diff --git a/meng_yao/Assets/Config/MengYaoSkill.json b/meng_yao/Assets/Config/MengYaoSkill.json index 25440b93..5d889331 100644 --- a/meng_yao/Assets/Config/MengYaoSkill.json +++ b/meng_yao/Assets/Config/MengYaoSkill.json @@ -194,5 +194,33 @@ } } ] + }, +{ + "temp_id": "M_H_002", + "monster_code": "火萌妖-02", + "skills": [ + { + "positioning": "快速射出火球", + "name": "迅捷火球", + "effects": { + "level_1": "攻击CD减少25%", + "level_2": "伤害提升15%", + "level_3": "火球飞行速度增加15%,攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "火球飞行速度增加30%,攻击CD增加5%" + } + }, + { + "positioning": "火球能大面积伤害敌人", + "name": "巨型火球", + "effects": { + "level_1": "火球溅射伤害范围增加1格", + "level_2": "伤害提升15%", + "level_3": "对大型敌人额外造成30%伤害,射程减少1格", + "level_4": "伤害提升35%", + "level_5": "被火球伤害的敌人会原地眩晕1秒,射程减少1格" + } + } + ] } ] \ No newline at end of file diff --git a/meng_yao/Assets/Prefabs/Bullet/hhl_Bullet.prefab b/meng_yao/Assets/Prefabs/Bullet/hhl_Bullet.prefab deleted file mode 100644 index 6cac2d6c..00000000 --- a/meng_yao/Assets/Prefabs/Bullet/hhl_Bullet.prefab +++ /dev/null @@ -1,9645 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!1 &6998733212867311352 -GameObject: - 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public Sprite cardimge; public GameObject prefab; + public GameObject cardprefab; } public class MY_Infos : MonoBehaviour @@ -16,7 +16,7 @@ public class MY_Infos : MonoBehaviour public List mengyaoItems=new List(); public Dictionary mengyaoItemsDic=new Dictionary(); - public MY_Infos instane; + public static MY_Infos instane; void Awake() { diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs new file mode 100644 index 00000000..452b5bc9 --- /dev/null +++ b/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs @@ -0,0 +1,65 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using Unity.VisualScripting; +using UnityEngine; + +public class hhl_SkillUp : SkillUp +{ + + + /// + ///CD25% + /// + public override void Skill_1_1() + { + base.AttackCooldown -= 0.25f; + } + /// + /// ٶ15%CD5% + /// + public override void Skill_1_3() + { + base.speedOfBullets += 0.15f; + base.AttackCooldown += 0.05f; + } + /// + /// ٶ30%CD5%" + /// + public override void Skill_1_5() + { + base.speedOfBullets+=0.3f; + base.AttackCooldown += 0.05f; + } + + + /// + /// ˺Χ1 + /// + public override void Skill_2_1() + { + attack.BoomRange += 0.5f; + } + /// + /// Դ͵˶30%˺̼1 + /// + public override void Skill_2_3() + { + DamageOfBig += 0.3f; + AttackRange = -1; + attack.SetAttackRange(); + } + /// + /// ˺ĵ˻ԭѣ1룬̼1 + /// + public override void Skill_2_5() + { + base.AttackRange = -1; + attack.SetAttackRange(); + // һѣ Buff1룬20%ʣ + Action decelerationBuff = CreateDecelerationBuff(1f, 1f); + + // Buff ӵҵ storageBuff б + role.AddBuff(role.storageBuff, decelerationBuff); + } +} diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs.meta b/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs.meta new file mode 100644 index 00000000..b0d9acb2 --- /dev/null +++ b/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7daf04d628022bd4aaac8e5b33e8d9b9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs index c412dc1a..421620a5 100644 --- a/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs +++ b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs @@ -6,7 +6,7 @@ public class jbf_SkillUp : SkillUp { public void Start() { - + } /// ///ijӳ1 @@ -49,6 +49,7 @@ public class jbf_SkillUp : SkillUp /// public override void Skill_2_3() { + Debug.Log("jijijijijijijijijijijijijijijijijijij"); attack.BulletNumber += 1; base.attack.roleBulletSpeedAdd -= 0.1f; } diff --git a/meng_yao/Assets/script/A_Fight/SpawnMonster.cs b/meng_yao/Assets/script/A_Fight/SpawnMonster.cs index 66e3f529..0481b6e6 100644 --- a/meng_yao/Assets/script/A_Fight/SpawnMonster.cs +++ b/meng_yao/Assets/script/A_Fight/SpawnMonster.cs @@ -38,7 +38,7 @@ public class SpawnMonster : Base { Base.GlobalObj.GetComponent().OnGamePlay += this.StartSpawning; - StartSpawning(); + //StartSpawning(); } diff --git a/meng_yao/Assets/script/A_Fight/cardBox.cs b/meng_yao/Assets/script/A_Fight/cardBox.cs index fffd2eaa..1ba3c4bf 100644 --- a/meng_yao/Assets/script/A_Fight/cardBox.cs +++ b/meng_yao/Assets/script/A_Fight/cardBox.cs @@ -4,15 +4,6 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; -[System.Serializable] -public class MengyaoCardData -{ - [Tooltip("ID")] - public string cardID; - - [Tooltip("Ԥ")] - public GameObject cardPrefab; -} public class cardBox : Base { @@ -23,7 +14,7 @@ public class cardBox : Base [Header("Ϣʾťobj")] public GameObject IconTipObj; - [Header("б")] public List mengyaoCardDataList = new List(); + // [Header("б")] public List mengyaoCardDataList = new List(); [Header("ɸڵ")] public Transform parentPos; @@ -54,8 +45,6 @@ public class cardBox : Base } btnObj.SetActive(false); - - InitializeDictionary(); Init(); mengyaoNumber = Base.GlobalObj.GetComponent().CarryCardId.Count; } @@ -77,47 +66,7 @@ public class cardBox : Base } } - /// - /// ʼIDԤӳֵ - /// - void InitializeDictionary() - { - foreach (var cardData in mengyaoCardDataList) - { - string id = cardData.cardID; - GameObject prefab = cardData.cardPrefab; - - // IDԤǷΪ - if (string.IsNullOrEmpty(id)) - { - Debug.LogWarning("IDΪգݣ"); - continue; - } - - if (prefab == null) - { - Debug.LogWarning($"ID '{id}' ӦԤΪգݣ"); - continue; - } - - // IDǷظ - if (IDTomangyaoPrefab.ContainsKey(id)) - { - Debug.LogWarning($"ID '{id}' ֵѾڣԤ彫ԡ"); - continue; - } - - // ӵֵ - IDTomangyaoPrefab.Add(id, prefab); - } - - // - foreach (var kvp in IDTomangyaoPrefab) - { - Debug.Log($"ʼֵ - ID: {kvp.Key}, Prefab: {kvp.Value.name}"); - } - } - + /// /// CarryCardIdбɶӦ /// @@ -128,10 +77,12 @@ public class cardBox : Base foreach (string id in carryCardIdList) { - if (IDTomangyaoPrefab.TryGetValue(id, out GameObject prefab)) + mengyaoInfo info= MY_Infos.instane.GetMY(id); + if (info != null) { + // ʵԤ壬øڵΪ parentPos - GameObject card = Instantiate(prefab, parentPos); + GameObject card = Instantiate(info.cardprefab, parentPos); //card.GetComponent().enemyId = id; //this.card.Add(card); // ȷƵΪ0׼зŴ󶯻 @@ -142,10 +93,6 @@ public class cardBox : Base // ŷŴ󶯻 card.transform.DOScale(Vector3.one, scaleUpDuration).SetEase(Ease.OutBack); } - else - { - Debug.LogWarning($"δҵIDΪ '{id}' Ԥ壡"); - } } } diff --git a/meng_yao/Assets/script/A_Fight/cardContorl.cs b/meng_yao/Assets/script/A_Fight/cardContorl.cs index 551e4c0d..71e2c112 100644 --- a/meng_yao/Assets/script/A_Fight/cardContorl.cs +++ b/meng_yao/Assets/script/A_Fight/cardContorl.cs @@ -85,7 +85,9 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD MengyaoInfo.Instance.mengyaoIdToRole.Add(mY.GetComponent().id, mY); - SpawnPool.intance.Enemys.Add(mY);//存入图层排序的数组 + //SpawnPool.intance.Enemys.Add(mY);//存入图层排序的数组 + + this.enabled = false; cardBox.instance.ChangeInPlaceNumber(1); mask.SetActive(true); diff --git a/meng_yao/Assets/script/A_Fight/gameGlobal.cs b/meng_yao/Assets/script/A_Fight/gameGlobal.cs index 126d8e0d..bcb17714 100644 --- a/meng_yao/Assets/script/A_Fight/gameGlobal.cs +++ b/meng_yao/Assets/script/A_Fight/gameGlobal.cs @@ -35,7 +35,7 @@ public class gameGlobal : Base /// public static void GamePlay() { - Debug.Log("Ϸʼ"); + Debug.LogError("Ϸʼ"); Base.GlobalObj.GetComponent().OnGamePlay?.Invoke(); } diff --git a/meng_yao/Assets/script/Panel/eco_tree/WaterPanel.cs b/meng_yao/Assets/script/Panel/eco_tree/WaterPanel.cs index ad7f5781..319e372a 100644 --- a/meng_yao/Assets/script/Panel/eco_tree/WaterPanel.cs +++ b/meng_yao/Assets/script/Panel/eco_tree/WaterPanel.cs @@ -37,6 +37,7 @@ public class WaterPanel : MonoBehaviour public Image petExpFill; public Button feedBtn; + public Button LotteryBtn; public GameObject Pet; public Text PlaceOfBirthtext; @@ -49,7 +50,7 @@ public class WaterPanel : MonoBehaviour int minutes = currentTime.Minute; int seconds = currentTime.Second; - if (hours >= 20 && hours<=8) + if (hours >= 20 || hours<=8) { TreeBg.texture = NightSp; } @@ -150,6 +151,7 @@ public class WaterPanel : MonoBehaviour { Pet.gameObject.SetActive(false); feedBtn.gameObject.SetActive(false); + LotteryBtn.gameObject.SetActive(false); } else { @@ -159,7 +161,14 @@ public class WaterPanel : MonoBehaviour obj.SetActive(false); } ShowChineseZodiac(info.data.Info.name); - feedBtn.gameObject.SetActive(true); + if (info.data.Info.level == 40) + { + LotteryBtn.gameObject.SetActive(true); + } + else + { + feedBtn.gameObject.SetActive(true); + } petLevel.text = "ȼLv." + info.data.Info.level; petLevelshow.text = info.data.Info.exp + "/" + info.data.Info.upgrade_exp; petExpFill.fillAmount = (float)info.data.Info.exp / info.data.Info.upgrade_exp; diff --git a/meng_yao/Assets/script/Scene_jinshadao/BaoshiRoomcontroller.cs b/meng_yao/Assets/script/Scene_jinshadao/BaoshiRoomcontroller.cs index 1b3e9acd..f203f86b 100644 --- a/meng_yao/Assets/script/Scene_jinshadao/BaoshiRoomcontroller.cs +++ b/meng_yao/Assets/script/Scene_jinshadao/BaoshiRoomcontroller.cs @@ -137,7 +137,12 @@ public class BaoshiRoomcontroller : MonoBehaviour musk.gameObject.SetActive(false); fishMan = GameObject.Instantiate(fishManPrefab, this.transform); fishManlist.Add(fishMan); - fishMan.transform.position = endPos.position; + + Vector3 pos = new Vector3(Random.Range((endPos.position.x - startPos.position.x) / 2, endPos.position.x), endPos.position.y, endPos.position.z); + fishMan.transform.position = pos; + + + fishManShipContorl = fishMan.GetComponent(); fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos); diff --git a/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs b/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs index e68f6794..8eb2f71c 100644 --- a/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs +++ b/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs @@ -54,6 +54,8 @@ public