diff --git a/meng_yao/Assets/Config/MengYao_Skill_Date.txt b/meng_yao/Assets/Config/MengYao_Skill_Date.txt
index ff3dd95d9..74b0b46bc 100644
--- a/meng_yao/Assets/Config/MengYao_Skill_Date.txt
+++ b/meng_yao/Assets/Config/MengYao_Skill_Date.txt
@@ -397,7 +397,7 @@
"S_1": {
"1": {
"SkillList": [
- "0"
+ "skill_7"
]
},
"2": {
@@ -411,7 +411,9 @@
"DamageBuff": 0.35
},
"5": {
- "DamageBuff": 0.3,
+ "SkillList": [
+ "skill_6"
+ ],
"speedOfBullets": -0.1
}
},
@@ -424,7 +426,7 @@
},
"3": {
"numberOfBullets": 1,
- "speedOfBullets": -1
+ "speedOfBullets": -0.1
},
"4": {
"DamageBuff": 0.35
diff --git a/meng_yao/Assets/Prefabs/Bullet/jbf_Bullet.prefab b/meng_yao/Assets/Prefabs/Bullet/jbf_Bullet.prefab
index a35ff5957..d3431eaa9 100644
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diff --git a/meng_yao/Assets/Prefabs/charatar/enemy/wood_min.prefab b/meng_yao/Assets/Prefabs/charatar/enemy/wood_min.prefab
index b35c658c5..0b43be756 100644
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diff --git a/meng_yao/Assets/Prefabs/charatar/jbf.prefab b/meng_yao/Assets/Prefabs/charatar/jbf.prefab
index a721d5579..b18244e8c 100644
--- a/meng_yao/Assets/Prefabs/charatar/jbf.prefab
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m_TagString: Player
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index 674ca0678..879e122b7 100644
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- target: {fileID: 8266668363385741884, guid: c8cee8188671fe34d82f935dd7d24c2d, type: 3}
propertyPath: m_AnchorMax.x
@@ -138531,7 +139894,6 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 1479024099}
- - component: {fileID: 1479024101}
- component: {fileID: 1479024102}
m_Layer: 5
m_Name: The_best_fisherman_PK
@@ -138561,28 +139923,6 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
---- !u!114 &1479024101
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1479024098}
- m_Enabled: 0
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 9af3f04677f530449a0810b75783fbca, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- TimeText: {fileID: 1804395153}
- introtext: {fileID: 1425714360}
- lefttext: {fileID: 1943550231}
- righttext: {fileID: 1010492249}
- TouruBtn: {fileID: 1300542675}
- selleftbtn: {fileID: 974547746}
- selrightbtn: {fileID: 977172793}
- Dropdown: {fileID: 1336765447}
- photoMovement: {fileID: 1011623730}
- photoMovement1: {fileID: 680775552775591948}
--- !u!114 &1479024102
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -138599,11 +139939,14 @@ MonoBehaviour:
introtext: {fileID: 1425714360}
lefttext: {fileID: 1943550231}
righttext: {fileID: 1010492249}
+ balance: {fileID: 1085530245}
TouruBtn: {fileID: 1300542675}
selleftbtn: {fileID: 974547746}
selrightbtn: {fileID: 977172793}
Dropdown: {fileID: 1336765447}
photoMovement: {fileID: 1011623730}
+ photoMovement1: {fileID: 1371142180}
+ returnbtn: {fileID: 989483050}
--- !u!1 &1479805049
GameObject:
m_ObjectHideFlags: 0
@@ -191260,7 +192603,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 8266668363385741884, guid: c8cee8188671fe34d82f935dd7d24c2d, type: 3}
propertyPath: m_RootOrder
- value: 10
+ value: 11
objectReference: {fileID: 0}
- target: {fileID: 8266668363385741884, guid: c8cee8188671fe34d82f935dd7d24c2d, type: 3}
propertyPath: m_AnchorMax.x
@@ -225673,7 +227016,7 @@ RectTransform:
m_Children:
- {fileID: 8388230214881985284}
m_Father: {fileID: 9098829180079277887}
- m_RootOrder: 8
