This commit is contained in:
杨号敬 2025-01-06 16:54:03 +08:00
commit ef5d5a75ea
83 changed files with 5556 additions and 12357 deletions

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@ -194,5 +194,33 @@
}
}
]
},
{
"temp_id": "M_H_002",
"monster_code": "火萌妖-02",
"skills": [
{
"positioning": "快速射出火球",
"name": "迅捷火球",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "火球飞行速度增加15%攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "火球飞行速度增加30%攻击CD增加5%"
}
},
{
"positioning": "火球能大面积伤害敌人",
"name": "巨型火球",
"effects": {
"level_1": "火球溅射伤害范围增加1格",
"level_2": "伤害提升15%",
"level_3": "对大型敌人额外造成30%伤害射程减少1格",
"level_4": "伤害提升35%",
"level_5": "被火球伤害的敌人会原地眩晕1秒射程减少1格"
}
}
]
}
]

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@ -7,8 +7,8 @@ public class mengyaoInfo
{
public string id;
public Sprite imge;
public Sprite cardimge;
public GameObject prefab;
public GameObject cardprefab;
}
public class MY_Infos : MonoBehaviour
@ -16,7 +16,7 @@ public class MY_Infos : MonoBehaviour
public List<mengyaoInfo> mengyaoItems=new List<mengyaoInfo>();
public Dictionary<string, mengyaoInfo> mengyaoItemsDic=new Dictionary<string, mengyaoInfo>();
public MY_Infos instane;
public static MY_Infos instane;
void Awake()
{

View File

@ -0,0 +1,65 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class hhl_SkillUp : SkillUp
{
/// <summary>
///攻击CD减少25%
/// </summary>
public override void Skill_1_1()
{
base.AttackCooldown -= 0.25f;
}
/// <summary>
/// 火球飞行速度增加15%攻击CD增加5%
/// </summary>
public override void Skill_1_3()
{
base.speedOfBullets += 0.15f;
base.AttackCooldown += 0.05f;
}
/// <summary>
/// 火球飞行速度增加30%攻击CD增加5%"
/// </summary>
public override void Skill_1_5()
{
base.speedOfBullets+=0.3f;
base.AttackCooldown += 0.05f;
}
/// <summary>
/// 火球溅射伤害范围增加1格
/// </summary>
public override void Skill_2_1()
{
attack.BoomRange += 0.5f;
}
/// <summary>
/// 对大型敌人额外造成30%伤害射程减少1格
/// </summary>
public override void Skill_2_3()
{
DamageOfBig += 0.3f;
AttackRange = -1;
attack.SetAttackRange();
}
/// <summary>
/// 被火球伤害的敌人会原地眩晕1秒射程减少1格
/// </summary>
public override void Skill_2_5()
{
base.AttackRange = -1;
attack.SetAttackRange();
// 创建一个眩晕 Buff持续1秒20%概率)
Action<Role> decelerationBuff = CreateDecelerationBuff(1f, 1f);
// 将 Buff 添加到玩家的 storageBuff 列表中
role.AddBuff(role.storageBuff, decelerationBuff);
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -6,7 +6,7 @@ public class jbf_SkillUp : SkillUp
{
public void Start()
{
}
/// <summary>
///刀的长度延长1格
@ -49,6 +49,7 @@ public class jbf_SkillUp : SkillUp
/// </summary>
public override void Skill_2_3()
{
Debug.Log("jijijijijijijijijijijijijijijijijijij");
attack.BulletNumber += 1;
base.attack.roleBulletSpeedAdd -= 0.1f;
}

View File

@ -38,7 +38,7 @@ public class SpawnMonster : Base
{
Base.GlobalObj.GetComponent<gameGlobal>().OnGamePlay += this.StartSpawning;
StartSpawning();
//StartSpawning();
}

