验证码模块跟用户模块bug的修改完成
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@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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@ -29,8 +30,16 @@ public class AssetsPanel : MonoBehaviour
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private bool isUpdating=false;
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// Start is called before the first frame update
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private void Awake()
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{
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}
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void Start()
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{
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UpDateText();
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if (but1 != null)
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{
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but1.onClick.AddListener(() =>
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@ -49,17 +58,17 @@ public class AssetsPanel : MonoBehaviour
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if (but3 != null)
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{
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but3.onClick.AddListener(() => {
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mygameObject.GetComponent<Asset_Details>().ShowPanel(3);
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mygameObject.GetComponent<Asset_Details>().ShowPanel(4);
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});
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}
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if (but4 != null)
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{
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but4.onClick.AddListener(() => {
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mygameObject.GetComponent<Asset_Details>().ShowPanel(4);
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mygameObject.GetComponent<Asset_Details>().ShowPanel(3);
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});
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}
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InvokeRepeating("UpDateText", 1f,1f);
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}
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@ -0,0 +1,81 @@
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Android.Gradle;
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using UnityEngine;
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using UnityEngine.UI;
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public class IllustrationsAssetDetails : MonoBehaviour
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{
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public Button Genbtn;
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public Button WaterBtn;
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public Text GemText;
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public Text WaterText;
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[Header("按下按钮显示的panel,目前是同一个")]
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public GameObject mygameObject;
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public Text UserName;
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public Text UserID;
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public Image UserHead;
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private bool isUpdating = false;
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void Start()
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{
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UpDateText();
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if (Genbtn != null)
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{
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Genbtn.onClick.AddListener(() =>
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{
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mygameObject.GetComponent<Asset_Details>().ShowPanel(1);
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});
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}
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if (WaterBtn != null)
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{
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WaterBtn.onClick.AddListener(() => {
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mygameObject.GetComponent<Asset_Details>().ShowPanel(4);
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});
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}
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}
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private void UpDateText()
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{
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// 如果正在执行异步操作,直接返回,不进行重复调用
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if (isUpdating)
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return;
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UpdateTaxt();
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}
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async void UpdateTaxt()
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{
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isUpdating = true;
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PlayerInfoData _PlayerInfoData = await Scene_main_jiekou.instance.PlayerInfos();
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GemText.text = _PlayerInfoData.gem.ToString();
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WaterText.text = _PlayerInfoData.water.ToString();
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UserName.text = _PlayerInfoData.nickname.ToString();
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UserID.text = _PlayerInfoData.uid.ToString();
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_PlayerInfoData = null;
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// 异步操作完成,标记为未执行
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isUpdating = false;
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}
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private void OnEnable()
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{
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InvokeRepeating("UpDateText", 1f, 1f);
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}
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private void OnDisable()
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{
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CancelInvoke("UpDateText");
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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74
meng_yao/Assets/script/scene_Main/ui/ShopAssetDetails.cs
Normal file
74
meng_yao/Assets/script/scene_Main/ui/ShopAssetDetails.cs
Normal file
@ -0,0 +1,74 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ShopAssetDetails : MonoBehaviour
|
||||
{
|
||||
public Button Genbtn;
|
||||
public Button OreBtn;
|
||||
|
||||
public Text GemText;
|
||||
public Text OreText;
|
||||
|
||||
[Header("按下按钮显示的panel,目前是同一个")]
|
||||
public GameObject mygameObject;
|
||||
|
||||
private bool isUpdating = false;
|
||||
void Start()
|
||||
{
|
||||
UpDateText();
|
||||
|
||||
if (Genbtn != null)
|
||||
{
|
||||
Genbtn.onClick.AddListener(() =>
|
||||
{
|
||||
mygameObject.GetComponent<Asset_Details>().ShowPanel(1);
|
||||
});
|
||||
}
|
||||
|
||||
if (OreBtn != null)
|
||||
{
|
||||
OreBtn.onClick.AddListener(() => {
|
||||
mygameObject.GetComponent<Asset_Details>().ShowPanel(4);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void UpDateText()
|
||||
{
|
||||
// 如果正在执行异步操作,直接返回,不进行重复调用
|
||||
if (isUpdating)
|
||||
return;
|
||||
UpdateTaxt();
|
||||
}
|
||||
|
||||
async void UpdateTaxt()
|
||||
{
|
||||
isUpdating = true;
|
||||
|
||||
PlayerInfoData _PlayerInfoData = await Scene_main_jiekou.instance.PlayerInfos();
|
||||
GemText .text = _PlayerInfoData.gem.ToString();
|
||||
OreText.text = _PlayerInfoData.forge.ToString();
|
||||
_PlayerInfoData = null;
|
||||
// 异步操作完成,标记为未执行
|
||||
isUpdating = false;
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
InvokeRepeating("UpDateText", 1f, 1f);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
CancelInvoke("UpDateText");
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3bb84cde16137b34fb1c753cfb075476
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user