+ m_RootOrder: 9
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.07959259, y: 0.63572925}
m_AnchorMax: {x: 0.17748149, y: 0.68764585}
@@ -226915,7 +228258,7 @@ RectTransform:
m_Children:
- {fileID: 9098829179110073847}
m_Father: {fileID: 9098829180079277887}
- m_RootOrder: 9
+ m_RootOrder: 10
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 1}
m_AnchorMax: {x: 0.5, y: 1}
@@ -227597,6 +228940,7 @@ RectTransform:
- {fileID: 4985511921262100832}
- {fileID: 9098829178224097589}
- {fileID: 9098829179098907450}
+ - {fileID: 1093833358}
- {fileID: 9098829178560283313}
- {fileID: 9098829179618875915}
- {fileID: 2036223435}
diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs
index 84f437b81..e4d241fdc 100644
--- a/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs
@@ -21,7 +21,7 @@ public class SkillUp : Fun
set
{
attackRange=value;
- role.AttackRange +=attackRange;
+ role.AttackRange += value;
}
}
@@ -33,7 +33,7 @@ public class SkillUp : Fun
set
{
attackCooldown = value;
- role.AttackCD *= (1 + attackCooldown);
+ role.AttackCD *= (1 + value);
}
}
@@ -46,7 +46,7 @@ public class SkillUp : Fun
set
{
attackDuration = value;
- attack.AttackStayTime *= (1 + attackDuration);
+ attack.AttackStayTime *= (1 + value);
}
}
[HideInInspector][Header("攻击子弹数量加成")] public int numberOfBullets = 0;
@@ -58,7 +58,11 @@ public class SkillUp : Fun
set
{
numberOfBullets = value;
- attack.BulletNumber += numberOfBullets;
+ // Debug.Log("NumberOfBullets:"+ NumberOfBullets);
+ Debug.Log("value:" + value);
+ attack.BulletNumber += value;
+ // Debug.Log("attack.BulletNumber:" + attack.BulletNumber);
+
}
}
[HideInInspector][Header("攻击子弹速度加成")] public float speedOfBullets = 0f;
@@ -70,7 +74,7 @@ public class SkillUp : Fun
set
{
speedOfBullets = value;
- attack.roleBulletSpeedAdd *= (1+speedOfBullets);
+ attack.roleBulletSpeedAdd *= (1+ value);
}
}
@@ -100,17 +104,27 @@ public class SkillUp : Fun
SkillLevelData info = Mengyao_Skill_Date.instance.parsedData[mengyao_id][skill_id][level];
+
+
+ //Debug.Log("mengyao_id:" + mengyao_id+ "skill_id:" + skill_id+ "level:" + level+ "info.numberOfBullets:" + info.numberOfBullets);
+
+ // Debug.Log("info.numberOfBullets:"+info.numberOfBullets);
+
//攻击范围加成
- AttackRange += info.Range;
- Debug.Log("攻击范围+"+ info.Range +"||"+ attackRange.ToString()+"=================================");
+ AttackRange = info.Range;
+ // Debug.Log("攻击范围+"+ info.Range +"||"+ attackRange.ToString()+"=================================");
//攻击冷却加成
- AttackCooldown += info.AttackCooldown;
+ AttackCooldown = info.AttackCooldown;
//攻击持续时间加成
- AttackDuration += info.AttackContinues;
+ AttackDuration = info.AttackContinues;
+
+ Debug.Log("攻击子弹数量加成+info.numberOfBullets:" + info.numberOfBullets);
//攻击子弹数量加成
- NumberOfBullets += info.numberOfBullets;
+ NumberOfBullets = info.numberOfBullets;
//攻击子弹速度加成
- SpeedOfBullets += info.speedOfBullets;
+ SpeedOfBullets = info.speedOfBullets;
+
+ // Debug.Log("攻击子弹数量加成:" + NumberOfBullets);
//攻击伤害加成
DamageUp += info.DamageBuff;
diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs
new file mode 100644
index 000000000..8637f16b4
--- /dev/null
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs
@@ -0,0 +1,91 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using Unity.VisualScripting;
+using UnityEngine;
+
+public class jbf_SkillUp : SkillUp
+{
+ ///
+ /// 射程提升1格位置
+ ///
+ ///
+
+
+ public void Start()
