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Text protext = proobj.transform.Find("Prompttext").GetComponent(); ; - protext.text = message; - } + Text protext = proobj.transform.Find("Prompttext").GetComponent(); + protext.text = message; + protext.color = textColor; // 设置文本颜色 + + // 设置背景颜色 + Image backgroundImage = proobj.GetComponent(); + if (backgroundImage != null) + { + backgroundImage.color = backgroundColor; // 设置背景颜色 + } + } public void PromptWhilteBubble(string message) { GameObject proobj = Instantiate(PromptWhiltePrefab); diff --git a/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/room.cs b/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/room.cs index 6457bf238..71b83db52 100644 --- a/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/room.cs +++ b/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/room.cs @@ -62,7 +62,7 @@ public class room : MonoBehaviour { if (haveNumber<1||toolsNumber<1) { - Promptmgr.Instance.PromptBubble("人数或工具不足"); + Promptmgr.Instance.PromptBubble("人数或工具不足", Color.black, Color.red); return; } @@ -97,13 +97,13 @@ public class room : MonoBehaviour { if ((startPos.childCount + haveNumber) > 9) { - Promptmgr.Instance.PromptBubble("矿洞已满"); + Promptmgr.Instance.PromptBubble("矿洞已满", Color.black, Color.red); return; } if (haveNumber>9) { - Promptmgr.Instance.PromptBubble("人数已满"); + Promptmgr.Instance.PromptBubble("人数已满", Color.black, Color.red); return; } @@ -122,13 +122,13 @@ public class room : MonoBehaviour { if ((startPos.childCount+ toolsNumber) > 9) { - Promptmgr.Instance.PromptBubble("矿洞已满"); + Promptmgr.Instance.PromptBubble("矿洞已满",Color.black,Color.red); return; } if (toolsNumber > 9) { - Promptmgr.Instance.PromptBubble("工具已满"); + Promptmgr.Instance.PromptBubble("工具已满", Color.black, Color.red); return; } diff --git a/meng_yao/Assets/script/gui.meta b/meng_yao/Assets/script/cultivation_gold_coin_Island.meta similarity index 77% rename from meng_yao/Assets/script/gui.meta rename to meng_yao/Assets/script/cultivation_gold_coin_Island.meta index 17d713bcd..2a3c5485d 100644 --- a/meng_yao/Assets/script/gui.meta +++ b/meng_yao/Assets/script/cultivation_gold_coin_Island.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 96d66fefd2520c64483dd24b2e6864ce +guid: 1387f85d84af38944beef60174c652ce folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/meng_yao/Assets/script/cultivation_gold_coin_Island/landContorl.cs b/meng_yao/Assets/script/cultivation_gold_coin_Island/landContorl.cs new file mode 100644 index 000000000..0cfe76345 --- /dev/null +++ b/meng_yao/Assets/script/cultivation_gold_coin_Island/landContorl.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class landContorl : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/meng_yao/Assets/script/cultivation_gold_coin_Island/landContorl.cs.meta b/meng_yao/Assets/script/cultivation_gold_coin_Island/landContorl.cs.meta new file mode 100644 index 000000000..78275bb8a --- /dev/null +++ b/meng_yao/Assets/script/cultivation_gold_coin_Island/landContorl.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9aea6b85491b20b4ea34c75ad09c4ec9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: