Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
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{
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"name": "迅捷火球",
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"effects": {
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"level_3": "火球飞行速度增加15%,攻击CD增加5%",
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}
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{
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"name": "巨型火球",
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"effects": {
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"level_3": "对大型敌人额外造成30%伤害,射程减少1格",
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"level_4": "伤害提升35%",
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"level_5": "被火球伤害的敌人会原地眩晕1秒,射程减少1格"
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}
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}
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@ -7,8 +7,8 @@ public class mengyaoInfo
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{
|
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public string id;
|
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public Sprite imge;
|
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public Sprite cardimge;
|
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public GameObject prefab;
|
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public GameObject cardprefab;
|
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}
|
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public class MY_Infos : MonoBehaviour
|
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@ -16,7 +16,7 @@ public class MY_Infos : MonoBehaviour
|
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public List<mengyaoInfo> mengyaoItems=new List<mengyaoInfo>();
|
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public Dictionary<string, mengyaoInfo> mengyaoItemsDic=new Dictionary<string, mengyaoInfo>();
|
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public MY_Infos instane;
|
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public static MY_Infos instane;
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void Awake()
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{
|
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|
65
meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs
Normal file
@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
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public class hhl_SkillUp : SkillUp
|
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{
|
||||
|
||||
|
||||
/// <summary>
|
||||
///攻击CD减少25%
|
||||
/// </summary>
|
||||
public override void Skill_1_1()
|
||||
{
|
||||
base.AttackCooldown -= 0.25f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 火球飞行速度增加15%,攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_1_3()
|
||||
{
|
||||
base.speedOfBullets += 0.15f;
|
||||
base.AttackCooldown += 0.05f;
|
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}
|
||||
/// <summary>
|
||||
/// 火球飞行速度增加30%,攻击CD增加5%"
|
||||
/// </summary>
|
||||
public override void Skill_1_5()
|
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{
|
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base.speedOfBullets+=0.3f;
|
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base.AttackCooldown += 0.05f;
|
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}
|
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|
||||
|
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/// <summary>
|
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/// 火球溅射伤害范围增加1格
|
||||
/// </summary>
|
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public override void Skill_2_1()
|
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{
|
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attack.BoomRange += 0.5f;
|
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}
|
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/// <summary>
|
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/// 对大型敌人额外造成30%伤害,射程减少1格
|
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/// </summary>
|
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public override void Skill_2_3()
|
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{
|
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DamageOfBig += 0.3f;
|
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AttackRange = -1;
|
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attack.SetAttackRange();
|
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}
|
||||
/// <summary>
|
||||
/// 被火球伤害的敌人会原地眩晕1秒,射程减少1格
|
||||
/// </summary>
|
||||
public override void Skill_2_5()
|
||||
{
|
||||
base.AttackRange = -1;
|
||||
attack.SetAttackRange();
|
||||
// 创建一个眩晕 Buff(持续1秒,20%概率)
|
||||
Action<Role> decelerationBuff = CreateDecelerationBuff(1f, 1f);
|
||||
|
||||
// 将 Buff 添加到玩家的 storageBuff 列表中
|
||||
role.AddBuff(role.storageBuff, decelerationBuff);
|
||||
}
|
||||
}
|
11
meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7daf04d628022bd4aaac8e5b33e8d9b9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -6,7 +6,7 @@ public class jbf_SkillUp : SkillUp
|
||||
{
|
||||
public void Start()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
///刀的长度延长1格
|
||||
@ -49,6 +49,7 @@ public class jbf_SkillUp : SkillUp
|
||||
/// </summary>
|
||||
public override void Skill_2_3()
|
||||
{
|
||||
Debug.Log("jijijijijijijijijijijijijijijijijijij");
|
||||
attack.BulletNumber += 1;
|
||||
base.attack.roleBulletSpeedAdd -= 0.1f;
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ public class SpawnMonster : Base
|
||||
{
|
||||
Base.GlobalObj.GetComponent<gameGlobal>().OnGamePlay += this.StartSpawning;
|
||||
|
||||
StartSpawning();
|
||||
//StartSpawning();
|
||||
}
|
||||
|
||||
|
||||
|
@ -4,15 +4,6 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
[System.Serializable]
|
||||
public class MengyaoCardData
|
||||
{
|
||||
[Tooltip("萌妖卡ID")]
|
||||
public string cardID;
|
||||
|
||||
[Tooltip("萌妖卡预制体")]
|
||||
public GameObject cardPrefab;
|
||||
}
|
||||
|
||||
public class cardBox : Base
|
||||
{
|
||||
@ -23,7 +14,7 @@ public class cardBox : Base
|
||||
|
||||
[Header("怪物信息提示按钮obj")] public GameObject IconTipObj;
|
||||
|
||||
[Header("萌妖卡数据列表")] public List<MengyaoCardData> mengyaoCardDataList = new List<MengyaoCardData>();
|
||||
// [Header("萌妖卡数据列表")] public List<MengyaoCardData> mengyaoCardDataList = new List<MengyaoCardData>();
|
||||
|
||||
[Header("萌妖卡生成父节点")] public Transform parentPos;
|
||||
|
||||
@ -54,8 +45,6 @@ public class cardBox : Base
|
||||
}
|
||||
|
||||
btnObj.SetActive(false);
|
||||
|
||||
InitializeDictionary();
|
||||
Init();
|
||||
mengyaoNumber = Base.GlobalObj.GetComponent<gameGlobal>().CarryCardId.Count;
|
||||
}
|
||||
@ -77,47 +66,7 @@ public class cardBox : Base
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化ID到萌妖卡预制体的映射字典
|
||||
/// </summary>
|
||||
void InitializeDictionary()
|
||||
{
|
||||
foreach (var cardData in mengyaoCardDataList)
|
||||
{
|
||||
string id = cardData.cardID;
|
||||
GameObject prefab = cardData.cardPrefab;
|
||||
|
||||
// 检查ID和预制体是否为空
|
||||
if (string.IsNullOrEmpty(id))
|
||||
{
|
||||
Debug.LogWarning("萌妖卡ID为空,跳过该条数据!");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (prefab == null)
|
||||
{
|
||||
Debug.LogWarning($"萌妖卡ID '{id}' 对应的预制体为空,跳过该条数据!");
|
||||
continue;
|
||||
}
|
||||
|
||||
// 检查ID是否重复
|
||||
if (IDTomangyaoPrefab.ContainsKey(id))
|
||||
{
|
||||
Debug.LogWarning($"萌妖卡ID '{id}' 在字典中已经存在,预制体将被忽略。");
|
||||
continue;
|
||||
}
|
||||
|
||||
// 添加到字典
|
||||