+ {
+
+
+
+ }
+
+ public override void useskill(string str)
+ {
+ if (str == "skill_6") /// 每次攻击额外造成30%魔法伤害,刀的旋转速度减少10%
+ {
+ attack.haveAddDamage = true;
+ attack.AdddamageType = DamageType.magicDamage;
+
+ }
+
+ if (str == "skill_7") ///刀的长度延长1格
+ {
+
+ attack.bulletLengthAdd += 2;
+ }
+ }
+
+ /*public override void Skill_1_1()
+ {
+ base.AttackRange = 1;
+ attack.SetAttackRange();
+ }
+ ///
+ /// 攻击CD减少10%
+ ///
+ public override void Skill_1_3()
+ {
+
+ base.AttackCooldown -= 0.1f;
+ }
+ ///
+ /// 每次扇形喷出3个毒雾攻击CD增加5%
+ ///
+ public override void Skill_1_5()
+ {
+ attack.BulletNumber = 3;
+
+ }
+
+
+ ///
+ /// 敌人中毒后受到伤害提升20%
+ ///
+ public override void Skill_2_1()
+ {
+ poisonDamage *= 1.2f;
+ SetPoisonBuff();
+ }
+ ///
+ /// 敌人中毒后毒药生效时间减少30% 攻击CD增加5%
+ ///
+ public override void Skill_2_3()
+ {
+ base.AttackCooldown += 0.05f;
+ poisonInterval *= 0.7f;
+ SetPoisonBuff();
+
+ }
+ ///
+ /// 敌人中毒后受到伤害提升50%,攻击CD增加5%
+ ///
+ public override void Skill_2_5()
+ {
+
+ base.AttackCooldown += 0.05f;
+ poisonDamage *= 1.5f;
+ SetPoisonBuff();
+ }
+ */
+
+}
diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs.meta b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs.meta
new file mode 100644
index 000000000..d7734ac9b
--- /dev/null
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 06f1271e2c91952498f98563968b9cae
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/meng_yao/Assets/script/A_Fight/SpawnMonster.cs b/meng_yao/Assets/script/A_Fight/SpawnMonster.cs
index 564836781..c419d13f9 100644
--- a/meng_yao/Assets/script/A_Fight/SpawnMonster.cs
+++ b/meng_yao/Assets/script/A_Fight/SpawnMonster.cs
@@ -1,6 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
using System.Threading.Tasks;
+using Unity.VisualScripting;
using UnityEngine.Rendering;
@@ -99,12 +100,13 @@ public class SpawnMonster : Base
}
-
- void Update()
+ void FixedUpdate()
{
- UpdateNodeList();
+ //UpdateNodeList();
}
+
+
public async void StartSpawning()
{
diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/FishingPK.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/FishingPK.cs
index 4125997d6..cd9bf5883 100644
--- a/meng_yao/Assets/script/scene_Main/Thebestfishman/FishingPK.cs
+++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/FishingPK.cs
@@ -140,10 +140,10 @@ public class FishingPK : MonoBehaviour
Debug.Log(fishResponse.data.countdown_type);
if(fishResponse.data.countdown_type==0)
{
- photoMovement.type = true;
+
photoMovement.Del1();
photoMovement.To1();
- photoMovement1.type = true;
+
photoMovement1.Del1();
photoMovement1.To1();
@@ -151,11 +151,11 @@ public class FishingPK : MonoBehaviour
else
{
photoMovement.Del1();
- photoMovement.type = false;
+
photoMovement.To2();
photoMovement1.Del1();
- photoMovement1.type = false;
+
photoMovement1.To2();
@@ -196,21 +196,21 @@ public class FishingPK : MonoBehaviour
Debug.Log(fishResponse2.data.countdown_type);
if (fishResponse2.data.countdown_type == 0)
{
- photoMovement.type = true;
+
photoMovement.Del1();
photoMovement.To1();
- photoMovement1.type = true;
+
photoMovement1.Del1();
photoMovement1.To1();
}
else
{
photoMovement.Del1();
- photoMovement.type = false;
+
photoMovement.To2();
photoMovement1.Del1();
- photoMovement1.type = false;
+
photoMovement1.To2();
}
diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/PhotoMovement.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/PhotoMovement.cs
