土熊猫技能升级

This commit is contained in:
lq 2025-01-07 19:40:38 +08:00
parent cef92fbeef
commit e54ed03729
2 changed files with 8 additions and 6 deletions

View File

@ -29,9 +29,9 @@ public class txm_SkillUp : SkillUp
/// </summary>
public override void Skill_1_5()
{
base.CriticalRate += 0.2f;
base.AttackRange = -1;
attack.SetAttackRange();
Action<Role> decelerationBuff=CreateDecelerationBuff(2f,1f);
role.AddBuff(role.storageBuff, decelerationBuff);
}
@ -40,23 +40,24 @@ public class txm_SkillUp : SkillUp
/// </summary>
public override void Skill_2_1()
{
base.AttackCooldown += -0.25f;
attack.roleBulletSpeedAdd += 0.2f;
}
/// <summary>
/// 攻击范围增加2格,攻击CD增加5%
/// </summary>
public override void Skill_2_3()
{
base.DamageOfMin += 0.25f;
base.AttackRange = -1;
base.AttackRange = 2;
base.AttackCooldown += 0.05f;
attack.SetAttackRange();
}
/// <summary>
/// 巨石的溅伤范围增加1格,攻击CD增加5%
/// </summary>
public override void Skill_2_5()
{
base.CriticalRate += 0.2f;
attack.BoomRange += 1;
base.AttackCooldown += 0.05f;
}
}

View File

@ -127,6 +127,7 @@ public class SpawnMonster : Base
await Task.Delay(enemy.startTime * 3);
Debug.Log("生成怪物");
GameObject go = GameObject.Instantiate(
Monster_Infos.instance.GetMonster(enemy.id),
SpawnLocations[value.spawnPoint - 1].position,