IDTomangyaoPrefab.Add(id, prefab);
|
||||
}
|
||||
|
||||
// 测试输出
|
||||
foreach (var kvp in IDTomangyaoPrefab)
|
||||
{
|
||||
Debug.Log($"初始化字典 - ID: {kvp.Key}, Prefab: {kvp.Value.name}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 根据CarryCardId列表生成对应的萌妖卡牌
|
||||
/// </summary>
|
||||
@ -128,10 +77,12 @@ public class cardBox : Base
|
||||
|
||||
foreach (string id in carryCardIdList)
|
||||
{
|
||||
if (IDTomangyaoPrefab.TryGetValue(id, out GameObject prefab))
|
||||
mengyaoInfo info= MY_Infos.instane.GetMY(id);
|
||||
if (info != null)
|
||||
{
|
||||
|
||||
// 实例化预制体,设置父节点为 parentPos
|
||||
GameObject card = Instantiate(prefab, parentPos);
|
||||
GameObject card = Instantiate(info.cardprefab, parentPos);
|
||||
//card.GetComponent<enemy>().enemyId = id;
|
||||
//this.card.Add(card);
|
||||
// 确保卡牌的缩放为0,准备进行放大动画
|
||||
@ -142,10 +93,6 @@ public class cardBox : Base
|
||||
// 播放放大动画
|
||||
card.transform.DOScale(Vector3.one, scaleUpDuration).SetEase(Ease.OutBack);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"未找到ID为 '{id}' 的萌妖卡预制体!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -85,7 +85,9 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
|
||||
|
||||
|
||||
MengyaoInfo.Instance.mengyaoIdToRole.Add(mY.GetComponent<Role>().id, mY);
|
||||
SpawnPool.intance.Enemys.Add(mY);//存入图层排序的数组
|
||||
//SpawnPool.intance.Enemys.Add(mY);//存入图层排序的数组
|
||||
|
||||
|
||||
this.enabled = false;
|
||||
cardBox.instance.ChangeInPlaceNumber(1);
|
||||
mask.SetActive(true);
|
||||
|
@ -35,7 +35,7 @@ public class gameGlobal : Base
|
||||
/// </summary>
|
||||
public static void GamePlay()
|
||||
{
|
||||
Debug.Log("ÓÎÏ·¿ªÊ¼");
|
||||
Debug.LogError("ÓÎÏ·¿ªÊ¼");
|
||||
Base.GlobalObj.GetComponent<gameGlobal>().OnGamePlay?.Invoke();
|
||||
}
|
||||
|
||||
|
@ -37,6 +37,7 @@ public class WaterPanel : MonoBehaviour
|
||||
public Image petExpFill;
|
||||
|
||||
public Button feedBtn;
|
||||
public Button LotteryBtn;
|
||||
public GameObject Pet;
|
||||
|
||||
public Text PlaceOfBirthtext;
|
||||
@ -49,7 +50,7 @@ public class WaterPanel : MonoBehaviour
|
||||
int minutes = currentTime.Minute;
|
||||
int seconds = currentTime.Second;
|
||||
|
||||
if (hours >= 20 && hours<=8)
|
||||
if (hours >= 20 || hours<=8)
|
||||
{
|
||||
TreeBg.texture = NightSp;
|
||||
}
|
||||
@ -150,6 +151,7 @@ public class WaterPanel : MonoBehaviour
|
||||
{
|
||||
Pet.gameObject.SetActive(false);
|
||||
feedBtn.gameObject.SetActive(false);
|
||||
LotteryBtn.gameObject.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -159,7 +161,14 @@ public class WaterPanel : MonoBehaviour
|
||||
obj.SetActive(false);
|
||||
}
|
||||
ShowChineseZodiac(info.data.Info.name);
|
||||
feedBtn.gameObject.SetActive(true);
|
||||
if (info.data.Info.level == 40)
|
||||
{
|
||||
LotteryBtn.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
feedBtn.gameObject.SetActive(true);
|
||||
}
|
||||
petLevel.text = "³èÎïµÈ¼¶Lv." + info.data.Info.level;
|
||||
petLevelshow.text = info.data.Info.exp + "/" + info.data.Info.upgrade_exp;
|
||||
petExpFill.fillAmount = (float)info.data.Info.exp / info.data.Info.upgrade_exp;
|
||||
|
@ -137,7 +137,12 @@ public class BaoshiRoomcontroller : MonoBehaviour
|
||||
musk.gameObject.SetActive(false);
|
||||
fishMan = GameObject.Instantiate(fishManPrefab, this.transform);
|
||||
fishManlist.Add(fishMan);
|
||||
fishMan.transform.position = endPos.position;
|
||||
|
||||
Vector3 pos = new Vector3(Random.Range((endPos.position.x - startPos.position.x) / 2, endPos.position.x), endPos.position.y, endPos.position.z);
|
||||
fishMan.transform.position = pos;
|
||||
|
||||
|
||||
|
||||
fishManShipContorl = fishMan.GetComponent<minerControl>();
|
||||
fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos);
|
||||
|
||||
|
@ -54,6 +54,8 @@ public class Scene_main_jiekou :MonoBehaviour
|
||||
Auctioninformation auctioninformation = new Auctioninformation();
|
||||
Auctioncertificate auctioncertificate=new Auctioncertificate();
|
||||
Islandownerbidding islandownerbidding=new Islandownerbidding();
|
||||
petdraw petdraw = new petdraw();
|
||||
|
||||
public static Scene_main_jiekou instance;
|
||||
|
||||
//public PlayerInfoData infoData;
|
||||
@ -383,4 +385,11 @@ public class Scene_main_jiekou :MonoBehaviour
|
||||
return await islandownerbidding.Island(body);
|
||||
}
|
||||
|
||||
}
|
||||
public async Task<petdrawResponse>petdrawInfos(int petid,string tradepassword)//³èÎï³é½±
|
||||
{
|
||||
perdrawBody body =new perdrawBody();
|
||||
body.pet_id = petid;
|
||||
body.trade_password = tradepassword;
|
||||
return await petdraw.PetdrawInfosInfo(body);
|
||||
}
|
||||
}
|
||||
|
@ -75,7 +75,7 @@ public class Scene_baoshikuang : MonoBehaviour
|
||||
go.ShipNumber = info.activate_count;
|
||||
index++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
48
meng_yao/Assets/script/scene_Main/ui/TransfersurenPanel.cs
Normal file
@ -0,0 +1,48 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class TransfersurenPanel : MonoBehaviour
|
||||
{
|
||||
[HideInInspector]
|
||||
public int petid;
|
||||
public InputField passwordfiled;
|
||||
public Button Surebtn;
|
||||
public Button CloseBtn;
|
||||
public Button CancelBtn;
|
||||
void Start()
|
||||
{
|
||||
CloseBtn.onClick.AddListener(CloseClick);
|
||||
Surebtn.onClick.AddListener(SureClick);
|
||||
CancelBtn.onClick.AddListener(CloseClick);
|
||||
}
|
||||
|
||||
void CloseClick()
|
||||
{
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
|
||||
async void SureClick()
|
||||
{
|
||||
petdrawResponse response = await Scene_main_jiekou.instance.petdrawInfos(petid,passwordfiled.text);
|
||||
if (response.code == 200)
|
||||
{
|
||||
petBettleInfoResponse petinfo = await Scene_main_jiekou.instance.getPetBettleInfos();
|
||||
WaterPanel.instance.Updated_petinfo(petinfo);
|
||||
Destroy(this.gameObject);
|
||||
Promptmgr.Instance.PromptBubble(response.message);
|
||||
}
|
||||
else
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble(response.message);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 758c67dfa01da35498bac211bb5dab74
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
29
meng_yao/Assets/script/scene_Main/ui/TreeLotteryBtn.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class TreeLotteryBtn : MonoBehaviour
|
||||
{
|
||||
Button lotteryBtn;
|
||||
public GameObject transfersurenpanel;
|
||||
public Transform parent;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
lotteryBtn= GetComponent<Button>();
|
||||
lotteryBtn.onClick.AddListener(lotteryClick);
|
||||
}
|
||||
|
||||
async void lotteryClick()
|
||||
{
|
||||
petBettleInfoResponse petinfo = await Scene_main_jiekou.instance.getPetBettleInfos();
|
||||
GameObject obj = Instantiate(transfersurenpanel,parent);
|
||||
obj.GetComponent<TransfersurenPanel>().petid = petinfo.data.Info.id;
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
meng_yao/Assets/script/scene_Main/ui/TreeLotteryBtn.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5af72ee79bc099e4a83012fa1f8df92e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -62,7 +62,7 @@ public class minerControl : MonoBehaviour
|
||||
public void init(List<Path> path,float pathsNeedTimer,float fishingNeedTimer,float restTimer,Transform startPos,Transform endPos)
|
||||
{
|
||||
this.paths = path;
|
||||
this.pathsNeedTimer = pathsNeedTimer;
|
||||
this.pathsNeedTimer = pathsNeedTimer+Random.Range(0,10);
|
||||
this.fishingNeedTimer = fishingNeedTimer;
|
||||
this.restTimer = restTimer;
|
||||
this.startPos = startPos;
|
||||
|
@ -129,7 +129,10 @@ public class roomcontroller : MonoBehaviour
|
||||
musk.gameObject.SetActive(false);
|
||||
fishMan = GameObject.Instantiate(fishManPrefab, this.transform);