View File

@ -4,15 +4,6 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[System.Serializable]
public class MengyaoCardData
{
[Tooltip("萌妖卡ID")]
public string cardID;
[Tooltip("萌妖卡预制体")]
public GameObject cardPrefab;
}
public class cardBox : Base
{
@ -23,7 +14,7 @@ public class cardBox : Base
[Header("怪物信息提示按钮obj")] public GameObject IconTipObj;
[Header("萌妖卡数据列表")] public List<MengyaoCardData> mengyaoCardDataList = new List<MengyaoCardData>();
// [Header("萌妖卡数据列表")] public List<MengyaoCardData> mengyaoCardDataList = new List<MengyaoCardData>();
[Header("萌妖卡生成父节点")] public Transform parentPos;
@ -54,8 +45,6 @@ public class cardBox : Base
}
btnObj.SetActive(false);
InitializeDictionary();
Init();
mengyaoNumber = Base.GlobalObj.GetComponent<gameGlobal>().CarryCardId.Count;
}
@ -77,47 +66,7 @@ public class cardBox : Base
}
}
/// <summary>
/// 初始化ID到萌妖卡预制体的映射字典
/// </summary>
void InitializeDictionary()
{
foreach (var cardData in mengyaoCardDataList)
{
string id = cardData.cardID;
GameObject prefab = cardData.cardPrefab;
// 检查ID和预制体是否为空
if (string.IsNullOrEmpty(id))
{
Debug.LogWarning("萌妖卡ID为空跳过该条数据");
continue;
}
if (prefab == null)
{
Debug.LogWarning($"萌妖卡ID '{id}' 对应的预制体为空,跳过该条数据!");
continue;
}
// 检查ID是否重复
if (IDTomangyaoPrefab.ContainsKey(id))
{
Debug.LogWarning($"萌妖卡ID '{id}' 在字典中已经存在,预制体将被忽略。");
continue;
}
// 添加到字典
IDTomangyaoPrefab.Add(id, prefab);
}
// 测试输出
foreach (var kvp in IDTomangyaoPrefab)
{
Debug.Log($"初始化字典 - ID: {kvp.Key}, Prefab: {kvp.Value.name}");
}
}
/// <summary>
/// 根据CarryCardId列表生成对应的萌妖卡牌
/// </summary>
@ -128,10 +77,12 @@ public class cardBox : Base
foreach (string id in carryCardIdList)
{
if (IDTomangyaoPrefab.TryGetValue(id, out GameObject prefab))
mengyaoInfo info= MY_Infos.instane.GetMY(id);
if (info != null)
{
// 实例化预制体,设置父节点为 parentPos
GameObject card = Instantiate(prefab, parentPos);
GameObject card = Instantiate(info.cardprefab, parentPos);
//card.GetComponent<enemy>().enemyId = id;
//this.card.Add(card);
// 确保卡牌的缩放为0准备进行放大动画
@ -142,10 +93,6 @@ public class cardBox : Base
// 播放放大动画
card.transform.DOScale(Vector3.one, scaleUpDuration).SetEase(Ease.OutBack);
}
else
{
Debug.LogWarning($"未找到ID为 '{id}' 的萌妖卡预制体!");
}
}
}

View File

@ -85,7 +85,9 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
MengyaoInfo.Instance.mengyaoIdToRole.Add(mY.GetComponent<Role>().id, mY);
SpawnPool.intance.Enemys.Add(mY);//存入图层排序的数组
//SpawnPool.intance.Enemys.Add(mY);//存入图层排序的数组
this.enabled = false;
cardBox.instance.ChangeInPlaceNumber(1);
mask.SetActive(true);

View File

@ -35,7 +35,7 @@ public class gameGlobal : Base
/// </summary>
public static void GamePlay()
{
Debug.Log("ÓÎÏ·¿ªÊ¼");
Debug.LogError("ÓÎÏ·¿ªÊ¼");
Base.GlobalObj.GetComponent<gameGlobal>().OnGamePlay?.Invoke();
}