index f5667caa4..f5de9ae70 100644
--- a/meng_yao/Assets/script/scene_Main/Thebestfishman/PhotoMovement.cs
+++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/PhotoMovement.cs
@@ -23,54 +23,92 @@ public class PhotoMovement : MonoBehaviour
public bool type=false;
public Sprite[] sprites;
int count = 0;
+ // 控制 To1 和 To2 的执行
+ private bool isTo1Running = false; // 标识 To1 是否正在执行
+ private bool isTo2Running = false; // 标识 To2 是否正在执行
+
private void Start()
{
image.gameObject.SetActive(false);
}
-
+
public async void To1()
{
- if (type == true)
- {
- To1();
- }
+ // 如果 To1 已经在执行,则返回,不执行新的 To1
+ if (isTo1Running || isTo2Running)
+ return;
+
+ isTo1Running = true; // 设置 To1 为正在执行状态
+
+ // 执行 To1 的操作
shuaigan.gameObject.SetActive(true);
- var time=shuaigan.GetComponent().sprites.Count * shuaigan.GetComponent().Aintime;
+ var time = shuaigan.GetComponent().sprites.Count * shuaigan.GetComponent().Aintime;
await Task.Delay((int)time);
+
daiji.gameObject.SetActive(true);
shuaigan.gameObject.SetActive(false);
- //await Task.Delay(1000);
+
+ // 延迟 1000 毫秒(或者你可以自定义)
daiji.gameObject.SetActive(false);
shougan.gameObject.SetActive(true);
+
var time1 = shougan.GetComponent().sprites.Count * shougan.GetComponent().Aintime;
+
+ // 开始沿路径移动
StartCoroutine(MoveAlongPath());
currentPathIndex = 0;
image.gameObject.SetActive(true);
- image.GetComponent().sprite = sprites[count% sprites.Length];
- count++;
- await Task.Delay((int)time1-100);
- Del1();
-
+ // 随机选择一个 sprite
+ int randomIndex = Random.Range(0, sprites.Length); // 获取随机索引
+ image.GetComponent().sprite = sprites[randomIndex]; // 使用随机的 sprite
+ count++;
+
+ await Task.Delay((int)time1 - 100); // 延迟结束,准备执行下一个步骤
+
+ Del1(); // 结束当前操作
+ isTo1Running = false; // 执行完 To1,恢复为未执行状态
+
+ // 如果没有正在执行 To2,则继续执行 To1
+ if (!isTo2Running)
+ {
+ To1();
+ }
}
+
+
public void Del1()
{
image.gameObject.SetActive(false);
shuaigan.gameObject.SetActive(false);
- daiji.gameObject.SetActive(false) ;
- shougan.gameObject .SetActive(false) ;
+ daiji.gameObject.SetActive(false);
+ shougan.gameObject.SetActive(false);
currentPathIndex = 0;
}
+
public async void To2()
{
+ // 如果 To1 正在执行,打断 To1 的执行
+ isTo2Running = true; // 标记 To2 为正在执行
+
+ // 等待 To1 完成执行(如果 To1 正在执行)
+ while (isTo1Running)
+ {
+ await Task.Delay(100); // 检查 To1 的执行状态
+ }
+
+ // 执行 To2 的操作
shuaigan.gameObject.SetActive(true);
var time = shuaigan.GetComponent().sprites.Count * shuaigan.GetComponent().Aintime;
await Task.Delay((int)time);
+
daiji.gameObject.SetActive(true);
shuaigan.gameObject.SetActive(false);
-
+ // 执行完 To2 后,恢复 To2 的标志为 false
+ isTo2Running = false;
}
+
private IEnumerator MoveAlongPath()
{
// 持续沿着路径点移动
@@ -86,19 +124,21 @@ public class PhotoMovement : MonoBehaviour
// 移动到下一个路径点
currentPathIndex++;
}
+
image.gameObject.SetActive(false);
shougan.gameObject.SetActive(false);
- image.transform.localPosition=new Vector3 (467, -144, 0);
-
+ image.transform.localPosition = new Vector3(467, -144, 0);
}
+
public void change()
{
StartCoroutine(MoveAlongPath());
currentPathIndex = 0;
image.gameObject.SetActive(true);
}
+
public void Update()
{
-
+
}
}
diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs
index 7b831e17a..ec3f743ec 100644
--- a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs
+++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs
@@ -30,6 +30,7 @@ public class WebFishingPK : MonoBehaviour
///
public Text lefttext;
public Text righttext;
