jiaLoading()
|
||||||
{
|
{
|
||||||
while (timer <= 3f)
|
while (timer <= 3f)
|
||||||
@ -320,7 +345,9 @@ public class Logo_in : mount
|
|||||||
// 设置进度条的值
|
// 设置进度条的值
|
||||||
sceneslider.value = progress;
|
sceneslider.value = progress;
|
||||||
yield return new WaitForSeconds(0.01f);
|
yield return new WaitForSeconds(0.01f);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
StartCoroutine(LoadSceneWithProgress());
|
StartCoroutine(LoadSceneWithProgress());
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -347,7 +374,6 @@ public class Logo_in : mount
|
|||||||
yield return new WaitForSeconds(0.5f);
|
yield return new WaitForSeconds(0.5f);
|
||||||
asyncLoad.allowSceneActivation = true; // 切换场景
|
asyncLoad.allowSceneActivation = true; // 切换场景
|
||||||
}
|
}
|
||||||
|
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|