View File

@ -37,6 +37,7 @@ public class WaterPanel : MonoBehaviour
public Image petExpFill;
public Button feedBtn;
public Button LotteryBtn;
public GameObject Pet;
public Text PlaceOfBirthtext;
@ -49,7 +50,7 @@ public class WaterPanel : MonoBehaviour
int minutes = currentTime.Minute;
int seconds = currentTime.Second;
if (hours >= 20 && hours<=8)
if (hours >= 20 || hours<=8)
{
TreeBg.texture = NightSp;
}
@ -150,6 +151,7 @@ public class WaterPanel : MonoBehaviour
{
Pet.gameObject.SetActive(false);
feedBtn.gameObject.SetActive(false);
LotteryBtn.gameObject.SetActive(false);
}
else
{
@ -159,7 +161,14 @@ public class WaterPanel : MonoBehaviour
obj.SetActive(false);
}
ShowChineseZodiac(info.data.Info.name);
feedBtn.gameObject.SetActive(true);
if (info.data.Info.level == 40)
{
LotteryBtn.gameObject.SetActive(true);
}
else
{
feedBtn.gameObject.SetActive(true);
}
petLevel.text = "³èÎïµÈ¼¶Lv." + info.data.Info.level;
petLevelshow.text = info.data.Info.exp + "/" + info.data.Info.upgrade_exp;
petExpFill.fillAmount = (float)info.data.Info.exp / info.data.Info.upgrade_exp;

View File

@ -137,7 +137,12 @@ public class BaoshiRoomcontroller : MonoBehaviour
musk.gameObject.SetActive(false);
fishMan = GameObject.Instantiate(fishManPrefab, this.transform);
fishManlist.Add(fishMan);
fishMan.transform.position = endPos.position;
Vector3 pos = new Vector3(Random.Range((endPos.position.x - startPos.position.x) / 2, endPos.position.x), endPos.position.y, endPos.position.z);
fishMan.transform.position = pos;
fishManShipContorl = fishMan.GetComponent<minerControl>();
fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos);

View File

@ -54,6 +54,8 @@ public class Scene_main_jiekou :MonoBehaviour
Auctioninformation auctioninformation = new Auctioninformation();
Auctioncertificate auctioncertificate=new Auctioncertificate();
Islandownerbidding islandownerbidding=new Islandownerbidding();
petdraw petdraw = new petdraw();
public static Scene_main_jiekou instance;
//public PlayerInfoData infoData;
@ -383,4 +385,11 @@ public class Scene_main_jiekou :MonoBehaviour
return await islandownerbidding.Island(body);
}
}
public async Task<petdrawResponse>petdrawInfos(int petid,string tradepassword)//³èÎï³é½±
{
perdrawBody body =new perdrawBody();
body.pet_id = petid;
body.trade_password = tradepassword;
return await petdraw.PetdrawInfosInfo(body);
}
}

View File

@ -75,7 +75,7 @@ public class Scene_baoshikuang : MonoBehaviour
go.ShipNumber = info.activate_count;
index++;
}
}
}
}

View File

@ -0,0 +1,48 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TransfersurenPanel : MonoBehaviour
{
[HideInInspector]
public int petid;
public InputField passwordfiled;
public Button Surebtn;
public Button CloseBtn;
public Button CancelBtn;
void Start()
{
CloseBtn.onClick.AddListener(CloseClick);
Surebtn.onClick.AddListener(SureClick);
CancelBtn.onClick.AddListener(CloseClick);
}
void CloseClick()
{
Destroy(this.gameObject);
}
async void SureClick()
{
petdrawResponse response = await Scene_main_jiekou.instance.petdrawInfos(petid,passwordfiled.text);
if (response.code == 200)
{
petBettleInfoResponse petinfo = await Scene_main_jiekou.instance.getPetBettleInfos();
WaterPanel.instance.Updated_petinfo(petinfo);
Destroy(this.gameObject);
Promptmgr.Instance.PromptBubble(response.message);
}
else
{
Promptmgr.Instance.PromptBubble(response.message);
}
}
// Update is called once per frame
void Update()
{
}
}