+ public Text balance;
public Button TouruBtn;
public Button selleftbtn;
public Button selrightbtn;
@@ -44,6 +45,12 @@ public class WebFishingPK : MonoBehaviour
///
///
public PhotoMovement photoMovement;
+ public PhotoMovement photoMovement1;
+ public Button returnbtn;
+ private async void Awake()
+ {
+ await ConnectWebSocket();
+ }
private async void Start()
{
TimeText.gameObject.SetActive(false);
@@ -70,7 +77,10 @@ public class WebFishingPK : MonoBehaviour
{
await SendJsonMessage(int.Parse(Dropdown.options[Dropdown.value].text), pos);
});
-
+ returnbtn.onClick.AddListener(async () =>
+ {
+ await SendJsonMessage("{ \"code\": \"FISHING_PK\", \"content\": \"{\\\"action\\\":\\\"LEAVE\\\"}\" }");
+ });
}
private void ChangeButtonColor(Button btn, UnityEngine.Color color)
{
@@ -132,6 +142,7 @@ public class WebFishingPK : MonoBehaviour
if (fishResponse?.data != null)
{
Debug.Log(fishResponse.data.balance);
+ balance.text= fishResponse.data.balance.ToString();
Debug.Log(fishResponse.data.intro_text);
introtext.text = fishResponse.data.intro_text;
Debug.Log(fishResponse.data.countdown);
@@ -142,11 +153,16 @@ public class WebFishingPK : MonoBehaviour
{
photoMovement.Del1();
photoMovement.To1();
+ photoMovement1.Del1();
+ photoMovement1.To1();
+
}
else
{
photoMovement.Del1();
photoMovement.To2();
+ photoMovement1.Del1();
+ photoMovement1.To2();
}
Debug.Log(fishResponse.data.amount_left);
@@ -165,6 +181,7 @@ public class WebFishingPK : MonoBehaviour
if (fishResponse1 != null && fishResponse1.data != null)
{
Debug.Log(fishResponse1.data.balance);
+ balance.text = fishResponse1.data.balance.ToString();
}
else
{
@@ -187,11 +204,15 @@ public class WebFishingPK : MonoBehaviour
{
photoMovement.Del1();
photoMovement.To1();
+ photoMovement1.Del1();
+ photoMovement1.To1();
}
else
{
photoMovement.Del1();
photoMovement.To2();
+ photoMovement1.Del1();
+ photoMovement1.To2();
}
Debug.Log(fishResponse2.data.amount_left);
Debug.Log(fishResponse2.data.amount_right);
@@ -210,6 +231,7 @@ public class WebFishingPK : MonoBehaviour
if (fishResponse3 != null && fishResponse3.data != null)
{
Debug.Log(fishResponse3.data.balance);
+ balance.text = fishResponse3.data.balance.ToString();
Debug.Log(fishResponse3.data.status);
Debug.Log(fishResponse3.data.amount);
Debug.Log(fishResponse3.data.reward);
diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs
index 9b36683b6..1953fdb68 100644
--- a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs
+++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs
@@ -38,6 +38,10 @@ public class WebJoinroom : MonoBehaviour
public GameObject yupanel;
public Image zhanshiyu;
public Button returnbtn;
+ private async void Awake()
+ {
+ await ConnectWebSocket();
+ }
private async void Start()
{
yupanel.SetActive(false);
@@ -45,7 +49,6 @@ public class WebJoinroom : MonoBehaviour
Debug.Log(PlayerPrefs.GetString("UserToken"));
AuthorizationValue = PlayerPrefs.GetString("UserToken");
- await ConnectWebSocket();
returnbtn.onClick.AddListener(async () =>
{
await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"LEAVE\\\"}\" }");
diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/Westerncowboy.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/Westerncowboy.cs
new file mode 100644
index 000000000..d5c477336
--- /dev/null
+++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/Westerncowboy.cs
@@ -0,0 +1,270 @@
+using System;
