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(You want to only turn character but not tilt it) -/// - Add FPSWalker script to the capsule - -/// - Create a camera. Make the camera a child of the capsule. Reset it's transform. -/// - Add a MouseLook script to the camera. -/// -> Set the mouse look to use LookY. (You want the camera to tilt up and down like a head. The character already turns.) -[AddComponentMenu("Camera-Control/Mouse Look")] -public class MouseLook : MonoBehaviour { - - public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 } - public RotationAxes axes = RotationAxes.MouseXAndY; - public float sensitivityX = 15F; - public float sensitivityY = 15F; - - public float minimumX = -360F; - public float maximumX = 360F; - - public float minimumY = -60F; - public float maximumY = 60F; - - float rotationX = 0F; - float rotationY = 0F; - - Quaternion originalRotation; - - void Update () - { - if (axes == RotationAxes.MouseXAndY) - { - // Read the mouse input axis - rotationX += Input.GetAxis("Mouse X") * sensitivityX; - rotationY += Input.GetAxis("Mouse Y") * sensitivityY; - - rotationX = ClampAngle (rotationX, minimumX, maximumX); - rotationY = ClampAngle (rotationY, minimumY, maximumY); - - Quaternion xQuaternion = Quaternion.AngleAxis (rotationX, Vector3.up); - Quaternion yQuaternion = Quaternion.AngleAxis (rotationY, Vector3.left); - - transform.localRotation = originalRotation * xQuaternion * yQuaternion; - } - else if (axes == RotationAxes.MouseX) - { - rotationX += Input.GetAxis("Mouse X") * sensitivityX; - rotationX = ClampAngle (rotationX, minimumX, maximumX); - - Quaternion xQuaternion = Quaternion.AngleAxis (rotationX, Vector3.up); - transform.localRotation = originalRotation * xQuaternion; - } - else - { - rotationY += Input.GetAxis("Mouse Y") * sensitivityY; - rotationY = ClampAngle (rotationY, minimumY, maximumY); - - Quaternion yQuaternion = Quaternion.AngleAxis (rotationY, Vector3.left); - transform.localRotation = originalRotation * yQuaternion; - } - } - - void Start () - { - // Make the rigid body not change rotation - if (GetComponent()) - GetComponent().freezeRotation = true; - originalRotation = transform.localRotation; - } - - public static float ClampAngle (float angle, float min, float max) - { - if (angle < -360F) - angle += 360F; - if (angle > 360F) - angle -= 360F; - return Mathf.Clamp (angle, min, max); - } -} \ No newline at end of file diff --git a/meng_yao/Assets/Assets_By_Unluck_Activeden/skyboxes.meta b/meng_yao/Assets/Assets_By_Unluck_Activeden/skyboxes.meta deleted file mode 100644 index 0794052ee..000000000 --- a/meng_yao/Assets/Assets_By_Unluck_Activeden/skyboxes.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 8e76ad1e4e0cc3341ba2b0e68113cb5b -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/meng_yao/Assets/Assets_By_Unluck_Activeden/skyboxes/skyboxPurpleNebula.meta b/meng_yao/Assets/Assets_By_Unluck_Activeden/skyboxes/skyboxPurpleNebula.meta deleted file mode 100644 index 35008b767..000000000 --- a/meng_yao/Assets/Assets_By_Unluck_Activeden/skyboxes/skyboxPurpleNebula.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 55e321ea18ce9894e988860b83acfeb1 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/meng_yao/Assets/Assets_By_Unluck_Activeden/skyboxes/skyboxPurpleNebula/images.meta b/meng_yao/Assets/Assets_By_Unluck_Activeden/skyboxes/skyboxPurpleNebula/images.meta deleted file mode 100644 index f45022c27..000000000 --- a/meng_yao/Assets/Assets_By_Unluck_Activeden/skyboxes/skyboxPurpleNebula/images.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 542dbfaa49dc4014e977961a175a45cf -folderAsset: yes -DefaultImporter: - 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