class Scene_main_jiekou :MonoBehaviour Auctioninformation auctioninformation = new Auctioninformation(); Auctioncertificate auctioncertificate=new Auctioncertificate(); Islandownerbidding islandownerbidding=new Islandownerbidding(); + petdraw petdraw = new petdraw(); + public static Scene_main_jiekou instance; //public PlayerInfoData infoData; @@ -383,4 +385,11 @@ public class Scene_main_jiekou :MonoBehaviour return await islandownerbidding.Island(body); } -} + public async TaskpetdrawInfos(int petid,string tradepassword)//齱 + { + perdrawBody body =new perdrawBody(); + body.pet_id = petid; + body.trade_password = tradepassword; + return await petdraw.PetdrawInfosInfo(body); + } + } diff --git a/meng_yao/Assets/script/scene_Main/scene/Scene_baoshikuang.cs b/meng_yao/Assets/script/scene_Main/scene/Scene_baoshikuang.cs index 05048626..48f45b86 100644 --- a/meng_yao/Assets/script/scene_Main/scene/Scene_baoshikuang.cs +++ b/meng_yao/Assets/script/scene_Main/scene/Scene_baoshikuang.cs @@ -75,7 +75,7 @@ public class Scene_baoshikuang : MonoBehaviour go.ShipNumber = info.activate_count; index++; } - } + } } diff --git a/meng_yao/Assets/script/scene_Main/ui/TransfersurenPanel.cs b/meng_yao/Assets/script/scene_Main/ui/TransfersurenPanel.cs new file mode 100644 index 00000000..1ceac279 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/TransfersurenPanel.cs @@ -0,0 +1,48 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class TransfersurenPanel : MonoBehaviour +{ + [HideInInspector] + public int petid; + public InputField passwordfiled; + public Button Surebtn; + public Button CloseBtn; + public Button CancelBtn; + void Start() + { + CloseBtn.onClick.AddListener(CloseClick); + Surebtn.onClick.AddListener(SureClick); + CancelBtn.onClick.AddListener(CloseClick); + } + + void CloseClick() + { + Destroy(this.gameObject); + } + + async void SureClick() + { + petdrawResponse response = await Scene_main_jiekou.instance.petdrawInfos(petid,passwordfiled.text); + if (response.code == 200) + { + petBettleInfoResponse petinfo = await Scene_main_jiekou.instance.getPetBettleInfos(); + WaterPanel.instance.Updated_petinfo(petinfo); + Destroy(this.gameObject); + Promptmgr.Instance.PromptBubble(response.message); + } + else + { + Promptmgr.Instance.PromptBubble(response.message); + } + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/meng_yao/Assets/script/scene_Main/ui/TransfersurenPanel.cs.meta b/meng_yao/Assets/script/scene_Main/ui/TransfersurenPanel.cs.meta new file mode 100644 index 00000000..dd532040 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/TransfersurenPanel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 758c67dfa01da35498bac211bb5dab74 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/scene_Main/ui/TreeLotteryBtn.cs b/meng_yao/Assets/script/scene_Main/ui/TreeLotteryBtn.cs new file mode 100644 index 00000000..43e6d681 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/TreeLotteryBtn.cs @@ -0,0 +1,29 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class TreeLotteryBtn : MonoBehaviour +{ + Button lotteryBtn; + public GameObject transfersurenpanel; + public Transform parent; + // Start is called before the first frame update + void Start() + { + lotteryBtn= GetComponent