Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
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m_Pivot: {x: 0, y: 1}
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CanvasRenderer:
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CanvasRenderer:
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File diff suppressed because it is too large
Load Diff
27
meng_yao/Assets/script/scene_Main/ManurePanel.cs
Normal file
27
meng_yao/Assets/script/scene_Main/ManurePanel.cs
Normal file
@ -0,0 +1,27 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ManurePanel : MonoBehaviour
|
||||
{
|
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public GameObject[] DropArrays;
|
||||
|
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async void Start()
|
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{
|
||||
TreeInfo info = await Scene_main_jiekou.instance.TreeInfoS();
|
||||
for (int i = 0; i < info.Data.Rewards.Count; i++)
|
||||
{
|
||||
if (info.Data.Rewards[i].Show ==0)
|
||||
{
|
||||
DropArrays[i].gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
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}
|
||||
|
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// Update is called once per frame
|
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void Update()
|
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{
|
||||
|
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}
|
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}
|
11
meng_yao/Assets/script/scene_Main/ManurePanel.cs.meta
Normal file
11
meng_yao/Assets/script/scene_Main/ManurePanel.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f03d12340aff50a429546bc27002ff44
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -41,6 +41,7 @@ public class Tree_team : MonoBehaviour
|
||||
for (int i=0;i< response.Data.Pages.total_count; i++)
|
||||
{
|
||||
GameObject obj = GameObject.Instantiate(item,parent);
|
||||
obj.transform.position= Vector3.zero;
|
||||
obj.GetComponent<Tree_team_item>().itemName.text = response.Data.List[i].Nickname;
|
||||
obj.GetComponent<Tree_team_item>().itemID.text ="id:"+ response.Data.List[i].Uid;
|
||||
obj.GetComponent<Tree_team_item>().itemTeamCount.text ="ÍŶÓÈËÊý"+ response.Data.List[i].team_count;
|
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|
@ -10,31 +10,73 @@ public class WaterDrop : MonoBehaviour
|
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public Transform targetPosition; // 目标位置
|
||||
public float flyDuration = 1f; // 飞行持续时间
|
||||
public int id;
|
||||
|
||||
string trans_id;
|
||||
|
||||
void Start()
|
||||
{
|
||||
DropBtn =GetComponent<Button>();
|
||||
DropBtn = GetComponent<Button>();
|
||||
|
||||
DropBtn.onClick.AddListener(DropClick);
|
||||
}
|
||||
|
||||
async void DropClick()
|
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{
|
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bool succefful = await Scene_main_jiekou.instance.TreeGetWaters(id, "string");
|
||||
|
||||
|
||||
trans_id = GenerateRandomString(6);
|
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bool succefful = await Scene_main_jiekou.instance.TreeGetWaters(id, trans_id);
|
||||
|
||||
if (succefful)
|
||||
{
|
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transform.DOMove(targetPosition.position, flyDuration)
|
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|
||||
|
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TreeInfo info = await Scene_main_jiekou.instance.TreeInfoS();
|
||||
// 先进行缩放动画
|
||||
transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.5f) // 缩小到0.5倍大小
|
||||
.OnComplete(() =>
|
||||
Destroy(this.gameObject)
|
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);
|
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{
|
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// 然后执行移动动画
|
||||
transform.DOScale(Vector3.one, 0.5f);
|
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transform.DOMove(targetPosition.position, flyDuration)
|
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.OnComplete(async () =>
|
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{
|
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// 移动完成后更新水面信息并销毁物体
|
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transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.5f).OnComplete(() =>
|
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{
|
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transform.DOScale(Vector3.one, 0.5f);
|
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WaterPanel.instance.Updated_water(info);
|
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Destroy(this.gameObject);
|
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});
|
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});
|
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});
|
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|
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|
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}
|
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|
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|
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else
|
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{
|
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|
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}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public string GenerateRandomString(int length)
|
||||
{
|
||||
System.Random random = new System.Random(); // 创建一个新的随机数生成器
|
||||
const string chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"; // 可用字符
|
||||
char[] stringChars = new char[length]; // 用来存储生成的字符
|
||||
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
stringChars[i] = chars[random.Next(chars.Length)]; // 随机选择一个字符
|
||||
}
|
||||
|
||||
return new string(stringChars); // 将字符数组转换为字符串
|
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}
|
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|
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// Update is called once per frame
|
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void Update()
|
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{
|
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|
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|
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}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user