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meng_yao/Assets/Resources/preform/gui/Text_pop.prefab
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207
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31308
meng_yao/Assets/Scenes/scene_Main.unity
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31308
meng_yao/Assets/Scenes/scene_Main.unity
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File diff suppressed because it is too large
Load Diff
7
meng_yao/Assets/Scenes/scene_Main.unity.meta
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7
meng_yao/Assets/Scenes/scene_Main.unity.meta
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77
meng_yao/Assets/script/JumpScene/qiehuanScenes.cs
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meng_yao/Assets/script/JumpScene/qiehuanScenes.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class qiehuanScenes : MonoBehaviour
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{
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[Header("按钮,请一一对应")]
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public Button btn1;
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public Button btn2;
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public Button btn3;
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public Button btn4;
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public Button btn5;
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[Header("对应的场景")]
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public GameObject scene1;
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public GameObject scene2;
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public GameObject scene3;
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public GameObject scene4;
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public GameObject scene5;
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[Header("当前场景")]
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public GameObject nowScene;
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// Start is called before the first frame update
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void Awake()
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{
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btn1.onClick.AddListener(()=> {
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if (scene1== nowScene)
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{
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return;
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}
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scene1.SetActive(true);
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this.nowScene.SetActive(false);
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});
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btn2.onClick.AddListener(()=> {
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if (scene2 == nowScene)
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{
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return;
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}
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scene2.SetActive(true);
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this.nowScene.SetActive(false);
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});
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btn3.onClick.AddListener(()=> {
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if (scene3 == nowScene)
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{
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return;
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}
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scene3.SetActive(true);
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this.nowScene.SetActive(false);
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});
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btn4.onClick.AddListener(()=> {
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if (scene4 == nowScene)
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{
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return;
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}
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scene4.SetActive(true);
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this.nowScene.SetActive(false);
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});
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btn5.onClick.AddListener(()=> {
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if (scene5 == nowScene)
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{
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return;
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}
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scene5.SetActive(true);
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this.nowScene.SetActive(false);
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});
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}
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}
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meng_yao/Assets/script/JumpScene/qiehuanScenes.cs.meta
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meng_yao/Assets/script/JumpScene/qiehuanScenes.cs.meta
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