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@ -39,6 +39,11 @@ public class landContorl : MonoBehaviour
|
||||
|
||||
public TextMeshPro goldNumerTextPro;
|
||||
|
||||
public GameObject HightLight;//¸ßÁÁ
|
||||
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public Transform Btntrans;
|
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||||
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// Start is called before the first frame update
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private void Start()
|
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@ -50,6 +55,8 @@ public class landContorl : MonoBehaviour
|
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return;
|
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}
|
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goldNumerTextPro.text = goldnumer.ToString();
|
||||
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HightLight.SetActive(false);
|
||||
}
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private void OnMouseDown()
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||||
{
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@ -62,6 +69,10 @@ public class landContorl : MonoBehaviour
|
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||||
void OnClick()
|
||||
{
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||||
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||||
ScaleAni(Btntrans);
|
||||
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||||
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||||
if (fishMan!=null)
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble("船已经有了",Color.black,Color.red);
|
||||
@ -70,7 +81,7 @@ public class landContorl : MonoBehaviour
|
||||
Debug.LogError("检测通过");
|
||||
Debug.LogError("扣钱逻辑");
|
||||
fishMan = GameObject.Instantiate(fishManPrefab);
|
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fishMan.transform.SetParent(startPos);
|
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//fishMan.transform.SetParent(startPos);
|
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fishMan.transform.position = startPos.position;
|
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fishManShipContorl = fishMan.GetComponent<shipcontorl>();
|
||||
|
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@ -89,7 +100,17 @@ public class landContorl : MonoBehaviour
|
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StartCoroutine(MoveToFishingPoint(fishMan, selectedPath.pathPoints));
|
||||
}
|
||||
|
||||
|
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public void ScaleAni(Transform transform)
|
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{
|
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HightLight.SetActive(true);
|
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transform.DOScale(1.1f, 0.2f)
|
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.SetEase(Ease.InOutSine)
|
||||
.OnComplete(()=> {
|
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transform.DOScale(1f, 0.2f).SetEase(Ease.InOutSine);
|
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HightLight.SetActive(false);
|
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});
|
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|
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}
|
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|
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IEnumerator MoveToFishingPoint(GameObject man,List<Transform> path)
|
||||
{
|
||||
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