This commit is contained in:
舒荣森 2024-10-29 16:01:06 +08:00
commit f4e35d9183
11 changed files with 398 additions and 118 deletions

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@ -9,6 +9,8 @@ public class Promptmgr : MonoBehaviour
private GameObject PromptWhiltePrefab;
private float movedistance = 400f;//移动的距离
private float moveDuration = 1f;//移动所需的时间
// Start is called before the first frame update
void Start()
{
@ -18,16 +20,46 @@ public class Promptmgr : MonoBehaviour
PromptWhiltePrefab = (GameObject)Resources.Load("Prefabs/PromptWhite");
}
/* public void PromptBubble(string message)
{
GameObject proobj = Instantiate(PromptPrefab);
proobj.transform.SetParent(GameObject.Find("Canvas").transform);
proobj.transform.position = new Vector3(540, 1300, 0);
StartCoroutine(MoveUpandDestory(proobj));
Text protext = proobj.transform.Find("Prompttext").GetComponent<Text>(); ;
protext.text = message;
}*/
public void PromptBubble(string message)
{
PromptBubble(message, Color.white, Color.black);
}
/// <summary>
/// 显示弹窗
/// </summary>
/// <param name="message">显示的内容</param>
/// <param name="textColor">文字颜色,默认白色</param>
/// <param name="backgroundColor">背景颜色,默认黑色</param>
public void PromptBubble(string message, Color textColor, Color backgroundColor)
{
GameObject proobj = Instantiate(PromptPrefab);
proobj.transform.SetParent(GameObject.Find("Canvas").transform);
proobj.transform.position = new Vector3(540, 1300, 0);
StartCoroutine(MoveUpandDestory(proobj));
Text protext = proobj.transform.Find("Prompttext").GetComponent<Text>(); ;
protext.text = message;
}
Text protext = proobj.transform.Find("Prompttext").GetComponent<Text>();
protext.text = message;
protext.color = textColor; // 设置文本颜色
// 设置背景颜色
Image backgroundImage = proobj.GetComponent<Image>();
if (backgroundImage != null)
{
backgroundImage.color = backgroundColor; // 设置背景颜色
}
}
public void PromptWhilteBubble(string message)
{
GameObject proobj = Instantiate(PromptWhiltePrefab);

View File

@ -62,7 +62,7 @@ public class room : MonoBehaviour
{
if (haveNumber<1||toolsNumber<1)
{
Promptmgr.Instance.PromptBubble("人数或工具不足");
Promptmgr.Instance.PromptBubble("人数或工具不足", Color.black, Color.red);
return;
}
@ -97,13 +97,13 @@ public class room : MonoBehaviour
{
if ((startPos.childCount + haveNumber) > 9)
{
Promptmgr.Instance.PromptBubble("矿洞已满");
Promptmgr.Instance.PromptBubble("矿洞已满", Color.black, Color.red);
return;
}
if (haveNumber>9)
{
Promptmgr.Instance.PromptBubble("人数已满");
Promptmgr.Instance.PromptBubble("人数已满", Color.black, Color.red);
return;
}
@ -122,13 +122,13 @@ public class room : MonoBehaviour
{
if ((startPos.childCount+ toolsNumber) > 9)
{
Promptmgr.Instance.PromptBubble("矿洞已满");
Promptmgr.Instance.PromptBubble("矿洞已满",Color.black,Color.red);
return;
}
if (toolsNumber > 9)
{
Promptmgr.Instance.PromptBubble("工具已满");
Promptmgr.Instance.PromptBubble("工具已满", Color.black, Color.red);
return;
}

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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class landContorl : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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