+using System.Collections.Generic;
+using System.Net.WebSockets;
+using System.Text;
+using System.Threading;
+using System.Threading.Tasks;
+using UnityEngine;
+using Newtonsoft.Json;
+using System.Drawing;
+using UnityEngine.UI;
+using DG.Tweening;
+
+public class Westerncowboy : MonoBehaviour
+{
+ private ClientWebSocket _webSocket;
+ private const string WebSocketUri = "ws://47.95.201.243:9527/api/ws";
+ private string AuthorizationValue;
+ public int count = 0;
+ //界面元素
+ public Text balance;
+ public Text intro_text;
+ public Text surpluscount_text;
+ public Button Tourubtn;
+ private float lastCallTime = 0f;
+ float remainingTime = 0f;
+ public Text TimeText;
+ private float interval = 1f; // 每秒调用一次
+
+
+
+
+
+ public Button returnbtn;
+ private async void Awake()
+ {
+ await ConnectWebSocket();
+ }
+ private async void Start()
+ {
+
+ TimeText.gameObject.transform.parent.gameObject.SetActive(false);
+ Debug.Log(PlayerPrefs.GetString("UserToken"));
+ AuthorizationValue = PlayerPrefs.GetString("UserToken");
+
+
+ returnbtn.onClick.AddListener(async () =>
+ {
+ await SendJsonMessage("{ \"code\": \"WEST_COWBOY\", \"content\": \"{\\\"action\\\":\\\"LEAVE\\\"}\" }");
+ });
+ Tourubtn.onClick.AddListener(async () =>
+ {
+ await SendJsonMessage(10,1);
+ });
+ // 调用发送方法
+ await SendJsonMessage("{ \"code\": \"WEST_COWBOY\", \"content\": \"{\\\"action\\\":\\\"INFO\\\"}\" }");
+
+
+ }
+
+ private async Task ConnectWebSocket()
+ {
+ _webSocket = new ClientWebSocket();
+
+ // 添加 Authorization 头
+ _webSocket.Options.SetRequestHeader("Authorization", "Bearer " + AuthorizationValue);
+ // _webSocket.Options.SetRequestHeader("client-info",);
+
+ try
+ {
+ Debug.Log("正在连接到 WebSocket...");
+ await _webSocket.ConnectAsync(new Uri(WebSocketUri), CancellationToken.None);
+ Debug.Log("WebSocket 连接成功!");
+
+ // 开始接收消息
+ _ = ReceiveMessages();
+ }
+ catch (Exception e)
+ {
+ Debug.LogError($"WebSocket 连接失败:{e.Message}");
+ }
+ }
+
+ private async Task ReceiveMessages()
+ {
+ var buffer = new byte[1024];
+
+ try
+ {
+ while (_webSocket.State == WebSocketState.Open)
+ {
+ var result = await _webSocket.ReceiveAsync(new ArraySegment(buffer), CancellationToken.None);
+
+ if (result.MessageType == WebSocketMessageType.Close)
+ {
+ Debug.Log("WebSocket 连接已被服务器关闭。");
+ await _webSocket.CloseAsync(WebSocketCloseStatus.NormalClosure, "关闭连接", CancellationToken.None);
+ }
+ else
+ {
+ var message = Encoding.UTF8.GetString(buffer, 0, result.Count);
+ Debug.Log($"接收到消息:{message}");
+
+ var baseResponse = JsonConvert.DeserializeObject(message);
+ Promptmgr.Instance.PromptBubble(baseResponse.message);
+ if (baseResponse != null)
+ {
+ switch (baseResponse.code)
+ {
+ // 解析消息为 Fishresponse 对象
+ case "FISHING_INFO":
+ // 解析为 FishJoinroomresponse 类型
+ FishJoinroomresponse fishResponse = JsonConvert.DeserializeObject(message);
+
+ if (fishResponse?.data != null)
+ {
+
+ }
+ break;
+
+ case "FISHING_BETTING":
+ // 解析消息为 Fishresponse 对象
+ FishBetonresponse fishResponse1 = JsonConvert.DeserializeObject(message);
+ Promptmgr.Instance.PromptBubble(fishResponse1.message);
+ // 检查是否成功反序列化
+ if (fishResponse1 != null && fishResponse1.data != null)
+ {
+
+ }
+ else
+ {
+ Debug.LogWarning("收到的消息无法解析为 Fishresponse 对象。");
+ }
+ break;
+ case "FISHING_FISHING":
+
+ // 解析消息为 Fishresponse 对象
+ Fishingresponse fishResponse2 = JsonConvert.DeserializeObject(message);
+ //Promptmgr.Instance.PromptBubble(fishResponse2.message);
