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meng_yao/Assets/script/miner.meta
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139
meng_yao/Assets/script/miner/minercontorl.cs
Normal file
@ -0,0 +1,139 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public enum State
|
||||
{
|
||||
stand,
|
||||
move,
|
||||
dig
|
||||
}
|
||||
public class minercontorl : MonoBehaviour
|
||||
{
|
||||
private Animator animator;
|
||||
|
||||
// 在面板中定义并限制概率的范围为 0 到 1
|
||||
[Range(0f, 1f)]
|
||||
public float probabilityOfStand;
|
||||
|
||||
[Range(0f, 1f)]
|
||||
public float probabilityOfMove;
|
||||
|
||||
[Range(0f, 1f)]
|
||||
public float probabilityOfDig;
|
||||
|
||||
private float timer=0;
|
||||
public float ChangStateTimer=3f;
|
||||
|
||||
// 速度和移动范围的定义
|
||||
public float moveSpeed = 2f;
|
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public float moveDistance = 5f;
|
||||
|
||||
private Vector3 startPosition;
|
||||
private bool movingRight = true;
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
animator = transform.GetComponent<Animator>();
|
||||
// 初始位置
|
||||
startPosition = transform.position;
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
timer += Time.deltaTime;
|
||||
if (timer>= ChangStateTimer)
|
||||
{
|
||||
SetState(RangNumber());
|
||||
timer = 0;
|
||||
}
|
||||
|
||||
// 如果状态是移动,则调用移动逻辑
|
||||
if (animator.GetInteger("state") == (int)State.move)
|
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{
|
||||
Move();
|
||||
}
|
||||
}
|
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|
||||
void SetState(State state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case State.dig:
|
||||
animator.SetInteger("state",2);
|
||||
|
||||
break;
|
||||
case State.move:
|
||||
animator.SetInteger("state", 1);
|
||||
|
||||
break;
|
||||
case State.stand:
|
||||
animator.SetInteger("state", 0);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//随机动作
|
||||
State RangNumber()
|
||||
{
|
||||
// 获取三个概率的总和以确保它们的有效性
|
||||
float totalProbability = probabilityOfStand + probabilityOfMove + probabilityOfDig;
|
||||
|
||||
// 如果总概率不为 1,进行归一化处理
|
||||
if (totalProbability != 1f)
|
||||
{
|
||||
probabilityOfStand /= totalProbability;
|
||||
probabilityOfMove /= totalProbability;
|
||||
probabilityOfDig /= totalProbability;
|
||||
}
|
||||
// 生成一个 0 到 1 之间的随机数
|
||||
float randomValue = Random.value;
|
||||
// 根据概率范围返回对应的数字
|
||||
if (randomValue < probabilityOfStand)
|
||||
{
|
||||
return State.stand;
|
||||
}
|
||||
else if (randomValue < probabilityOfStand + probabilityOfMove)
|
||||
{
|
||||
return State.move;
|
||||
}
|
||||
else
|
||||
{
|
||||
return State.dig;
|
||||
}
|
||||
}
|
||||
|
||||
// 移动逻辑
|
||||
void Move()
|
||||
{
|
||||
Debug.Log("1");
|
||||
// 判断当前方向并设置翻转
|
||||
if (movingRight)
|
||||
{
|
||||
Debug.Log("2");
|
||||
transform.rotation = Quaternion.Euler(0, 0, 0); // 朝向右边
|
||||
transform.position += new Vector3(moveSpeed*Time.deltaTime, 0, 0); // 向右移动
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("3");
|
||||
transform.rotation = Quaternion.Euler(0, 180, 0); // 朝向左边
|
||||
transform.position -= new Vector3(moveSpeed * Time.deltaTime, 0, 0); // 向左移动
|
||||
}
|
||||
|
||||
// 当移动到设定的范围时改变方向
|
||||
if (Vector3.Distance(startPosition, transform.position) >= moveDistance)
|
||||
{
|
||||
Debug.Log("4");
|
||||
movingRight = !movingRight; // 反向移动
|
||||
}
|
||||
}
|
||||
|
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}
|
11
meng_yao/Assets/script/miner/minercontorl.cs.meta
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