diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs index a7238e38..057901a9 100644 --- a/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs +++ b/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs @@ -29,9 +29,9 @@ public class txm_SkillUp : SkillUp /// public override void Skill_1_5() { - base.CriticalRate += 0.2f; base.AttackRange = -1; - attack.SetAttackRange(); + Action decelerationBuff=CreateDecelerationBuff(2f,1f); + role.AddBuff(role.storageBuff, decelerationBuff); } @@ -40,23 +40,24 @@ public class txm_SkillUp : SkillUp /// public override void Skill_2_1() { - base.AttackCooldown += -0.25f; + attack.roleBulletSpeedAdd += 0.2f; } /// /// 攻击范围增加2格,攻击CD增加5% /// public override void Skill_2_3() { - base.DamageOfMin += 0.25f; - base.AttackRange = -1; + base.AttackRange = 2; + base.AttackCooldown += 0.05f; attack.SetAttackRange(); + } /// /// 巨石的溅伤范围增加1格,攻击CD增加5% /// public override void Skill_2_5() { - base.CriticalRate += 0.2f; + attack.BoomRange += 1; base.AttackCooldown += 0.05f; } } diff --git a/meng_yao/Assets/script/A_Fight/SpawnMonster.cs b/meng_yao/Assets/script/A_Fight/SpawnMonster.cs index 2283f282..6ebc3207 100644 --- a/meng_yao/Assets/script/A_Fight/SpawnMonster.cs +++ b/meng_yao/Assets/script/A_Fight/SpawnMonster.cs @@ -127,6 +127,7 @@ public class SpawnMonster : Base await Task.Delay(enemy.startTime * 3); + Debug.Log("生成怪物"); GameObject go = GameObject.Instantiate( Monster_Infos.instance.GetMonster(enemy.id), SpawnLocations[value.spawnPoint - 1].position,