|
||||
fishManlist.Add(fishMan);
|
||||
fishMan.transform.position = endPos.position;
|
||||
|
||||
Vector3 pos = new Vector3(Random.Range((endPos.position.x-startPos.position.x)/2, endPos.position.x), endPos.position.y, endPos.position.z);
|
||||
fishMan.transform.position = pos;
|
||||
|
||||
fishManShipContorl = fishMan.GetComponent<minerControl>();
|
||||
fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos);
|
||||
|
||||
|
@ -0,0 +1,53 @@
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class petdraw : MonoBehaviour
|
||||
{
|
||||
public Dictionary<string, string> CreateHeaders()
|
||||
{
|
||||
if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
|
||||
{
|
||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
||||
return new Dictionary<string, string>();
|
||||
}
|
||||
return new Dictionary<string, string>
|
||||
{
|
||||
|
||||
{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
|
||||
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
|
||||
};
|
||||
}
|
||||
|
||||
public async Task<petdrawResponse> PetdrawInfosInfo(perdrawBody body)
|
||||
{
|
||||
Debug.Log(JsonConvert.SerializeObject(body) + "宠物抽奖入参=========");
|
||||
string response = await myWeb.SendRequest(myWeb.URL + "/api/pet/draw", "POST", JsonConvert.SerializeObject(body), CreateHeaders());
|
||||
Debug.Log("宠物抽奖" + response);
|
||||
petdrawResponse info = JsonConvert.DeserializeObject<petdrawResponse>(response);
|
||||
return info;
|
||||
}
|
||||
}
|
||||
|
||||
public class perdrawBody
|
||||
{
|
||||
public int pet_id;
|
||||
public string trade_password;
|
||||
}
|
||||
|
||||
|
||||
public class petdrawResponse : myResponse
|
||||
{
|
||||
public petdrawData data;
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
public class petdrawData
|
||||
{
|
||||
public int type;
|
||||
public float quantity;
|
||||
public string card_name;
|
||||
public int card_type;
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e2bd38288c28e714c98019a90859ed23
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,58 @@
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class treeachievement : MonoBehaviour
|
||||
{
|
||||
public Dictionary<string, string> CreateHeaders()
|
||||
{
|
||||
if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
|
||||
{
|
||||
Debug.LogWarning("尝试创建请求头时,token 未设置。");
|
||||
return new Dictionary<string, string>();
|
||||
}
|
||||
return new Dictionary<string, string>
|
||||
{
|
||||
|
||||
{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
|
||||
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
|
||||
};
|
||||
}
|
||||
public async Task<treeachievementResponse> Treeachievement()
|
||||
{
|
||||
string response = await myWeb.SendRequest(myWeb.URL + "/api/tree/achievement", "GET", "{}", CreateHeaders());
|
||||
Debug.Log("成就信息" + response);
|
||||
//bbbb
|
||||
treeachievementResponse treeachievementresponse = JsonConvert.DeserializeObject<treeachievementResponse>(response);
|
||||
// Debug.Log("=========" + promotionRankResponse.data.ranks[0].nickname);
|
||||
|
||||
return treeachievementresponse;
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class TopListItem
|
||||
{
|
||||
public int id;
|
||||
public string name;
|
||||
public int type;
|
||||
public float expired_time;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class ItemListItem
|
||||
{
|
||||
public int id;
|
||||
public int type;
|
||||
public string name;
|
||||
public string serial_no;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class treeachievementResponse:myResponse
|
||||
{
|
||||
public List<TopListItem> top_list; // 注意这里是数组
|
||||
public List<ItemListItem> item_list; // 也是数组
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4ae651ea0c4259440932e7731b863cc6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|