+ // 检查是否成功反序列化
+ if (fishResponse2 != null && fishResponse2.data != null)
+ {
+
+ }
+ else
+ {
+ Debug.LogWarning("收到的消息无法解析为 Fishresponse 对象。");
+ }
+ break;
+ case "BALANCE":
+
+ break;
+ }
+ }
+
+
+
+ }
+ }
+ }
+ catch (Exception e)
+ {
+ Debug.LogError($"接收消息时出错:{e.Message}");
+ }
+ }
+
+
+ public async Task SendJsonMessage(int count,int pos)
+ {
+ if (_webSocket == null || _webSocket.State != WebSocketState.Open)
+ {
+ Debug.LogError("WebSocket 未连接,无法发送消息。");
+ return;
+ }
+
+ try
+ {
+ var message = new
+ {
+ code = "WEST_COWBOY",
+ content = $"{{\"action\":\"BETTING\",\"amount\":{count},\"count\":{pos}}}"
+ };
+
+ // 将对象序列化为 JSON 字符串
+ string jsonMessage = JsonConvert.SerializeObject(message);
+ var encodedMessage = Encoding.UTF8.GetBytes(jsonMessage);
+ var buffer = new ArraySegment(encodedMessage);
+
+ await _webSocket.SendAsync(buffer, WebSocketMessageType.Text, true, CancellationToken.None);
+ Debug.Log($"已发送 JSON 消息:{jsonMessage}");
+ }
+ catch (Exception e)
+ {
+ Debug.LogError($"发送消息时出错:{e.Message}");
+ }
+ }
+ public async Task SendJsonMessage(string json)
+ {
+ if (_webSocket == null || _webSocket.State != WebSocketState.Open)
+ {
+ Debug.LogError("WebSocket 未连接,无法发送消息。");
+ return;
+ }
+
+ try
+ {
+ var encodedMessage = Encoding.UTF8.GetBytes(json);
+ var buffer = new ArraySegment(encodedMessage);
+
+ await _webSocket.SendAsync(buffer, WebSocketMessageType.Text, true, CancellationToken.None);
+ Debug.Log($"已发送 JSON 消息:{json}");
+ }
+ catch (Exception e)
+ {
+ Debug.LogError($"发送消息时出错:{e.Message}");
+ }
+ }
+
+ private async void OnApplicationQuit()
+ {
+ if (_webSocket != null && _webSocket.State == WebSocketState.Open)
+ {
+ await _webSocket.CloseAsync(WebSocketCloseStatus.NormalClosure, "应用程序退出", CancellationToken.None);
+ _webSocket.Dispose();
+ Debug.Log("WebSocket 连接已关闭。");
+ }
+ }
+
+ public void disbalance(float detail)
+ {
+ balance.text = detail.ToString();
+ }
+ public void dissurplus(float detail, int p)
+ {
+ surpluscount_text.text = (p * (int)detail).ToString() + "金币";
+ }
+ void UpdateCountdownText(float remainingTime)
+ {
+
+ // 将剩余时间转换为小时、分钟和秒
+ int hours = Mathf.FloorToInt(remainingTime / 3600);
+ int minutes = Mathf.FloorToInt((remainingTime % 3600) / 60);
+ int seconds = Mathf.FloorToInt(remainingTime % 60);
+
+ // 使用格式化字符串显示倒计时(00:00:00)
+ TimeText.text = string.Format("{0:D2}:{1:D2}:{2:D2}", hours, minutes, seconds);
+
+
+ }
+
+
+ private void Update()
+ {
+ if (Time.time - lastCallTime >= interval)
+ {
+ // 每秒调用一次的代码
+ if (remainingTime > 0)
+ {
+ remainingTime -= 1;
+ UpdateCountdownText(remainingTime);
+ Debug.Log("进入倒计时");
+ }
+ if (remainingTime <= 0)
+ {
+ TimeText.gameObject.transform.parent.gameObject.SetActive(false);
+ }
+ // 更新上次调用时间
+ lastCallTime = Time.time;
+ }
+ }
+}
\ No newline at end of file
diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/Westerncowboy.cs.meta b/meng_yao/Assets/script/scene_Main/Thebestfishman/Westerncowboy.cs.meta
new file mode 100644
index 000000000..b04a1edcc
--- /dev/null
+++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/Westerncowboy.cs.meta
@@ -0,0 +1,11 @@
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+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
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+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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