验证码模块跟用户模块bug的修改完成

This commit is contained in:
liuliang 2024-12-23 14:02:30 +08:00
parent 4dec19aa1f
commit eae8f1c465
6 changed files with 334 additions and 34 deletions

View File

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@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
@ -29,8 +30,16 @@ public class AssetsPanel : MonoBehaviour
private bool isUpdating=false; private bool isUpdating=false;
// Start is called before the first frame update // Start is called before the first frame update
private void Awake()
{
}
void Start() void Start()
{ {
UpDateText();
if (but1 != null) if (but1 != null)
{ {
but1.onClick.AddListener(() => but1.onClick.AddListener(() =>
@ -49,14 +58,14 @@ public class AssetsPanel : MonoBehaviour
if (but3 != null) if (but3 != null)
{ {
but3.onClick.AddListener(() => { but3.onClick.AddListener(() => {
mygameObject.GetComponent<Asset_Details>().ShowPanel(3); mygameObject.GetComponent<Asset_Details>().ShowPanel(4);
}); });
} }
if (but4 != null) if (but4 != null)
{ {
but4.onClick.AddListener(() => { but4.onClick.AddListener(() => {
mygameObject.GetComponent<Asset_Details>().ShowPanel(4); mygameObject.GetComponent<Asset_Details>().ShowPanel(3);
}); });
} }

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@ -0,0 +1,81 @@
using System.Collections;
using System.Collections.Generic;
using Unity.Android.Gradle;
using UnityEngine;
using UnityEngine.UI;
public class IllustrationsAssetDetails : MonoBehaviour
{
public Button Genbtn;
public Button WaterBtn;
public Text GemText;
public Text WaterText;
[Header("按下按钮显示的panel目前是同一个")]
public GameObject mygameObject;
public Text UserName;
public Text UserID;
public Image UserHead;
private bool isUpdating = false;
void Start()
{
UpDateText();
if (Genbtn != null)
{
Genbtn.onClick.AddListener(() =>
{
mygameObject.GetComponent<Asset_Details>().ShowPanel(1);
});
}
if (WaterBtn != null)
{
WaterBtn.onClick.AddListener(() => {
mygameObject.GetComponent<Asset_Details>().ShowPanel(4);
});
}
}
private void UpDateText()
{
// 如果正在执行异步操作,直接返回,不进行重复调用
if (isUpdating)
return;
UpdateTaxt();
}
async void UpdateTaxt()
{
isUpdating = true;
PlayerInfoData _PlayerInfoData = await Scene_main_jiekou.instance.PlayerInfos();
GemText.text = _PlayerInfoData.gem.ToString();
WaterText.text = _PlayerInfoData.water.ToString();
UserName.text = _PlayerInfoData.nickname.ToString();
UserID.text = _PlayerInfoData.uid.ToString();
_PlayerInfoData = null;
// 异步操作完成,标记为未执行
isUpdating = false;
}
private void OnEnable()
{
InvokeRepeating("UpDateText", 1f, 1f);
}
private void OnDisable()
{
CancelInvoke("UpDateText");
}
// Update is called once per frame
void Update()
{
}
}

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@ -0,0 +1,74 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ShopAssetDetails : MonoBehaviour
{
public Button Genbtn;
public Button OreBtn;
public Text GemText;
public Text OreText;
[Header("按下按钮显示的panel目前是同一个")]
public GameObject mygameObject;
private bool isUpdating = false;
void Start()
{
UpDateText();
if (Genbtn != null)
{
Genbtn.onClick.AddListener(() =>
{
mygameObject.GetComponent<Asset_Details>().ShowPanel(1);
});
}
if (OreBtn != null)
{
OreBtn.onClick.AddListener(() => {
mygameObject.GetComponent<Asset_Details>().ShowPanel(4);
});
}
}
private void UpDateText()
{
// 如果正在执行异步操作,直接返回,不进行重复调用
if (isUpdating)
return;
UpdateTaxt();
}
async void UpdateTaxt()
{
isUpdating = true;
PlayerInfoData _PlayerInfoData = await Scene_main_jiekou.instance.PlayerInfos();
GemText .text = _PlayerInfoData.gem.ToString();
OreText.text = _PlayerInfoData.forge.ToString();
_PlayerInfoData = null;
// 异步操作完成,标记为未执行
isUpdating = false;
}
private void OnEnable()
{
InvokeRepeating("UpDateText", 1f, 1f);
}
private void OnDisable()
{
CancelInvoke("UpDateText");
}
// Update is called once per frame
void Update()
{
}
}

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