diff --git a/meng_yao/Assets/common b/meng_yao/Assets/common index 3393f14b..cbe42ad6 160000 --- a/meng_yao/Assets/common +++ b/meng_yao/Assets/common @@ -1 +1 @@ -Subproject commit 3393f14b32615d8f319dea6bf9d09875aec65dce +Subproject commit cbe42ad621dba92dff20e4fc5704f5d90973acbf diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs index c412dc1a..421620a5 100644 --- a/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs +++ b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs @@ -6,7 +6,7 @@ public class jbf_SkillUp : SkillUp { public void Start() { - + } /// ///刀的长度延长1格 @@ -49,6 +49,7 @@ public class jbf_SkillUp : SkillUp /// public override void Skill_2_3() { + Debug.Log("jijijijijijijijijijijijijijijijijijij"); attack.BulletNumber += 1; base.attack.roleBulletSpeedAdd -= 0.1f; }