View File

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@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TreeLotteryBtn : MonoBehaviour
{
Button lotteryBtn;
public GameObject transfersurenpanel;
public Transform parent;
// Start is called before the first frame update
void Start()
{
lotteryBtn= GetComponent<Button>();
lotteryBtn.onClick.AddListener(lotteryClick);
}
async void lotteryClick()
{
petBettleInfoResponse petinfo = await Scene_main_jiekou.instance.getPetBettleInfos();
GameObject obj = Instantiate(transfersurenpanel,parent);
obj.GetComponent<TransfersurenPanel>().petid = petinfo.data.Info.id;
}
// Update is called once per frame
void Update()
{
}
}

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@ -62,7 +62,7 @@ public class minerControl : MonoBehaviour
public void init(List<Path> path,float pathsNeedTimer,float fishingNeedTimer,float restTimer,Transform startPos,Transform endPos)
{
this.paths = path;
this.pathsNeedTimer = pathsNeedTimer;
this.pathsNeedTimer = pathsNeedTimer+Random.Range(0,10);
this.fishingNeedTimer = fishingNeedTimer;
this.restTimer = restTimer;
this.startPos = startPos;

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@ -129,7 +129,10 @@ public class roomcontroller : MonoBehaviour
musk.gameObject.SetActive(false);
fishMan = GameObject.Instantiate(fishManPrefab, this.transform);
fishManlist.Add(fishMan);
fishMan.transform.position = endPos.position;
Vector3 pos = new Vector3(Random.Range((endPos.position.x-startPos.position.x)/2, endPos.position.x), endPos.position.y, endPos.position.z);
fishMan.transform.position = pos;
fishManShipContorl = fishMan.GetComponent<minerControl>();
fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos);

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@ -0,0 +1,53 @@
using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class petdraw : MonoBehaviour
{
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
};
}
public async Task<petdrawResponse> PetdrawInfosInfo(perdrawBody body)
{
Debug.Log(JsonConvert.SerializeObject(body) + "宠物抽奖入参=========");
string response = await myWeb.SendRequest(myWeb.URL + "/api/pet/draw", "POST", JsonConvert.SerializeObject(body), CreateHeaders());
Debug.Log("宠物抽奖" + response);
petdrawResponse info = JsonConvert.DeserializeObject<petdrawResponse>(response);
return info;
}
}
public class perdrawBody
{
public int pet_id;
public string trade_password;
}
public class petdrawResponse : myResponse
{
public petdrawData data;
}
[SerializeField]
public class petdrawData
{
public int type;
public float quantity;
public string card_name;
public int card_type;
}

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@ -0,0 +1,58 @@
using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class treeachievement : MonoBehaviour
{
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
};
}
public async Task<treeachievementResponse> Treeachievement()
{
string response = await myWeb.SendRequest(myWeb.URL + "/api/tree/achievement", "GET", "{}", CreateHeaders());
Debug.Log("成就信息" + response);
//bbbb
treeachievementResponse treeachievementresponse = JsonConvert.DeserializeObject<treeachievementResponse>(response);
// Debug.Log("=========" + promotionRankResponse.data.ranks[0].nickname);
return treeachievementresponse;
}
}
[System.Serializable]
public class TopListItem
{
public int id;
public string name;
public int type;
public float expired_time;
}
[System.Serializable]
public class ItemListItem
{
public int id;
public int type;
public string name;
public string serial_no;
}
[System.Serializable]
public class treeachievementResponse:myResponse
{
public List<TopListItem> top_list; // 注意这里是数组
public List<ItemListItem> item_list; // 也是数组
}

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